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Fordítási probléma jelentése
In GTA5 at 1080p with what you have now, disable VSR and then run game set to 1080p and then use the ingame SMAA Upscaling set anywhere between 1.25X - 2.0X and see if you can manage stable FPS range and tbat alone will produce a better picture.
VSR is really only good for testing the performance of higher res before upgrading yo a Screen that uses tbat higher res as native
SSAA is an alternative, but it's not available in some games, and Cyberpunk happens to be one of them.
doesnt make any sense to me
just run at native res, and use vsync and rtss to limit fps
any kind of scaling will make parts blurry
I guess using V-Sync and then RTSS is kind of a console-like experience, but that works.
the gpu is idle before drawing
Games like GTA5 and RDR2 do no have a VSync issue. Simply select Vertical Sync = Fast in NVIDIA Control Panel. Run the games in borderless window.
Don't enforce any FPS # lock value.
There is always a bottleneck, at every moment, on every PC. That's how hardware works. Unless we have infinite performance, then SOMETHING will be the limiting factor (even if that something is a refresh rate/frame rate cap).
"But I'd rather it be the GPU instead of the CPU" you say?
You claim to already have a CPU bottleneck now, and if you do, here's the problem with THAT one.
Let's say in a given moment, you get 45 FPS because that's all your CPU can give. So you raise the settings that add demand to the video card. The problem is... you're still not going to get more than 45 FPS in that moment. That's all the CPU can give. If you make it GPU limited in that moment, you are now getting LESS than 45 FPS.
Trying to micromanage bottlenecks is a fool's errand. You needn't be fussed by them occurring, because as I said, every PC that exists has one, all the time.
Basically...
...This is my reaction. What you're trying to do doesn't make sense.
The only thing you should fuss with is "is my performance up to my desires".
Unfortunately, as far as I'm aware, no. AMD's VSR and nVidia's DSR simply render everything to a given resolution.
By contrast, I imagine game's with internal rendering resolution as a feature usually only render certain parts higher (like the actual 3D scene) and then downscale it before rendering the 2D UI elements over it, so you don't get a blurry UI or menus, nor a changed mouse cursor speed.
MSAA, with a lot of games and rendering techniques today, either doesn't work at all or only works partially. When it works, it's great, but I imagine anyone resorting to SSAA is doing so because that doesn't work.
VSR doesn't help your performance, it's only going to hurt it, again because your GPU is lacking in raw performance as it is.
With a GPU that is more of a 1080p max GPU, then you have to decide, do you want 1080p and crisp picture overall, or would you rather have above 60 FPS; it's not going to do both.