Is it possible to make downsampling look better?
Hello people and happy new year! I've been trying out AMD's Virtual Super Resolution on my RX 6600 and compared it to SSAA in GTA V, and the FPS was nearly identical. However, since I'm using the Cooler Master GA241 1080p monitor, it doesn't look as crisp as the native resolution.

The reason why I want to play at 1440p is because I want to get rid of the CPU bottleneck with my Ryzen 5 5600. This sounds weird, but I get some drops because of my CPU in Cyberpunk 2077. VSR sounds good, but its slight blurriness is quite distracting.

My problem with VSR is not only the lack of clarity, but also the lack of resolution scaling in some games, such as Cyberpunk 2077. Even if there is an option for that I can't set it to exactly 1440p, the closest being 140% in RE4, or 1512p, which isn't exactly like 1440p in terms of performance.

So, is there a way to make VSR look better, or at least set SSAA to exactly 1440p without affecting the UI?
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Thenbuy a good 144Hz or higher 1440p Monitor with DP, something that supports FreeSync Premium and then buy maybe a 6800 XT. A GPU that will have no issues doing native 1440p without the need for crap like VSR or FSR.

In GTA5 at 1080p with what you have now, disable VSR and then run game set to 1080p and then use the ingame SMAA Upscaling set anywhere between 1.25X - 2.0X and see if you can manage stable FPS range and tbat alone will produce a better picture.

VSR is really only good for testing the performance of higher res before upgrading yo a Screen that uses tbat higher res as native
Bad 💀 Motha eredeti hozzászólása:
Thenbuy a good 144Hz or higher 1440p Monitor with DP, something that supports FreeSync Premium and then buy maybe a 6800 XT. A GPU that will have no issues doing native 1440p without the need for crap like VSR or FSR.

In GTA5 at 1080p with what you have now, disable VSR and then run game set to 1080p and then use the ingame SMAA Upscaling set anywhere between 1.25X - 2.0X and see if you can manage stable FPS range and tbat alone will produce a better picture.

VSR is really only good for testing the performance of higher res before upgrading yo a Screen that uses tbat higher res as native
Well, the cheapest crappy 1440p monitor here is double the price of my Cooler Master one, so not an option.

SSAA is an alternative, but it's not available in some games, and Cyberpunk happens to be one of them.
so you have a cpu bottleneck, and want to alleviate it by introducing a gpu bottleneck?

doesnt make any sense to me

just run at native res, and use vsync and rtss to limit fps

any kind of scaling will make parts blurry
_I_ eredeti hozzászólása:
so you have a cpu bottleneck, and want to alleviate it by introducing a gpu bottleneck?

doesnt make any sense to me

just run at native res, and use vsync and rtss to limit fps

any kind of scaling will make parts blurry
Well, ideally I want my GPU to be the bottleneck so I can actually use optimized settings for the best balance.

I guess using V-Sync and then RTSS is kind of a console-like experience, but that works.
that just limits fps to your refresh rate, and gives the latest frame info before drawing the frame
the gpu is idle before drawing
Why are you even using RTSS for this?

Games like GTA5 and RDR2 do no have a VSync issue. Simply select Vertical Sync = Fast in NVIDIA Control Panel. Run the games in borderless window.

Don't enforce any FPS # lock value.
Bad 💀 Motha eredeti hozzászólása:
Why are you even using RTSS for this?

Games like GTA5 and RDR2 do no have a VSync issue. Simply select Vertical Sync = Fast in NVIDIA Control Panel. Run the games in borderless window.

Don't enforce any FPS # lock value.
CallMeLeonidas eredeti hozzászólása:
I've been trying out AMD's Virtual Super Resolution on my RX 6600
Rendering at 1440p and downscaling it to 1080p is not perfect. 2160p to 1080p will be cleaner, but at this point isn't it better to run something like MSAA x16 or x32?
Legutóbb szerkesztette: A&A; jan. 1., 21:59
MSAA 8X in GTA5 or RDR2 is extremely taxing. It's crisper to run 1080p natuve and in GTA5 make use of SMAA instead. Or in RDR2 using the Upscale X.X% method
CallMeLeonidas eredeti hozzászólása:
The reason why I want to play at 1440p is because I want to get rid of the CPU bottleneck with my Ryzen 5 5600. This sounds weird, but I get some drops because of my CPU in Cyberpunk 2077.
Your presumption here is flawed.

There is always a bottleneck, at every moment, on every PC. That's how hardware works. Unless we have infinite performance, then SOMETHING will be the limiting factor (even if that something is a refresh rate/frame rate cap).

"But I'd rather it be the GPU instead of the CPU" you say?

You claim to already have a CPU bottleneck now, and if you do, here's the problem with THAT one.

Let's say in a given moment, you get 45 FPS because that's all your CPU can give. So you raise the settings that add demand to the video card. The problem is... you're still not going to get more than 45 FPS in that moment. That's all the CPU can give. If you make it GPU limited in that moment, you are now getting LESS than 45 FPS.

Trying to micromanage bottlenecks is a fool's errand. You needn't be fussed by them occurring, because as I said, every PC that exists has one, all the time.

Basically...
_I_ eredeti hozzászólása:
so you have a cpu bottleneck, and want to alleviate it by introducing a gpu bottleneck?

doesnt make any sense to me
...This is my reaction. What you're trying to do doesn't make sense.

The only thing you should fuss with is "is my performance up to my desires".
CallMeLeonidas eredeti hozzászólása:
So, is there a way to make VSR look better, or at least set SSAA to exactly 1440p without affecting the UI?
Unfortunately, as far as I'm aware, no. AMD's VSR and nVidia's DSR simply render everything to a given resolution.

By contrast, I imagine game's with internal rendering resolution as a feature usually only render certain parts higher (like the actual 3D scene) and then downscale it before rendering the 2D UI elements over it, so you don't get a blurry UI or menus, nor a changed mouse cursor speed.
A&A eredeti hozzászólása:
Rendering at 1440p and downscaling it to 1080p is not perfect. 2160p to 1080p will be cleaner, but at this point isn't it better to run something like MSAA x16 or x32?
MSAA, with a lot of games and rendering techniques today, either doesn't work at all or only works partially. When it works, it's great, but I imagine anyone resorting to SSAA is doing so because that doesn't work.
Legutóbb szerkesztette: Illusion of Progress; jan. 1., 22:36
Moving from 1080p native to 1440p native won't help when you have a GPU that's lacking. It doesn't really take the burden off your CPU. That stays put while using your GPU more. However a 5600 + 6600 is well balanced for 1080p. If you really want to move beyond that for native res, you simply need a better GPU; like a 6800, 7800 perhaps. A 6700 XT can do 1440p but it's more entry-level for that. It's better to get a GPU that will last and still be able to handle games coming in 2025/2026 or so and still have no problems with 1440p and decent FPS; if that's your aim.

VSR doesn't help your performance, it's only going to hurt it, again because your GPU is lacking in raw performance as it is.

With a GPU that is more of a 1080p max GPU, then you have to decide, do you want 1080p and crisp picture overall, or would you rather have above 60 FPS; it's not going to do both.
Legutóbb szerkesztette: Bad 💀 Motha; jan. 2., 0:09
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