Oh these new RTX 5000 cards then?
So
New GPUs cards out with new features.
Obviously nvidia is leaning on DLSS4 badly, which seems to be locked down software. If you want to use the features, you must buy the card. That seems typical of nvidia.

Right now it there are no actual prices and benchmarks.
So the new features are apparently mainly better quality DLSS and more frame generation.

About the same day of their announcement , the lossless scaling application released and update with its apparently improved frame generation.

https://store.steampowered.com/app/993090/Lossless_Scaling/

I purchased it with what I had in my steam wallet.
I am impressed for the price.

My GPU is an RTX 3080 10GB.
It seems I am getting improved 'free' performance with games supporting DLSS.
My monitor is 3440x1440 120Hz

I do not need to use the application up-scaling, as I can use nvidia image scaling.

Everyone plays different games, and I was curious about the frame generation.

For me Killing Floor 2 - Maxed fps at 60Hz and used 2 x frame generation. Very slightly more lag, but nothing compared to some game servers. Also super gory flex gibs and fluids did not tank the frame rate.

UEBS2 - It can be harsh on the GPU, so limited to 30Hz with 4x frame generation. It was great expect so called artefacts when moving around the battle area fast - which I care little about.


So instead of a new GPU, are maybe getting a new monitor - same resolution & size, but 240Hz.

Frame generation will always have some sort of lag. For pretty slow moving games it could be fine, but for fast paces shooters maybe not so much. It is about what each gamer likes.

For those with RTX 20 & 30 cards, I suggest looking into the lossless scaling application if unaware of it.

Maybe try and do the 2 hour/2 week refund thing, assuming it applies to software.

Will it be as good as DLSS 4 frame generation? - I doubt it.

The application is about $7 US and the cheapest RTX 5070 releasing soon is at least $549.

There you go.
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Exibindo comentários 115 de 22
THIICUMS 15 de jan. às 3:16 
Lossless Scaling isn't any good.

In fact, I lose a lot of frames with it.

I go from normal 500+ fps, into using and got 266+ fps.
Última edição por THIICUMS; 15 de jan. às 3:17
C1REX 15 de jan. às 3:24 
Escrito originalmente por Shadow:
Lossless Scaling isn't any good.

In fact, I lose a lot of frames with it.

I go from 500+ fps, into 266+ fps.
Frame generation shouldn’t be used like that. Doesn’t matter if it’s Lossless app, DLSS FG or FSR FG.
You lock your FPS to 50% (or 25%) of your monitor max refresh rate and then multiply frames to reach max fps.

Frame generation costs some performance and lowers the base fps if unlocked and can lower overall performance in some cases. Especially if VRAM limited as it uses some extra memory.
Última edição por C1REX; 15 de jan. às 3:24
A&A 15 de jan. às 3:58 
Escrito originalmente por C1REX:
Frame generation shouldn’t be used like that. Doesn’t matter if it’s Lossless app, DLSS FG or FSR FG.
You lock your FPS to 50% (or 25%) of your monitor max refresh rate and then multiply frames to reach max fps.

Frame generation costs some performance and lowers the base fps if unlocked and can lower overall performance in some cases. Especially if VRAM limited as it uses some extra memory.
Or simply lock the FPS of both lossless scaling and the game to match the monitor's refresh rate, so in a scenario where the game's average FPS matches the monitor's, the dips will be covered by FG ​​when is necessary.

And since it runs on the same CUDA/Streaming cores as the games, lower actual FPS is inevitable, but there is an option to choose which GPU to use, and that's interesting to test.
Escrito originalmente por Shadow:
Lossless Scaling isn't any good.

In fact, I lose a lot of frames with it.

I go from normal 500+ fps, into using and got 266+ fps.

Well I tried it, and can work for the games I mentioned. For others no.

If not a benefit, do not use it for whatever games you play.

As I see it, if a benefit for just one game someone plays, probably worth it.
Escrito originalmente por A&A:
Escrito originalmente por C1REX:
Frame generation shouldn’t be used like that. Doesn’t matter if it’s Lossless app, DLSS FG or FSR FG.
You lock your FPS to 50% (or 25%) of your monitor max refresh rate and then multiply frames to reach max fps.

Frame generation costs some performance and lowers the base fps if unlocked and can lower overall performance in some cases. Especially if VRAM limited as it uses some extra memory.
Or simply lock the FPS of both lossless scaling and the game to match the monitor's refresh rate, so in a scenario where the game's average FPS matches the monitor's, the dips will be covered by FG ​​when is necessary.

