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you cant look at cpu usage, since games do not always use all threads to max a cpu newer
even thread loads, since windows scheduler moves tasks around to balance core loads
Mid-range? Even the best cpu out there(9800X3D) was holding back the 4090 let alone 5090, for example in Baldurs Gate 3, Elden Ring, Spider Man Remastered.
data (CPU) -> GPU 3D render -> display.
It is not a myth.
If you want a perfect example of a bottleneck, play a modern AAA game with a high-end GPU with full details, minimum 1080p, and an FX-8350 CPU, that will do a lot to demonstrate the overall bottleneck effect that can happen with various hardware.
As many say, "your machine is only as fast as your slowest part".
And with DLSS frame generation, you can output more frames without requiring the CPU to calculate positions of the objects.
If you only play games, the comparison between i9 and i7 is very small, while with i7 and i5 it is tolerable.
Then you have Ray Tracing that is both: GPU and CPU heavy. Also VRAM heavy.
CPUs need to handle game engine, physics, NPCs, enemies AI, animations and much more.
Bottlenecks are real but often misunderstood.
Some stupid bottleneck calculators may tell you that you are GPU bottlenecked by 5% but won’t tell you that your horrible traversal and shader stutters are caused by your CPU. That your 1% lows are mostly caused by the CPU.