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Rivatuner comes with afterburner. It should be running in the background with afterburner at all times, at least it does for me. I can find it in the bottom right side near the clock and other stuff, open it, and change settings there.
Oddly enough, I'm still getting some screen tearing even capping at 60fps (hell, I was seeing it at 30fps since I tried that too just for kicks)... which goes against everything I thought I knew about screen tearing (it's the framerate going OVER the refresh rate). So either NVIDIA control panel is lying to me about refresh rates, or the game isn't actually being capped? I'm not entirely sure what to think.
Screen tearing doesnt just happen when framerate is above your monitors refresh rate, but when the framerate is not EXACTLY THE SAME as your monitors refresh rate. Basically, you MUST use vsync to get rid of tearing. No other way, simple framerate cap is not gonna help.
I personally use a gsync monitor. Never experience any tearing, no matter if i run 50fps or 144...
I'm not sure, but i think that having vsync enabled removes tearing even if you do drop below 60. So you should use it.
You cannot completely remove screen tearing without Vsync (excluding the Freesync, Gsync, etc that's available now).
If it was as simple as capping your frame rate then there would have never been a reason for Vsync to exist to begin with! :P
You must have adaptive vsync enabled in nvidia control panel. Disable it.
Do you have an NVidia card? Try enabling "adaptive Vsync" in the control panel.
You'll still get tearing when your frames drop below 60, but it prevents the harsh drops down to 30.
Think you have that backwards.
Adaptive Vsync is designed to prevent the frame rate from tanking when it goes below your refresh rate.
Actually, adaptive vsync is what causing the frame drops. Basically, if your pc cant keep stable 60fps, adaptive vsync drops it down to 30fps vsync. Thats why its called 'adaptive'.
Yeah... you have it backwards. The frame drops are from double-buffered (regular) Vsync.
Adaptive Vsync disables itself completely when the frame rate goes below your refresh rate.
That is literally the express purpose it was designed for.
[Edit] The "adaptive" is referring to the fact that it will enable/disable itself dynamically (adapt), based on your frame rate. This wasn't possible in the past; you either had Vsync enabled all the time, or disabled completely.