And since it runs on the same CUDA/Streaming cores as the games, lower actual FPS is inevitable, but there is an option to choose which GPU to use, and that's interesting to test.

How do you lock a game to a refresh rate?

It is possible to do a maximum frame rate per game in rtss. This is what I do. So 60Hz, with 2 x frame generation.

I am still playing around with it. useful tips appreciated.

Also I have one GPU in the machine.
Última edição por Lord Flashheart; 15 de jan. às 5:06
A&A 15 de jan. às 9:31 
Escrito originalmente por Lord Flashheart:
How do you lock a game to a refresh rate?

It is possible to do a maximum frame rate per game in rtss. This is what I do. So 60Hz, with 2 x frame generation.

I am still playing around with it. useful tips appreciated.

Also I have one GPU in the machine.
The lossless scaling Vsync option gives you control over the total number of frames that can be generated/displayed depending on the monitor, but does not affect the game's FPS limit, which will be controlled via RTSS anyway.

Example: if you have a 120hz monitor, the game can run perfectly at 90FPS with cap, with x2 FG you should have 180FPS, but due to Vsync in lossless scaling, it will stay at 120FPS. Basically FG runs at x1.3 mode.

On the same principle, it can also be used as a counter to stuttering.
Última edição por A&A; 15 de jan. às 9:34
Monk 15 de jan. às 10:08 
I swear those who push that awful app are paid by or work for the devs, the image quality is awful, huge ghosting and latency.

As far as frame gen tech goes, nvidia's looks best, by a decent margin, amd is catching up, Intel is in 3rd place and lossless scaling is so far behind it shouldn't be considered.
A&A 15 de jan. às 10:33 
No matter what happens, there will always be stockholders crying for profits and fanboys clinging to nostalgia, both caught in an endless loop of midlife crises over their only favorite product.

idk, how tf a former game developer will have the money for "marketing" and considering his situation.
Última edição por A&A; 15 de jan. às 10:35
Lord Flashheart 15 de jan. às 15:07 
Escrito originalmente por Monk:
I swear those who push that awful app are paid by or work for the devs, the image quality is awful, huge ghosting and latency.

As far as frame gen tech goes, nvidia's looks best, by a decent margin, amd is catching up, Intel is in 3rd place and lossless scaling is so far behind it shouldn't be considered.

That is hilarious. I get so much commission form the $7 app. Oh and if you don't want it, just dont buy it. 'Do you expect great things for the $7? I think it is extremely good for the price. It apparently works great with some games, and not with others. So what.

Why are to talking about scaling. I only use it for frame generation, as in my post?
The frame generation fairly good.

Also how do you get frame generation on a game with no in game support for it, or in the drivers?


Última edição por Lord Flashheart; 15 de jan. às 16:15
Monk 15 de jan. às 15:56 
The problem is people try that rubbish and think that is what all frame gen is like, laggy and with terrible visuals.

It really is snake oil lol
Última edição por Monk; 15 de jan. às 18:17
THIICUMS 15 de jan. às 17:59 
Escrito originalmente por Monk:
The so what is people try that rubbish and think that is what all frame gen is like, laggy and with terrible visuals.

It really is snake oil lol

Too be honest, glad I was able to refund.
Lord Flashheart 15 de jan. às 18:13 
Escrito originalmente por Shadow:
Escrito originalmente por Monk:
The so what is people try that rubbish and think that is what all frame gen is like, laggy and with terrible visuals.

It really is snake oil lol

Too be honest, glad I was able to refund.

Fair enough. I expect some who try it are not taking time to get the best settings.

It is of course game dependent.
THIICUMS 15 de jan. às 22:38 
Escrito originalmente por Lord Flashheart:
Escrito originalmente por Shadow:

Too be honest, glad I was able to refund.

Fair enough. I expect some who try it are not taking time to get the best settings.

It is of course game dependent.
I mean, it caught my interests.

If it did well in comparison to the RTX 5000 series, you would save hella money.

However it flopped.
Viking2121 15 de jan. às 22:39 
I use Lossless scaling frame gen on Cities Skylines 2, with out it on a 500K pop city, fps drops to the lower 30s 20s sometimes on a 3090ti, I lock FPS to 30 and set Lossless scaling to x4 and that 30 fps so smooth, its got some artifacting on fast moving objects at x4 but it don't really matter in a game like that.

Would deff recommend Lossless for crappy optimized games.
Monk 15 de jan. às 22:47 
Out of curiosity, what cpu and Ram are you running?

Always thought skylines was more cpu limited than gpu.
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