DLSS 4 What does it mean for 20/30 series cards?
Nvidia 20 and 30 series cards will get new super resolution and ray reconstruction models while frame generation remains locked to 40/50 series cards.

As a 3080Ti owner, what improvements can i expect in my games?
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正在显示第 1 - 15 条,共 24 条留言
Vanythe 1 月 7 日 上午 10:04 
Honestly, having tested both, nothing truly beats the quality when you just run the game as is, without any upscalers, reconstructions, frame-gens etc. Remember PhysX? HairWorks? This falls into that. Marketing gimmicks to inflate the price.

Run ANY game at higher resolution than your display's native (example, 1080p -> 1440p) and you wont need anti aliasing, temporal this, that etc
最后由 Vanythe 编辑于; 1 月 7 日 上午 10:05
Citizen Cook 1 月 7 日 上午 10:13 
引用自 Vanythe
Honestly, having tested both, nothing truly beats the quality when you just run the game as is, without any upscalers, reconstructions, frame-gens etc. Remember PhysX? HairWorks? This falls into that. Marketing gimmicks to inflate the price.

Run ANY game at higher resolution than your display's native (example, 1080p -> 1440p) and you wont need anti aliasing, temporal this, that etc

I couldn’t run many modern AAA games at 4K without DLSS. It’s essential for me and i honestly can’t perceive a visual difference from ‘real’ frames.
Iggy Wolf 1 月 7 日 上午 10:47 
引用自 Citizen Cook
引用自 Vanythe
Honestly, having tested both, nothing truly beats the quality when you just run the game as is, without any upscalers, reconstructions, frame-gens etc. Remember PhysX? HairWorks? This falls into that. Marketing gimmicks to inflate the price.

Run ANY game at higher resolution than your display's native (example, 1080p -> 1440p) and you wont need anti aliasing, temporal this, that etc

I couldn’t run many modern AAA games at 4K without DLSS. It’s essential for me and i honestly can’t perceive a visual difference from ‘real’ frames.

I mean, you can use DLSS, just without the FG. Nothing is really lost except the ability to generate fake frames at an increased latency, which to me doesn't sound like a selling point. Reflex is supposed to help but I find it more useful on its own than trying to compensate for an increased input lag just to achieve higher frames.

Besides, FG isn't useful if you aren't already getting at least 60 FPS. And at that point, with Freesync/G-Sync and Reflex, you're unlikely to notice the difference when it's smooth regardless. Unless you care about chasing that much more frames. RR denoises the RT and Super Resolution I guess sharpens the image post DLSS upscaling/post processing.
最后由 Iggy Wolf 编辑于; 1 月 7 日 上午 10:47
Citizen Cook 1 月 7 日 上午 11:29 
引用自 Iggy Wolf
引用自 Citizen Cook

I couldn’t run many modern AAA games at 4K without DLSS. It’s essential for me and i honestly can’t perceive a visual difference from ‘real’ frames.

I mean, you can use DLSS, just without the FG. Nothing is really lost except the ability to generate fake frames at an increased latency, which to me doesn't sound like a selling point. Reflex is supposed to help but I find it more useful on its own than trying to compensate for an increased input lag just to achieve higher frames.

Besides, FG isn't useful if you aren't already getting at least 60 FPS. And at that point, with Freesync/G-Sync and Reflex, you're unlikely to notice the difference when it's smooth regardless. Unless you care about chasing that much more frames. RR denoises the RT and Super Resolution I guess sharpens the image post DLSS upscaling/post processing.

So i should expect clearer, crisper upscaling on my 30 series card?
using any kind of upscaling will ruin the image slightly depending on your setting, if you cannot see that then I'm sorry but take an eye exam
Citizen Cook 1 月 7 日 上午 11:51 
using any kind of upscaling will ruin the image slightly depending on your setting, if you cannot see that then I'm sorry but take an eye exam

Alex Bagtallia said DLSS looked better than the real thing. Who am i to argue?
Iggy Wolf 1 月 7 日 上午 11:55 
引用自 Citizen Cook

So i should expect clearer, crisper upscaling on my 30 series card?

