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universally vulkan is the better option just for that
as for a standpoint of a windows user either whatever runs better like say gta 4 i rather turn to vulkan with dxvk because the game runs plainly better with vulkan
poorly written directx code can often get fps boosts when translated to vulkan
the only real win from dx12 is that if i want to use reshade for vulkan its global meaning every game that is vulkan will be injected with reshade which can be a win for some but with directx 12 its on a per game basis
but you also got directx 13 which is directx 12 ultimate yeah dx12 has two variants defining it
because maybe because iam using AMD, but vulcan more smooth gaming for me
yeah dxvk no driver implementation
https://github.com/doitsujin/dxvk
custom hdr variant :
https://github.com/EndlesslyFlowering/dxvk
also weird thing so vulkan should run better on amd but thats not true in windows nvidia has now a better improvement with vulkan then amd
however the roles are reversed with linux on linux amd runs vulkan better then nvidia
vulkan is the new version of ogl
any game that can use vulkan can run on win 7-8
while games that only use dx12 need win 10 or later
amd used to get better vulkan performance under windows now they often are worse
this gets flipped on linux
vulkan can also be used on cards that do not have directx 11/12 unless the vulkan version is too old
also rip mantle back in the day for amd it did nit more fps then directx 11 nowadays good luck getting mantle to work in few games that still include it
It just works.
Vulkan is good option on WinOS for modern games. Hoping that this update for ES2 that adds a PhysX option also changes from OpenGL 4.0 to Vulkan