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报告翻译问题
Run ANY game at higher resolution than your display's native (example, 1080p -> 1440p) and you wont need anti aliasing, temporal this, that etc
I couldn’t run many modern AAA games at 4K without DLSS. It’s essential for me and i honestly can’t perceive a visual difference from ‘real’ frames.
I mean, you can use DLSS, just without the FG. Nothing is really lost except the ability to generate fake frames at an increased latency, which to me doesn't sound like a selling point. Reflex is supposed to help but I find it more useful on its own than trying to compensate for an increased input lag just to achieve higher frames.
Besides, FG isn't useful if you aren't already getting at least 60 FPS. And at that point, with Freesync/G-Sync and Reflex, you're unlikely to notice the difference when it's smooth regardless. Unless you care about chasing that much more frames. RR denoises the RT and Super Resolution I guess sharpens the image post DLSS upscaling/post processing.
So i should expect clearer, crisper upscaling on my 30 series card?
Alex Bagtallia said DLSS looked better than the real thing. Who am i to argue?
Depends on your resolution. DLSS does upscale technically from a lower resolution. Even Quality mode assumes you're playing at 1440P or 4K, so it'll be upscaling from 1080P. But if you're already playing at 1080P, then it's technically upscaling from 1280 (720P). It might not be THAT noticeable, but it does mean some things might look more blurry than they otherwise would have. That's just how DLSS works though. Since you have a 3080 though, then you should be playing at 1440P or 4K anyway. DLSS will give you more frames, without hurting image quality too badly. Hence the saying "free FPS".
https://www.nexusmods.com/site/mods/757
The problem is developers don't optimize games anymore and dependent on these technologies to save them time and cost optimizing games. It's lazy and turning into a skill-less profession to develop games today. A lot of copy paste and A.I implementations in development.
Yes, also, afaik DLSS was a great tool for weak graphics cards to upscale to 720p or 1080p and in such cases images did look better. Now it's indeed used as a crutch and it's sad. Look how Crysis from 2007 looks compared to many modern games. Shame on everyone involved who works on games like silent hill 2 where the game runs at 30 fps on a 4090 and looks like a blurred early ps4 game.
It used to be that DLSS alone was meant to give "free frames" because the upscaling would look good enough on Quality and close enough to native, without the performance hit that RT would usually cause. If it can't even deliver THAT much, then what's the point? If you can't tell me that a 4070 Ti or a 5070 Ti would give me that much better performance than my 3060 Ti or 3070 Ti, then what incentive is there to upgrade? DON'T tell me it's "FG".
Holding new tech hostage behind the newest cards is only beneficial to Nvidia, NOT the consumer. It's certainly NOT giving me any reason to upgrade, it if can't even deliver better raster performance. At least when I went from a 970 and 2060 Super to 3060 Ti, I noticed a noticeable upgrade in simply raster FPS. As a 1080P user, the only benefit would be the higher VRAM, and Nvidia seems stingy even on that front, if it ain't an 80xx series card.
DLSS FG may also indirectly help making FSR frame generation better for rtx 20/30 owners. Lossless Scaling app already offers 4x frame generation with very good frame pacing and will also keep improving thanks to competition.