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Yeah, but people would say that only matters if you can actually get your hands on a 5070 [Ti] or 9070 XT and at MSRP. These days, it doesn't seem like either is possible. The mid-range was and is always where people cared about performance and value. And now the 70 Ti series is more like yesterday's 60 series, so people are essentially priced out of the market.
A game you can't play without specific hardware might as well not exist. We've always hated consoles for their exclusivity BS (looking at you Nintendo) and now it looks like even PC gaming is gonna demand certain "hardware" just to pay to play. But at least you can get your hands on a console for less than $500. The same can't be said for GPUs.
pcs are always getting stronger/better, just upgrade to play the game as intended
most game have lowest setting low enough to play on low/entry level gaming pc at 30+fps
His only other game is Balatro on his phone. And he plays mostly on a base PS5. Personally? I'm looking forward to THPS 3+4 Remake and Mafia: The Old Country. They're more AA titles than AAA but it does show there's a demand for less eye candy and more actual fun gameplay.
A lot of this with the state of the GPU market seems to circle back to two things.
1. Node shrinks have hit a (for now) slowdown. On top of that, they are getting more expensive at a rate beyond before (add in post-pandemic market conditions). Node shrinks have traditionally been a big factor in driving progress, and keeping price for performance advancing at a good rate. This has broken down.
2. AI is a bigger focus now, particularly for nVidia but probably for AMD too. Since production time is finite, the most advanced node in particular will have the majority of its time dedicated to chips for AI (this compounds with number one above), and so consumer chips get a sliver of a production pie, and when they do get some, they are kept small in size (look at the difference between the RTX 5080 and RTX 5090, and then remember that most people buy x50s or x60s or mayyybe x70s, certainly not x80s or higher).
Oh, and this also partly explains why VRAM is low. nVidia doesn't want their cheap chips being effective AI substitutes. On top of that, like everything else, RAM ICs have stagnated in going up in capacity, which is why it's been stuck at 2 GB for a while. An increase to 3 GB is coming... (probably in time for a mid-generation refresh, or maybe next generation), and just like system DRAM, the increase is only 50% this time instead of 100%. A lot of things are actually beginning to hits walls now. If so, expect consumers to sit on existing products and upgrade less seldomly... which means manufacturers miiight just try and encourage planned obsolescence. It would also mean optimization and support will need to improve, adding burden to those areas.
On the other hand, there's some positives here.
While this bad for some games, a few games isn't the whole market. There's tons of games vying for our attention and and endless sea of them are pretty good. I still play plenty of older games (and in many cases, that means ones now considered retro).
Also, turning down settings is still an option in games that require ray tracing.
Now, yes, if you want to play those specific games, and to do so near release, and with a certain frame rate target... you might need something reasonably expensive.
Game demands don't keep strict parity with the hardware median. Sometimes there's a jump up in game requirements, and this might be one of those times.
Personally, I only buy a game right on release if I really want it, and most of those times, they aren't truly demanding triple A games. I think Silent Hill 2 was the most recent example of one like that, and funny enough, despite the common complaints of traversal stutter (which it does have), I have little complaints with its experience. That's the other side of the coin; while optimization is definitely skimped on, much (not saying all) of the noise is exaggerated and created by the vocal minority with high end hardware wanting perfect performance because they believe hardware with an arbitrary status allows for always have perfect performance, when that's never how hardware has worked.
I guess this is all weird way of saying the market will find a way. I'm worried about all the studios/developers losing jobs more than anything, and for us gamers, there's a vast sea of games to play. I believe FOMO for the latest hardware and games while they're in the discussion spotlight has simply gripped too many gamers. Slow down and just find a random game and enjoy it and ignore social media and Youtube clickbait outrage. Things can still be fun.
On the other hand I've found certain UE5 games, not using raytracing where I had to use lowest settings to get 30+fps. So it's not just a case of ray tracing being the bogeyman.
If you don't like what publishers are doing, then don't buy the game.
When unoptimised slop like Monster Hunter: Wilds is successful it sends a message that PC gamers find such performance acceptable.
Also, you should know that behind closed doors, studios don't really care about you or you ability to play games any more -- they care about whether you will buy the game and how much money they can extract from you post-purchase.
This trend has little to do with hardware/software but everything to do with the fact that most of these companies exist on the stock market and they must generate returns or end up like Ubisoft.
But sales in the games industry overall dropped 9% YoY, meaning that there's less money going around in the market BUT game developers still need to post increasing profit.
Know what that means? It means you will continue to see broken games that run bad, as publishers will likely start pushing out more games or advancing release schedules to get ahead of a potential market downturn in the gaming industry
The question is whether or not you will continue to purchase them.
2 generations old, mid range AMD cards can handle basic RT like in Indiana Jones.
These requirements for RT are very minimal.
https://youtu.be/5MocqVS3ZG4?si=snK6qWbTAA2YQcFh
https://youtu.be/0djjL9xxBP0?si=hkSj3aAg3ChEZOUE
https://youtu.be/cT6qbcKT7YY?si=ckRevghiW0Bjj3rx
I don't know, with these open source drivers and translation layers isn't it possible to bring back multi-GPU support.
https://www.youtube.com/watch?v=Ul_SYM67VGs
Given the current chip market, it will be VERY interesting what the PS6 is gonna look like. The PS5 Pro already upped the price, despite still being based on 2019 Zen2 chip design.
But yeah, there's people still running their 2016 Pascal cards in 2025 -- GTX 1060 / 1070 / 1080 (Ti). You can actually still get money for those on the used market, I've just sold a 1050 Ti. The main reason for that? Consoles. And consoles dictating what gets be made.
GPU prices have become ridiculous, no doubt about it. But at least unless you always aim for the max, you can keep them longer than ever before -- and their worth also isn't slashed in half a year or two after you bought them. Nobody actually NEEDS a higher end PC, unless they suffer from serious case of FOMO.
https://www.youtube.com/watch?v=0tnxybKwTqA
And you can thank consoles for that, they dictate what's being made. This isn't the 1990s anymore. Digital Foundry find it pretty unlikely that even the PS6 will go head to head with current gen high end PC hardware already avilable. Expect people to write about the "legendary RTX 4090" in 10-12 years time, just as they praise the 1080 Ti as "fine wine" now. In reality, this is mainly because consoles.
I hope nobody forces you to buy AAA.