Question about game publication:
Hello, how are you? My name is Orlando Navea, and for the past year I have been developing a 3D video game with 32-bit architecture. The development is being done on Windows 11 with an NVIDIA graphics card. My question is whether it is possible to publish my video game on Steam?

Thank you. Best regards.
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Mabi Aug 2 @ 11:04am 
Hi,
EU "Defective Software" Directive Approved

There are several things to know first...
Not that it will put you off developing, but strange things will start to form.
What's happening Orlando,

yes, it is definitely possible to publish your 3D video game on Steam, even if it's built with a 32-bit architecture. Windows supports 32-bit Windows games thanks to WOW64 but most modern systems are 64-bit anyway. Just make sure your game runs well on current systems. Also, make sure your game is compiled with the correct target architecture.
Since youre developing on Windows 11 with an NVIDIA card, make sure your game doesn’t rely on hardware or drivers that might be uncommon on other systems.

In your build settings (Unity,Unreal,etc.), select x86 (32-bit) as the build target. Get sure TO NOT mix 32-bit and 64-bit DLLs (libraries) that will cause crashes.
To publish your game, you’ll need to create a Steamworks developer account and pay a one-time 100 USD fee per game.

edit
Dont forget when setting up your store page, clearly list the system requirements so players know it’s a 32-bit application.

HF and GL
Last edited by Schrute_Farms_B&B; Aug 2 @ 11:20am
This will answer your questions about publishing your game on STEAM.

https://partner.steamgames.com/steamdirect

First you must register and pay the $100 USD fee
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