Depends on your resolution. DLSS does upscale technically from a lower resolution. Even Quality mode assumes you're playing at 1440P or 4K, so it'll be upscaling from 1080P. But if you're already playing at 1080P, then it's technically upscaling from 1280 (720P). It might not be THAT noticeable, but it does mean some things might look more blurry than they otherwise would have. That's just how DLSS works though. Since you have a 3080 though, then you should be playing at 1440P or 4K anyway. DLSS will give you more frames, without hurting image quality too badly. Hence the saying "free FPS".
引用自 Citizen Cook
using any kind of upscaling will ruin the image slightly depending on your setting, if you cannot see that then I'm sorry but take an eye exam

Alex Bagtallia said DLSS looked better than the real thing. Who am i to argue?
unless you sit around 50cm far from the screen and have very bad vision then i wouldn't listen to anyone because people are lost nowdays
this should be in everybody their toolset
https://www.nexusmods.com/site/mods/757
Crix 1 月 7 日 下午 2:14 
引用自 Vanythe
Honestly, having tested both, nothing truly beats the quality when you just run the game as is, without any upscalers, reconstructions, frame-gens etc. Remember PhysX? HairWorks? This falls into that. Marketing gimmicks to inflate the price.

Run ANY game at higher resolution than your display's native (example, 1080p -> 1440p) and you wont need anti aliasing, temporal this, that etc

The problem is developers don't optimize games anymore and dependent on these technologies to save them time and cost optimizing games. It's lazy and turning into a skill-less profession to develop games today. A lot of copy paste and A.I implementations in development.
Vanythe 1 月 7 日 下午 8:20 
引用自 Crix
引用自 Vanythe
Honestly, having tested both, nothing truly beats the quality when you just run the game as is, without any upscalers, reconstructions, frame-gens etc. Remember PhysX? HairWorks? This falls into that. Marketing gimmicks to inflate the price.

Run ANY game at higher resolution than your display's native (example, 1080p -> 1440p) and you wont need anti aliasing, temporal this, that etc

The problem is developers don't optimize games anymore and dependent on these technologies to save them time and cost optimizing games. It's lazy and turning into a skill-less profession to develop games today. A lot of copy paste and A.I implementations in development.

Yes, also, afaik DLSS was a great tool for weak graphics cards to upscale to 720p or 1080p and in such cases images did look better. Now it's indeed used as a crutch and it's sad. Look how Crysis from 2007 looks compared to many modern games. Shame on everyone involved who works on games like silent hill 2 where the game runs at 30 fps on a 4090 and looks like a blurred early ps4 game.
Iggy Wolf 1 月 12 日 下午 12:05 
When I see that DLSS these days barely makes a difference in some poorly optimized games (Silent Hill 2 seems to barely change in FPS whether it's Ultra Performance DLSS, Balanced, or Quality), it means that even as a CRUTCH, it absolutely FAILS to deliver better performance unless you use FG. But since SH2's FPS can drop as low as 30 in some sections, FG outputting at 60 from 30 introduces exactly the kind of latency you can expect. You're better of with native 30 than FG 60 at that point. It makes me wonder if DLSS 4 and Multi-Gen FG is ONLY going to deliver better performance with FG, with the DLSS simply only "looking better", but NOT delivering better frames.

It used to be that DLSS alone was meant to give "free frames" because the upscaling would look good enough on Quality and close enough to native, without the performance hit that RT would usually cause. If it can't even deliver THAT much, then what's the point? If you can't tell me that a 4070 Ti or a 5070 Ti would give me that much better performance than my 3060 Ti or 3070 Ti, then what incentive is there to upgrade? DON'T tell me it's "FG".

Holding new tech hostage behind the newest cards is only beneficial to Nvidia, NOT the consumer. It's certainly NOT giving me any reason to upgrade, it if can't even deliver better raster performance. At least when I went from a 970 and 2060 Super to 3060 Ti, I noticed a noticeable upgrade in simply raster FPS. As a 1080P user, the only benefit would be the higher VRAM, and Nvidia seems stingy even on that front, if it ain't an 80xx series card.
r.linder 1 月 12 日 下午 12:10 
The only improvements are really just going to be with the quality of DLSS, probably not much of a performance uplift
C1REX 1 月 12 日 下午 12:19 
引用自 Citizen Cook
So i should expect clearer, crisper upscaling on my 30 series card?
Yes, because DLSS keeps slowly improving and works best when upscaling to 4K.
DLSS FG may also indirectly help making FSR frame generation better for rtx 20/30 owners. Lossless Scaling app already offers 4x frame generation with very good frame pacing and will also keep improving thanks to competition.
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发帖日期: 1 月 7 日 上午 9:55
回复数: 24