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翻訳の問題を報告
I highly recommend for almost all playing styles and work with prolong comfortable use. A flat hand position, in which your palm lays flat across. This is slightly slower than pinch or claw mice, in which you have to grab, but way more comfortable and can be adjust to perform even better for a more ranged use.
These are for large hands, but extremely comfortable.
Recommend mouse:
Logitech G500 series
or
Razor DeathAdder series
Use either with the mouse pad:
Razer Goliathus (Speed or Control, depending on your playing style, both are great)
The mousepad is normally overlooked, but can add a lot more to your mouse control. This will help boost the palm mouse speed to claw-like reflects. You will probably want the speed edition for FPS.
These mice have a lifespan of at least 8 years+, with even the most hardcore daily gaming use. Simple design, not too fancy, but does everything you need. Has an extremely confortable flat palm grip, flexable cable which doesn't get in the way, and good weight management.
Software is average, a little bulky and therefore best if not mixed, such as if your keyboard is a Logitech G710+, then get the Logitech G500 mouse, else if your keyboard is Razor BlackWidow Ultimate Stealth, then get the Razor DeathAdder instead - sharing the same software between multiple devices and reducing the bunk/conflict. So if you already have a keyboard in that brand or looking for a new one as well, take that into consideration to match.
Moving onto the games - such as Counter Strike:
Disable mouse acceleration is another recommendation and setting it to raw input. This will greatly improve your FPS playing.
To do this, somewhere under your game's 'autoexec.cfg' file (suggest making a backup of the file first), add the following...
// Mouse commands
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
Then under Start Menu > Control Panel > Mouse Settings > Pointer Options > Make sure bar is in the middle (6/10 windows sens).
Set the actual mouse to around 450-500 DPI, this is what the professional play on, if you can handle it on 1080p (1920x1080). Adjust accordingly, these days you might find around 800 DPI for larger monitors to be more ideal.
Note: Theres no such thing as a "more accurate" mouse due to high DPI for FPS shooters. All you need is the right minimum DPI for your monitor resolution and sensitivity. Beyond that you get no benefit and actually can create negative acceleration or multiply any other accel that might exist. Which is why you want to remove mouse acceleration instead and sometimes a lower DPI can be more accurate. Don't get me wrong, you still want a high polling rate (1000hz), which is the reports per second your mouse responses back.
Try this, in a FPS game, one swip/spin the mouse from left to right, if it circles your aim upwards into the sky, rather than staying straight out in front, then you have something known as negative acceleration. The higher DPS would actually be throwing off your aim. If your really good, you want to make the single swip spin 360 degrees and return to around the point it started. Then you can do 180 degree trick shots and flick snipering a lot easier. Lower DPI would have it more snappy back to those points.
The other way around can also occur when too low DPI results in the mouse jumping over pixels. You don't want that either - so increase DPI enough for no pixel jumping, this will normally depend on monitor size and screen resolutions. For pixel perfect drawing this would seriously suck, so most people want 1200 DPI or higher on their OS/Apps these days due to the higher screen resolutions. So that is why you have 3 or more DPI setting levels you can put and quickly flick inbetween.
// Crosshair
sfcrosshair "1"
cl_crosshairalpha "250"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairscale "120"
cl_crosshairsize "4.5"
cl_crosshairthickness "1.2"
cl_crosshairusealpha "1"
cl_crosshairstyle "2"
// Viewmodel
viewmodel_fov "62.5"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
// Bobbing and movement shifting
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"
// Audio
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"
// Rates and Interpolation
cl_cmdrate "128"
cl_updaterate "128"
cl_interp "0"
cl_interp_ratio "1"
rate "128000"
// Mouse commands
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
// Miscellaneous
cl_autowepswitch "0"
cl_autohelp "0"
cl_showhelp "0"
cl_righthand "1"
cl_forcepreload "1"
hud_showtargetid "0"
net_graph "1"
mm_dedicated_search_maxping "50"
mm_session_search_ping_limit "50"
sensitivity "1.5"
fps_max "200"