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Most likely the issue will be addressed in the next driver release, but as for right now you're probably stuck with the issue.
For example: If I created a basic walcom drawing program, the scale of the walcom is 1:1, but the OS scale detected a large monitor and therefore made itself 1:1.5 for the OS, the pixel drawing length between the two is therefore off and mis-calculated. I attempt to draw a line and it's cut short. It's almost like working with two different resolutions on the single monitor. Very annoying to program with and older applications will have no idea till updated with some work arounds.
Similar Geforce Experience could be mis-calculating due to that auto-scaling? It's not the softwares fault, rather just doesn't understand the new scaling system Windows injected into the OS. Win 8.1 caused this bug for many applications.
If that's the case...
Right click desktop. Personalize - Display - Change text size to 100%.
Control Panel > Display and Appearances > There should be a tick box somewhere on Win 8.1 to tell it to manually set all displays scale sizes. Tick that and set the display scale back to Small/Normal at 100%.
Reboot, then refresh your application and check if that fixed the issue.
I personally use Win 7 - Have no issues with using Geforce Experience.
Nope, I use Win 7 (never quite believed in Win 8, haha). But thank you for going to such details, maybe this will help somebody else !
besides, desktop scaling is by far not new.
It was a mere suggestion of possiblility. Yes, even Win 7 also uses scaling, but they have changed it in the latest Win 8.1 update to be automatic and works differently now so each individual screen detected can scale individually. It's messed up some of my own personal coding and I know of a few other company software will issues on it too.
Due to how screens are calculated, yes it's also possible for it to miscalcuate correct screen resolutions, if the application isn't aware of the scale differences, which is why I mentioned it.
Unless the way Windows provides screen res info changed, auto scaling can't be the issue. I know for a fact that high dpi scaling does screw up GE, happens on my laptop, but the screen res it grabs is still just what Windows detects the same way as before.
Nvidia itself uses something different (which works a lot better) in their latest drivers called Dynamic Super Resolution (DSR). It allows for downscaling, so you can have up to 4K resolutions downscaled to 1920x1080. The idea is to trick the game into drawing higher quality and then downscaling to your monitor resolution, keeping the image sharpness (if your GPU can handle the extra work). They could be conflicting between each other or perhaps it's actually working correctly, but your merely confused by what it's trying to offer.
http://www.geforce.com/hardware/technology/dsr/technology
Does it have DSR labelled next to the resolution suggested under GeForce Experience - That's the mark for Nvidia offering to downscale it for you. In that case, it might be actually a good thing. If it's messing up however and doesn't work when accepting that higher resolution, the scaling between Nvidia and Microsoft might be off.
DSR is only a new NVIDIA feature if u have an NVIDIA 900 series GPU. That allows up-scaled rendering on 1080p or higher screens; to allow user to achieve higher screen clarity of overall resolution.