Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
most likely they will use 6 cores in the future, hard to guess how long it will take tho
Even if the game only uses half the cores, Windows offloads background tasks to the other cores. So it improves performance eitherway.
That's not true at all (If what you're saying is that you're best off with an octocore).
Quad core I5s and I7s still have a few years yet. Game engines haven't really developed much in the last three years.
I think it all boils down to how much helper threads do to improve the game experience. You don't design a game to spawn multiple threads if those individual threads still have to be synchronized to make the gaming experience acceptable.
It's completely true, and everything you said has nothing to do with my comment. A game can fully use 8 cores if they are available. The same game can use 6, 4, 2 or 1, if that is all that is available. If the game can only use 4 cores, and you have 8, Windows will move background tasks to the remaining 4. Pretty simple.
UT4 just came out, Cryengine runs on Linux. What nonsense.