Does G-Sync have less input lag than FreeSync in Borderless Mode?
Whenever I play games on borderless window mode, I'm getting huge input lag when aiming around, there's a delay when aiming compared to doing it in fullscreen exclusive than borderless fullscreen.

There's little to no performance drop issues in terms of FPS and GPU usage so this has really something to do with input lag rendering.

I did my research what's the comparison between FreeSync and G-Sync and people praising FreeSync like its the best option out there without the unnecessary hardware module when this module itself is what makes everything have small to no input lag that no reviewers ever mentioned of.

FreeSync struggles with borderless gaming
AMD now supports windowed mode with their FreeSync from Windows 10-11's VRR refresh rate so in theory it should rival and be equal to NVIDIA.

Display Settings > Graphics
  • By Variable refresh rate = ON
  • Optimization for windowed games = ON
There is still a difference in input lag playing in Fullscreen vs Borderless Fullscreen with AMD's FreeSync with this affecting my aim and moving my mouse it feels like my mouse had additional weights in it as the cursor takes time to move around.

Playing Fullscreen was the best option for me but my second monitor is out there lying useless now when I could use it as a dual monitor setup to multi task. However, I can't game in FULLSCREEN and tab out just to go to my second monitor. It has to be done in BORDERLESS FULLSCREEN mode. If I set this to resolve my issue, the input lag gets introduced which is the problem.

The Borderless Gaming Advantage of G-Sync
It seems that this is what G-Sync seems to be worth paying for multi-tasking and gaming.

Enable G-Sync for windowed and fullscreen mode[imgur.com]
    G-Sync Windowed Mode lets VRR work even in Windowed/Borderless mode without introducing this lag.
    When you run games in Borderless Fullscreen or Windowed Mode, Windows' Desktop Window Manager (DWM) forces triple buffering, adding extra input lag (since frames are queued before being displayed).

Turns out NVIDIA's G-Sync is far superior than FreeSync the whole time? NOT to be confused with NVIDIA's G-Sync COMPATIBLE which is the same as FreeSync running on software instead of the actual hardware. I've been a long time AMD user and just realized expensive technology exists for a reason.

Can a long time NVIDIA user or an AMD user switched to NVIDIA enlighten me about this whole thing?
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AMD Freesync is general rebranded VESA and G-Sync is Nvidia Proprietary.
Last edited by Alice Liddell; Mar 25 @ 3:25am
Waryth Mar 25 @ 3:27am 
Originally posted by Alice Liddell:
AMD Freesync is general rebranded VESA and G-Sync is Nvidia Proprietary.
So how does that answers my concerns?

You forgot the part about input lag which is the whole purpose of this post.
Ok before I can start to address major questions....

Are you currently on an NVIDIA GPU? If so which one.

What CPU do you have?

What OS are you using?

Does your Monitor support GSync or is it just able to do VRR via FreeSync? While Monitors and TVs with FreeSync Premium do support GSync, this would be via a software method, not a hardware method.

And most Monitors will require that you connect using DP in order to get all of those full features.
Last edited by Bad 💀 Motha; Mar 25 @ 3:33am
Waryth Mar 25 @ 3:38am 
Originally posted by Bad 💀 Motha:
Ok before I can start to address major questions....

Are you currently on an NVIDIA GPU? If so which one.

What CPU do you have?

What OS are you using?

Does your Monitor support GSync or is it just able to do VRR via FreeSync? While Monitors and TVs with FreeSync Premium do support GSync, this would be via a software method, not a hardware method.
I have a Full AMD setup of GPU and CPU and a FreeSync premium supported monitor. I intend to switch to NVIDIA upon knowing there is a massive input lag of FreeSync in borderless gaming.

I wanted to confirm NVIDIA's G-Sync's capabilities as mentioned in my first post with the source below:
https://forums.blurbusters.com/viewtopic.php?t=7737#top

I don't have to disclose all my system specs here when the comparison is simply just FreeSync vs NVIDIA's G-Sync WITH the HARDWARE MODULE.

Not to be confused with G-Sync COMPATIBLE (as previously said) that works with AMD FreeSync monitor's which is just the same as Vesa's Adaptive Sync.

It's all about the input lag comparison between the two in BORDERLESS FULLSCREEN to multi task with dual/multiple monitor setup.

Nothing to do with my specs but their feature compatibility so I know if I should switch or not.
Last edited by Waryth; Mar 25 @ 3:41am
Subsonic Mar 25 @ 5:02am 
I actually think both of these are gimmick tech, If I have the choice I always play Fullscreen, and if I need to do something I Alt-Enter out of FS do the thing, and Alt-Enter back in once done. (if the application has some how disabled it, I just shout at the screen, shake my hand in the air and call them noobs, then close it down, like any self respecting insane human would).

But yeah "borderless/boarded window" issues, continue onwards, as they have done, since it began.
A&A Mar 25 @ 5:41am 
No difference. I hope you are using adrenalin's solution and not the Windows one.
Last edited by A&A; Mar 25 @ 5:44am
both were made to run full screen when gaming......in short your doing it wrong.....running games in a window VS full screen is only done when you have problems with a game......
Ralf Mar 25 @ 9:59am 
Originally posted by smokerob79:
both were made to run full screen when gaming......in short your doing it wrong.....running games in a window VS full screen is only done when you have problems with a game......
Borderless fullscreen is more common than actual fullscreen. The game devs are doing it wrong.
Iggy Wolf Mar 25 @ 10:54am 
I mean, people also forget to enable Vsync in the Control Panel (yes, it works better when G-Sync/Freesync is being used in tandem with Vsync, because G-Sync alone does not get rid of tearing or input lag) and sometimes even Ultra Low Latency when using vsync with g-sync. I know for me, if I want the least amount of input lag, I enable at minimum vsync with freesync and sometimes even ULL if it doesn't negatively impact it. Whether its the in-game vsync or Control Panel vsync, it still feels smoother than freesync/g-sync compatible by itself.
Originally posted by Bad 💀 Motha:
Ok before I can start to address major questions....

Are you currently on an NVIDIA GPU? If so which one.

What CPU do you have?

What OS are you using?

Does your Monitor support GSync or is it just able to do VRR via FreeSync? While Monitors and TVs with FreeSync Premium do support GSync, this would be via a software method, not a hardware method.

And most Monitors will require that you connect using DP in order to get all of those full features.


There is no "software vs hardware" method. Every freesync monitor has the hardware support for the feature set.

Where do you get this misinformation from?
it depends on your gpu entirely. you can use g-sync only if you have an nvidia gpu and freesync only if you have an amd gpu. since you have not told me what gpu you have, i do not know which technology you are able to use. there is also another factor. the monitor can either support both or either. if you uploaded your specs, then it would be easier to help you.
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Date Posted: Mar 25 @ 3:10am
Posts: 11