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Fordítási probléma jelentése
Most games wouldn't run,
Retroid Pocket 5 is basically an android flagship phone from 2019 with some controllers slapped on.
Your best bet will be to look into linux based ARM compatible OS, like rocknix and bacotera.
a quick google search however reveals that you can use either batocera or armbian (or any aarch64 distro for that matter), and you *could* use box86 to run windows games on ARM, but the performance wouldn't be great and it's not really worth the hassle vs just staying on whatever it shipped with
They haven't even figured out how to run Windows applications & games properly on ARM (see those ARM windows notebooks) so there is zero chance of an android version.
You seem to be seriously underestimating what a hassle it can be to run x86 based software & games on ARM and vice versa.
"Just do an android version of steamOS", ok and then what? There is litterally zero pc games that will work on that android version without using emulation or a compatibility layer.
Probably quite easily, it might already exist, Valve is experimenting with ARM. But doing this requires more than just a client port, the games will still be x86 and thus require a compatibility layer, which Valve is also experimenting with.
Even if they did the games wouldn't run because they use complex instructions that aren't available on RISC (reduced instruction, which is the "R" in ARM) architectures.
ARM's strength over x86 and other complex instruction sets is that it only has the essentials, and that has implications in power consumption and performance.
The problem is that when you strip down those instructions like that, then it means that when a complex one is needed you need to do it the "longhand" way. In other words it takes far more cycles to complete that same amount of work on a RISC system than one cycle on a complex one with dedicated support for said instructions (x86, x64, etc.).
But that's assuming that the RISC system also has enough other hardware (cache, memory bandwith, I/O, etc.) to even attempt to do the work, otherwise it won't even be able to do the longhand way; it can't do it at all.
That's also assuming the instruction can be recreated and "emulated" on a RISC system with multiple smaller instructions, which may not be possible due to the instruction's complexity because not all complex instructions will be recreatable from the simple instructions on a RISC architecture.
That's a problem because games do use complex floating point all the time to calculate shadows, reflections, lighting, physics, and in some even the terrain and how it is mapped relies on CPU floating point instructions.
For reading:
https://www.geeksforgeeks.org/computer-organization-risc-and-cisc/
https://www.spiceworks.com/tech/tech-general/articles/risc-vs-cisc/
You can also refer to books on ARM and X86 assembly and you will understand fast what the above is talking about.
If it uses Android you can always try game streaming with Moonlight / Sunshine which allow you to stream games from your PC to Android and Chromebook devices. Well it also works for other PCs.
There's also alternatives. Google "stream games to phone" and see which one of those solutions you like. I've only used Sunshine because I can modify the source and make it run better on my rooted tablet.
I call bs even with Winlator you still have tons of hit and miss, graphical issues, slowdowns..
It's not because you can run *some older games on android using winlator that you can spout nonsense like "Windows and Linux apps quite well on Android nowadays."
Maybe in 10 years it will be as good as turning on Proton on a steam deck, but we ain't there yet, not even close.
Natively, no. You'd need one of the handhelds running AMD/Intel to do that, but even then it may run poorly.
You didn't hear it from me, but there "might" be a huge leap in handheld performance very soon.