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EU "Defective Software" Directive Approved
There are several things to know first...
Not that it will put you off developing, but strange things will start to form.
yes, it is definitely possible to publish your 3D video game on Steam, even if it's built with a 32-bit architecture. Windows supports 32-bit Windows games thanks to WOW64 but most modern systems are 64-bit anyway. Just make sure your game runs well on current systems. Also, make sure your game is compiled with the correct target architecture.
Since youre developing on Windows 11 with an NVIDIA card, make sure your game doesn’t rely on hardware or drivers that might be uncommon on other systems.
In your build settings (Unity,Unreal,etc.), select x86 (32-bit) as the build target. Get sure TO NOT mix 32-bit and 64-bit DLLs (libraries) that will cause crashes.
To publish your game, you’ll need to create a Steamworks developer account and pay a one-time 100 USD fee per game.
edit
Dont forget when setting up your store page, clearly list the system requirements so players know it’s a 32-bit application.
HF and GL
https://partner.steamgames.com/steamdirect
First you must register and pay the $100 USD fee