DLAA
why isn't anyone talking about this feature? it seriously rectifies every issue we witness with TAA. all the smearing and muddying of details is gone with DLAA enabled yet people still insist on fsr and dlss.

I have not seen a good implementation of dlss so far. in death stranding - a title that is considered to have a good implementation of dlss - the beginning scene at the waterfall becomes very much noticeable at 4k with dlss set to quality mode. the waterfall becomes a blurry mess.
also there is a huge issue with birds in the sky in which all of them leave a noticeable long trail behind them.

now I tested DLAA in a plague tale: requiem - which imo is the best looking game so far into the "next" generation - and it is honestly baffling how good DLAA works. in that game TAA essentially kills the visual details whenever you move the camera.

and keep in mind that I tested these on an oled display, which has lightning fast pixel response time. so my display is not the issue here and there are no hardware or software problems except for maybe the devs were too lazy to implement dlss correctly?
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RunningBot 1 ABR 2023 a las 4:15 
Enjoy your high end experience. I will try DLAA in supported titles on my system thanks to your recommendation.
Corona Scurrae 1 ABR 2023 a las 8:49 
Publicado originalmente por RunningBot:
Enjoy your high end experience. I will try DLAA in supported titles on my system thanks to your recommendation.
unfortunately most titles these days focus on dlss and leave out dlaa implementation which fixes so much in regards to AA issues we have witnessed
Tiberius 1 ABR 2023 a las 9:06 
very very few games support it. its indeed amazing in forza horizon 5
Corona Scurrae 1 ABR 2023 a las 10:36 
Publicado originalmente por nullable:
Lots of features are nice/neat. Not all features are equal.
I agree. it would be great if we get to the point in which we can choose all of them. DLDSR for example with dlss set to balanced or quality feels like cheating at times because of how good both clean up the image.

Publicado originalmente por Tiberius:
very very few games support it. its indeed amazing in forza horizon 5
unfortunately. I have to test fh5 for myself. btw that game looks gorgeous
xSOSxHawkens 1 ABR 2023 a las 13:21 
DLAA and TAA are forms of AA, DLSS is not (but can be in a round about way).

If you want to use DLSS as a form of AA, you have to combine it with DSR. Same with FSR, you have to combine it with VSR.

With DSR on you can run the game at output render of 8K, then use DLSS on the 8k output to render with 4k actual with DLSS on top of that.

That is how to use DLSS as an enhanced AA filter. Try that and see how it works compared to DLAA, would be kind of interested to hear your take!
Snow 2 ABR 2023 a las 2:16 
I guess because DLAA is DLSS. Afaik there are DLSS tweakers for various games that let you set the resolution scale to 1.0, which is DLAA.
Corona Scurrae 2 ABR 2023 a las 10:13 
Publicado originalmente por xSOSxHawkens:
DLAA and TAA are forms of AA, DLSS is not (but can be in a round about way).

If you want to use DLSS as a form of AA, you have to combine it with DSR. Same with FSR, you have to combine it with VSR.

With DSR on you can run the game at output render of 8K, then use DLSS on the 8k output to render with 4k actual with DLSS on top of that.

That is how to use DLSS as an enhanced AA filter. Try that and see how it works compared to DLAA, would be kind of interested to hear your take!
I only use this method whenever possible. problem 1 that occurs, is that not all games sport dlss. so I have to decide for dsr.

when a game actually offers dlss, then I use dldsr 2.25x and then use dlss quality mode. that is peak gaming imo. like the guy from digital foundry said it best ( I believe his name is alex ): " it feels like cheating "
Masque 2 ABR 2023 a las 18:52 
I prefer DLAA where I have the chance to use it.

Mainly No Man's Sky, from what I've played lately. It's far better than the other options available.
Corona Scurrae 3 ABR 2023 a las 10:40 
Publicado originalmente por Masque:
I prefer DLAA where I have the chance to use it.

Mainly No Man's Sky, from what I've played lately. It's far better than the other options available.
right. I feel like nvidia is sleeping on this. I'm not saying they should slow down on their raytracing marketing - it genuinely is another experience with rtgi turned on - but it would be nice if they put the same effort into dlaa.

plague tale requiem is a blurry mess with taa and dlaa rectifies that completely. ok that's exaggerated obviously. I bet if someone recorded footage and took multiple screenshots, they would be able to find the kinks in dlaa too but you can't deny how much better it is compared to taa
Since you mentioned it:
FSR does not replace anti-aliasing in any shape or form, nor does it have anything to do with anti-aliasing. All it does is upscaling the resolution of an image to a higher one. It's just like running "normal" games at a lower res and then letting the OS or the game itself upscale it to your monitors res.
The only difference is that fsr does so in a "smart" way with sharpening, de-noising etc.
Pro: It's extremely easy to implement and it doesn't even need games to support it directly (like patched versions of Proton for Linux or the amd rsr solution in amd's Windows drivers)
Con: It's still just an upscaler and doesn't get close to anything like fsr 2 or dlss.

For all this DL Nvidia stuff.
PLEASE for gods sake. We should NEVER EVER make some proprietary Nvidia ♥♥♥♥♥♥♥♥ the standard which intentionally only works on their hardware and their hardware only. I think that AMD's soltuion with fsr (no matter which version) is better, simply because anyone can use it. No matter wether you're running an Nvidia, Amd, or Intel gpu.
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Publicado el: 1 ABR 2023 a las 2:35
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