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if the game needs more vram it will steal system ram, which is slower than the ram on the gpu
VRAM is dedicated to only graphics (surfaces, textures, models, shader fx etc.), and Windows shows you 1.7GB because it can allocate (slower) RAM in your normal RAM area (for CPU) if a program exceeds the 1 GB VRAM limit you've got. That doesn't mean it's a good thing: things will slow down, because a graphics card can only access it's own VRAM and therefore Windows must swap assets between RAM and VRAM on a needed basis. If everything can be held in VRAM, it's immediately accessable by the GPU.
Think of the excess RAM as an emergency expansion, but something to avoid at all costs :)
My Skyrim w/ HD textures used to slow down to a crawl after some playing, because I ran it on a GTX 560ti 1 GB and Skyrim exceeded that 1 GB by a small margin - which forced Windows into swapping between memory areas (Skyrim needed frequent access to more of it's assets than could fit into 1 GB).
so as far as how i understand what you were saying it's like vram is leeching from ram? but what if there was an abundant ram? like 6 gb ram or something