Nvidia Neural Texture Compression
So nvidia will be shortly releasing this freature.

after what i see over the time with DLSS and FG.. i think we are dommed to the points where even a 5090 32gb vram will be short termed not enough without any 96% optimizing via NTC...

someone has gotten into it. using a 4080...

without compression = 272mb, 2488fps
bc (ntc) = 90mb, 2422fps
ntc = 20mb, 2020 fps..

so when this will come out. devs will simply put a -20% performance hit on our ends just to be more lazy and greedy as they are already..

i really hope i am wrong.. but dlss, and fg already showed how toxic a dev studio got on this matter. the object rendered was on a high end 4080.. you can find it on google via toms hardware post.

tell me what you think.

a simliar video to this https://www.youtube.com/watch?v=Z9VAloduypg&t=68s
Last edited by Wolfsblut; Feb 13 @ 12:22am
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Showing 1-12 of 12 comments
AmaiAmai Feb 12 @ 11:21am 
No, devs won't be more lazy and greedy than they already are.

Only some will. And it is those developers that choose to release buggy, unoptimised and broken games that you shouldn't support financially regardless of what garbage technology they employ that ultimately makes the experience worse for you.

Only your wallet matters to developers, because only your wallet matters up the chain all the way to the shareholders.
Tiberius Feb 12 @ 10:59pm 
https://www.youtube.com/watch?v=0_eGq38V1hk

are you talking abt this, op? idk why anyone want this feature. That trasnforms the look and texture of the original material. It changes the blue satin into something that looks like someone has peed on it
C1REX Feb 12 @ 11:12pm 
Originally posted by tbialoof:

the real purpose is to make more and more aspects of game rendering reliant on nvidia hardware while being heavy enough to run like crap competitors gpus
That's what I'm afraid off. That games will be optimised for less and less VRAM and require brute forcing with more computing power. That games will feel less optimised with more stutters.
PopinFRESH Feb 12 @ 11:20pm 
Originally posted by Tiberius:
https://www.youtube.com/watch?v=0_eGq38V1hk

are you talking abt this, op? idk why anyone want this feature. That trasnforms the look and texture of the original material. It changes the blue satin into something that looks like someone has peed on it
You are trying to conflate neural materials and neural texture compression.
Wolfsblut Feb 13 @ 12:31am 
Originally posted by Tiberius:
https://www.youtube.com/watch?v=0_eGq38V1hk

are you talking abt this, op? idk why anyone want this feature. That trasnforms the look and texture of the original material. It changes the blue satin into something that looks like someone has peed on it

it also has neural texure compression applied aswell. but the lighting is not 1:1 so i wouldnt dare to trust it. the dlss part seems trustable but not the object lighting part.. (notice the hardcore change in lighting on both the lamp and the plane things..)

btw i added a video now for everyone to see. its not the one i had in mind but very similar to the 4080 video i looked into. but that video is on a 4090 this time.

Originally posted by C1REX:
Originally posted by tbialoof:

the real purpose is to make more and more aspects of game rendering reliant on nvidia hardware while being heavy enough to run like crap competitors gpus
That's what I'm afraid off. That games will be optimised for less and less VRAM and require brute forcing with more computing power. That games will feel less optimised with more stutters.

while nvidia will be monopol which they already are and show its terrible for them to be there.. we cannot say..its bad at what they give.. but what wrong in that part to give things is the part that "only devs" have access to it. the guys who are at fault for bad gaming anyway. why not use "the buyers"? that the wrong part on DLSS/FG and NTC things.

i remember dx12 being announced as being "the open and on the go directx" to do anything like so somehow i am missing the part where i could apply simply. DLSS/FG/NTC if "I" want it.. and it would be benefitcial for old games or bad running games (like lossless scaling for old games/30 fps locked games which i can force fullscreen on my aspect radio or fg on 30 fps locked title to make em 60 for exsample)
Last edited by Wolfsblut; Feb 13 @ 12:33am
C1REX Feb 13 @ 12:59am 
Originally posted by Wolfsblut:
but what wrong in that part to give things is the part that "only devs" have access to it. the guys who are at fault for bad gaming anyway. why not use "the buyers"? that the wrong part on DLSS/FG and NTC things.

