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Een vertaalprobleem melden
Not sure why you say TSR is "believed to be temporal" as it is in the name.
Unreal Engine 5 [www.unrealengine.com]
Just because they work differently doesn't mean they aren't attempting to accomplish a similar result. Using the logic of they work differently thus shouldn't be compared we shouldn't compare FSR, TSR, XeSS, or DLSS.
The GN video I linked I believe does a sufficient job at describing the differences in approach between them so they can be compared. Regardless, this is getting well off topic from the OP's question so I'm going to leave this at what I said before
My bad about the Temporal part, I keep saying TSR, but I do sometimes forget that the 'T' stands for Temporal, and hence, self explanatory..
VRAM above what you actually need for a game is worthless, it doesn't add performance. The 3060 Ti is easily 20~30% faster than the 3060 but it has 4GB less VRAM. It's the core that matters first and foremost, what happens with VRAM is just an afterthought.
The 3050 is overlooked because it's typically just bad value, it has pretty much the same price that the 2060 did last gen, but it performs 10~20% slower. The 3060 is easily 30% faster in many games, often getting 30+ FPS when the GPU isn't absolutely slammed. That's why it's a joke.
To put it in perspective, the 2060 was roughly on par with a GTX 1080 when it came out, and the 3060 is on par with the 1080 Ti. The 3050 is slower than a GTX 1080 in quite a few instances as a result of it being slower than a 2060, and effectively it's just a raytracing refresh of a 1660 SUPER or Ti that has no business existing. RT performance is already bad enough with a mid range card like the 3070.