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翻訳の問題を報告
I don't know, I can't stand the images it creates on any upscaling DLSS or not and that isn't because of looking for anything, it's the motion that is bad.
Then again, I'm the type that hates cinema grain, blur, etc. - all things that will hide most of the problem. I also hate ghosting to the max after a head injury, so maybe that is it.
But none of those issues happen with upscaling off and monitor adjusted to not cause artifacts (the same artifacts can happen even without upscaling in some terri-bad animations and poorly optimized games anyway).
I don't believe that it's indistinguishable when one gives motion sickness and a migraine and the other does not. Don't really need a company trying to see a product to me, a Youtuber, or article-writer to tell me otherwise when reality contradicts what they say.
I swear people who suggest it must be getting paid.
Because visual experience is extremely subjective, just like audio. There is no standard experience that comes with it, which is why the technology gets slammed by some people and others cannot understand it.
How cursed would it be if someone is about to run DLSS 4 and FG by lossless scaling at the same time, both running in x4 mode? lol
1 real frame out of 128 frames. Glorious
Nah its far easier to hide their head in the sand and keep claiming tech they have never used themselves is bad and 'fake'.
I swear that godawful lossless scaling is all most of those claiming bad fake frames have ever used themselves as if they had tried the latest dlss and frame gen at 1440p or 4k with good base fps they wouldn't make the claims they do, everyone I know who used to cry fake frames changed their tune after actually trying it.
FSR's implementation in Cyberpunk 2077 in particular is laughably bad but people will still claim it's better than DLSS. On a 4090.
The irony lol
I do not think that word means what you think it does....