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just let windows manage it, when the apus gpu needs more ram it will give it what it needs
for any games that need more vram, the apus gpu and cpu will not be strong enough to use it effectively
DirectX, AGP and PCI-Express cards do this automatically.
- The frame buffer has to fit within the cards VRAM, and with 512MB it will.
- Textures can actually be stored in RAM and accessed via the GPUs address space.
Basically, this is already happening & you don't need to do anything to enable it.
The problem is that system RAM is much slower than video RAM (usually) and on a much thinner bus width, etc.
So it's not short on RAM at all. It has none of it's own, 0.5GB dedicated from system and 3.5GB shared from system. That should be default.
So anyways your performance is not hurting from VRAM.
Your performance is hurting cause you probably just need more powerful graphics. Like a real dedicated card. I'd suggest a GTX 960 or a R9 270 as the minimum to aim for. Either will require a 500W 80 Plus PSU or better with enough PCIe 6 pin connectors. Better cards may require even more power.
an apus gpu has no dedicated vram, its all system ram thats shared with the gpu
ram speed/timings have a huge effect on apus gpu
going from 1333 cl11 to 1866 cl8 will be more than double the gpu performance
Just because you dont understand it doesnt mean its not true or it doesnt make sense
NVIDIA GeForce GTX 770
VRAM: 4096 MB
Shared system memory 3831 MB
Total available graphics memory 7927 MB
You can also have Dedicated system memory allocated to GPUs, which I don't have with the GTX 770.
DVMT (Dynamic Video Memory Technology) is an Intel specific technology, which is quite similar to the above AGP / PCI Express standard way of doing things.
AMD APU/iGPU use similar tricks.
DirectX 12 under Windows 10 will increase the performance of video cards that use system memory... apparently by a large margin. (Which may equate to +15% or less).