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翻訳の問題を報告
if the cpu has a few more cores/threads than the game needs, on cpu will be fine
or gpu is fine the gpu is not at 90+% usage
test and see how well it does for the games
or just leave it to auto in nvidia control panel
as for game specific stuff, ask in the games forums
However some games still require PhysX to be installed regardless of your GPU; if you have Intel or AMD GPU, PhysX will be done by CPU.
If you have a normal PC, it shouldn't impact your performance much.
It's a pretty standard physics system, or rather, it used to be. IDK how popular it is now. Used to be used in pretty much everything though.
but newer cpus have more cores than the games need, and are much faster and can handle the extra load for physx with no problems
with the older systems, adding an nvidia gpu for dedicated physx did help with some, but a higher end single gpu could do physx and rendering better than adding a lower end physx gpu
NV just killed off 90% of PhysX support in their most recent release of the RTX5k cards.
People who play games that actually make heavy use of PhysX are having to put in second GPU's to run the games at decent frame rates because the new 5k cards do not support the tech and the games are falling back to CPU calculated PhysX and getting 30fps because of it.
Given implementation takes time, given that 9/10 versions implemented in the wile are FP32 flavor, and given NV made zero noise and gave no warning they were going to do this... There is a high chance the devs for both games have wasted months of time and resources on implementing a physics re-write only to have the API they chose deprecated out from under their feet.
Be prepared for a second physX push to update to FP64 calculations, or a full roll back to the older physics engine used.
CPU cannot calculate Physics as good as the GPU due to the type of load.
So if the game has a light number of calculations, then the CPU might handle it perfectly fine without any issue.
If the game has a decent number, the CPU might handle it to a playable level, but the GPU will do much better.
If the game has *allot* of physics calculations at one time, the CPU will not handle that well and the whole game engine will get bottlenecked on the physics calculations per frame to finish before the next frame can start so to speak. This will slow the whole frame rate down, and you might see sub-30FPS game play. This is where pushing the calculations onto the GPU *or* reducing their number are the only two options. This is where hardware PhysX comes into play, as it allows the calculations to be run on the GPU. This will come at a framerate cost still, but far less than running heavy loads on the CPU alone.
Yeh, the 32bit/FP32 versions. If the devs plan to run 64 then they will be fine.
That was the initial impression but it seems it's entirely removed from RTX 50 given that latest GPU-Z shows no PhysX features box on all RTX 50 series GPUs
a newer cpu can run physx the same as a dedicated nvidia gpu
its really no difference as long as the cpu has more cores/threads than the game can effectively use
as for the older 32bit titles, physx on a newer 64bit cpu is still more than fine