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It's also unlikely that there will be a 12 GB variant at all, at least at first. To do so right now would require a 192-bit bus, which is unlikely given the trends of nVidia's recent (and current partial) lineups, or mixed memory, which is even less likely as it would have negatively performance impacts (the last time nVidia did this was with the GTX 550/GTX 660). The RTX 3060 had 12 GB because it was actually 192-bit. The RTX 4060 cut the x60 SKU down to its current "x50 overnamed" spot, and so far the RTX 50 series is literally echoing everything about the RTX 40 series. So if the RTX 5060 also has a 128-bit bus (it will...), this limits it to either 8 GB RAM or 16 GB RAM.
Where it may get interesting is a little further from now when 3 GB chips become available. GPUs are currently using 2 GB chips (so an RTX 4060 uses four 2 GB chips, with each one connected to a 32-bit bus). So with 3 GB chips, you get the option for 50% more RAM. That would make a 128-bit graphics card 12 GB (192-bit which is currently 12 GB becomes 18 GB, etc.). So the hypothetical Super refresh, which might return for the x60 SKU this generation, could increase VRAM to 12 GB (they'd probably skip on offering a 24 GB variant since the only reason the upper variant is needed is because they know the lesser one with 8 GB is seen as not enough in the mid-2020s). But, this all depends on how generous nVidia wants to be, and how competitive AMD is.
I would really like to see an RTX 5060 with at least 12GB of VRAM. Many modern video games are starting to correctly quantify the available video RAM of the video card when the game is started: I was able to discover thanks to this that the various applications running on Windows deprive video games of even 1 gigabyte of RAM; and this without considering that access to the VRAM is a priority struggle among all the integrated applications in Windows 10/11.
This video card is born old...
https://videocardz.com/newz/rumored-launch-pricing-for-geforce-rtx-5060-ti-said-to-be-lower-than-rtx-4060-ti
I just hope Samsung succeeds with their 4gb gddr6 modules which would give you roughly the same performance as a gddr6x but with higher density per chip. Maybe then we'll see more vram in GPU?
the 300 dollar price point has made PC gaming a industry.....its that simple folks....the problem is right now is a lot of cases the current X60 cards are not out pacing consoles they must compete with.....
but for real the history shows all the X60 cards are the top sellers by massive margins with some gens seeing as much as a 6 to 1 ratio for selling a X60 VS a single X50 X70 X80 or even a X90 version when added.....
at this point we need at least 12gb versions in the segment....its what is needed for 1080p that is still the most used resolution
I agree.
Consoles are long since affected too though. Take a look at the price of the Switch 2. Or of the PS5 Pro, consequently struggling to do as well as the PS4 Pro previous, despite still being based on Zen2 architecture from 2019 (Ryzen 3xxxx). Even the PS5 half a decade on has yet to receive a substantial price cut (which Sony argues would be tough due to die sizes and cost). https://www.ign.com/articles/sony-says-big-ps5-price-cut-would-be-very-difficult
As such, you can play everything on 60 cards still. Enthusiasts may come in and say: "Yeah, but how about playing everything maxed out 4K?" That's called SCALING. And is the only way to make at least some use of better hardware. Else you're running the exact same game that may be still just fine on a Series S. Demanding PC Exclusives are dead anyway. Even deader are ones that would only run on higher end specs -- that'd be commercial suicide. https://gamerant.com/kingdom-come-deliverance-2-xbox-series-s-held-back/
Things may get more interesting again once the PS6 releases (and the PS5xPS6 CrossGen period will be over). However, in today's chip market, where much more power means much more cost, it's unlikely that the PS6 is gonna really push tech now, when neither the PS4 nor PS5 did do so previous. Else Sony would risk increasing prices further from the PS5 Pro.
The latest halo for example is awful to look at and when you force taa off you notice that all the foliage has been rendered at an extremely low res and the lazy devs added a blur filter to hide that mess.
I just can't understand how we went from the crisp immaculate image quality of arkham knight to the blurry smeary artifact ridden image we witness in the latest titles. Indiana Jones and Alan wake 2 were the worst offenders imo