Bad Ape 27. jan. 2015 kl. 18.08
Help with AMD CCC Settings
Hello.

I started looking into what each of the AMD CCC Control Panel options does and was a bit overwhelmed so I'm hoping somebody can provide some guidance. This is for general settings, recognizing that specific games might work best with particular tweaks.

The general philosophy I've been able to glean from various sources is that it's best to let the application control as many of the settings as possible and only using the CP when a game doesn't support a feature.

Below is how I have everything set up and my assumptions of how things work, and I'm hoping people can correct or comment my statements

1. Anti-Aliasing Mode: Use application settings
The vast majority of game support some mode of AA and it's better to use the native setting

2. Anti-Aliasing Samples: N/A if letting application decide but but use 4xMSAA for best performance and quality trade-off

3. Filter: Standard
From what I read, edge-detect can have a significant performance hit and only improves image quality at high levels of AA

4. Morphological Filtering: Off
Not sure exactly but I believe this is a higher performance, lower quality option when set to "On"

5. Anisotropic Filtering Mode: Let application decide

6. Anisotropic Filtering Level: 16x if forcing through the driver as the performance impact is minimal on modern video cards

7. Texture Filtering Quality: High quality
Not much of a performance hit so might as well maximize quality

8. Surface Format Opitmization: Off
I believe this is another lower quality high performance option with little actual performance benefit on modern video cards

9. Wait for Vertical Refresh (vsync): Off, unless application specifies
Not that it does anything on Windows 7 but it's best to let application do it's own...

10. OpenGL Triple Buffering: On, for the rare case where you can actually force it through CCC and are able to

11. Tessellation Mode: Use application settings???
This one is confusing but people seem to agree that it's best not letting the driver interfere with the game's tessellation requests from the hardware, although AMD supposedly optimizes this for every game (in theory) with the "AMD optimized" setting

12. Maximum Tessellation Level: Use application settings???
Only available when selecting "Override application settings on #11 above but I wouldn't know what's best as I'm not using it


If anybody can clarify some of the above or have some advice on what general settings are a best bet, I'll appreciate it.
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upcoast 27. jan. 2015 kl. 18.31 
I set.

aa application controlled.

msaa

edge detect ( yes some games it eats up power ie aa limits at x2 like grid autosport, FC3)


Anisotropic Filtering Level x16 ccc controlled

Texture Filtering Quality: High quality

OpenGL Triple Buffering: OFF

Vsync off application controlled


With edge detect in gridautosport x4msaa min fps drops to 23-25 so I lower it to x2 then min shoots up to 50+fps, with edge detect off (aka normal) I can run x8 msaa min shoots up 60+ fps max is around 100ish, so that's what edge detect does and it looks better to me even at x2msaa when edge detect is on.

Bad Ape 28. jan. 2015 kl. 5.35 
Opprinnelig skrevet av upcoast:
With edge detect in gridautosport x4msaa min fps drops to 23-25 so I lower it to x2 then min shoots up to 50+fps, with edge detect off (aka normal) I can run x8 msaa min shoots up 60+ fps max is around 100ish, so that's what edge detect does and it looks better to me even at x2msaa when edge detect is on.

I'll have to play with edge detect if it is that noticeable.
However, does it activate only when forcing anti-aliasing through the driver or is it also used when AA is left as application controlled?
upcoast 28. jan. 2015 kl. 8.49 
"AA is left as application controlled?" Yes that's the way I use it.
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