i remember dx12 being announced as being "the open and on the go directx" to do anything like so somehow i am missing the part where i could apply simply. DLSS/FG/NTC if "I" want it.. and it would be benefitcial for old games or bad running games (like lossless scaling for old games/30 fps locked games which i can force fullscreen on my aspect radio or fg on 30 fps locked title to make em 60 for exsample)

I don’t mind the part that the tech can’t be optional. If devs will be using 8GB with the compression it means that without the tech you would need few times more amount of memory. I can’t imagine how devs could optimise the game for both scenarios.
Originally posted by C1REX:
Originally posted by Wolfsblut:
but what wrong in that part to give things is the part that "only devs" have access to it. the guys who are at fault for bad gaming anyway. why not use "the buyers"? that the wrong part on DLSS/FG and NTC things.

i remember dx12 being announced as being "the open and on the go directx" to do anything like so somehow i am missing the part where i could apply simply. DLSS/FG/NTC if "I" want it.. and it would be benefitcial for old games or bad running games (like lossless scaling for old games/30 fps locked games which i can force fullscreen on my aspect radio or fg on 30 fps locked title to make em 60 for exsample)

I don’t mind the part that the tech can’t be optional. If devs will be using 8GB with the compression it means that without the tech you would need few times more amount of memory. I can’t imagine how devs could optimise the game for both scenarios.

and thats what i fear with neual texture release..
if a 5090 has 32gb.. and then they start using NTC bc (1/3) with 6GB+ without it it ill be like 3x6 =24gb which is okay.. but if they use NTC with 96% (1/27) it will be 6x27=162gb vram.. at least and this is just theoretical.. and based on nvidia´s own "best cases" scenario..
Last edited by Wolfsblut; Feb 13 @ 1:13am
So wait they are now doing something tl lower vram requirements but likely be exclusive to 50 and 60 series
Last edited by lailaamell; Feb 13 @ 2:17am
C1REX Feb 13 @ 2:25am 
Originally posted by lailaamell:
So wait they are now doing something tl lower vram requirements but likely be exclusive to 50 and 60 series

By lowering requirements it most likely end up being mandatory to fit 100GB textures into vram.
If it will be nvidia’s only feature then it will be the end of the road for AMD and Intel GPUs, I guess.
Originally posted by lailaamell:
So wait they are now doing something tl lower vram requirements but likely be exclusive to 50 and 60 series

it can be render on 40s, 50s by now nvidia said. dunno about it really. but they said even 40s tensor cores can render neural vram enhancement of this freature (proably not all freatures)
Originally posted by Wolfsblut:
Originally posted by lailaamell:
So wait they are now doing something tl lower vram requirements but likely be exclusive to 50 and 60 series

it can be render on 40s, 50s by now nvidia said. dunno about it really. but they said even 40s tensor cores can render neural vram enhancement of this freature (proably not all freatures)
Like 30 series is already pretty much getting to weak for newer games for the lack of framegen unless it has amds framegen. But my fear is how much worse will optimisation get
Last edited by lailaamell; Feb 13 @ 3:35am
AmaiAmai Feb 13 @ 3:36am 
Originally posted by tbialoof:
seems like producing textures on the fly because shader compilation on the fly wasnt stutter enough

the funny thing is i bet some games will probably fix the perf issue by letting you precompile textures, holding them in ram ahead of time, defeating the entire point

the real purpose is to make more and more aspects of game rendering reliant on nvidia hardware while being heavy enough to run like crap competitors gpus


seems goofy

I simply skip games or software that has a hard bias. It's great because every one of those games that have done that don't appeal to me anyway and seem like overpriced soulless garbage.
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Date Posted: Feb 12 @ 10:54am
Posts: 12