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On the other hand your left hand now has access to maybe 2 or 3 buttons instead of ~23 keys. And those 23 keys are just the ones that are available without moving your hand.
Further, you don't want to get used to a control scheme that's not compatible with all games. I'm sure there are many games that won't correctly detect a gamepad.
Even further, gamepad controllers aren't designed to be held by only one hand --- it seems like it would be awkward, though I suppose a person can get used to it.
It's not that deep - just use any controller for movement and a mouse for camera/aiming.
No need for a single handed specific devices as any controller will do if you are OK with number of buttons on left side.
If for some reason a game makes problems you can use a 3rd party app and change controller inputs to act like WSAD keyboard inputs. But most games should just work.
Twenty-plus years ago there were people who tried playing Unreal Tournament, etc. with actual joysticks. Like you said, any analog (or pseudo-analog) controller is basically the same input, if not the same experience/control.
But not only do I not see an advantage, a binary control with a constant max speed seems the superior method for quick and agile control.
Well, yes... But then I don't understand the reason for trying to use a controller instead of a KB in the first place. Am I misunderstanding something?