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Сообщить о проблеме с переводом
Sounds like a good plan.
For games on a NAS, using ISCSI is instead of windows share is a far better idea.
When setting up,I suggest looking into this also - https://www.romexsoftware.com/en-us/primo-cache/
My games are presently on my server, hosted with a truenas scale virtual machine.
There are multiple copies my games library, with multiple ISCSI shares. It makes good use of deduplication, which is tricky to set up right though.
A low spec windows virtual machine automates the updates, which is connected to one of the ISCSI shares.
Some people it seems move games over to faster storage if the play it a lot. I have a 1/2TB nvme as cache on the games machine. The primocache software automates that.
Also my game updates are usually available on the local LAN, so fast & automated also.
Oh and are using jellyfin also., along with various containers, windows and linux virtual machines.
I got Jellyfin on a Windows VM only because I know Windows and its file system more compared to Linux, and a Vega 64 for transcoding if needed with PCI-E Passthrough, just less frustrating for me even if its not ideal, I may install Steam on it, I already got a games backup drive in the same box with most of my steam games backed up to it among other games from other launchers.
Oh well. Enjoy.
I looked into oldish server stuff, but was not really impressed, specifically the CPU power.
I just use less oldish hardware I once used for games.
It was simply easier and less expensive to get 64GB DDR4 to put with the equipment I had.
the only 'downside' is no ECC memory, but all my data has multiple backups, related to entertainment. I am not really concerned about the ECC situation.
The 3600X cpu in the server can handle transcoding very well. Way way down the track if it becomes and issue, maybe a second hard 5950X to replace it.
I have jellyfin on a linux virtual machine.
I got a B550 board, I need RAM and a CPU for it, thats what I plan to move to, but just haven't really put in the effort to move to it yet. just haven't found that deal yet for a r5 3600 or well I want a 5600g or 5700g personally for the onboard graphics but they are still a little more than what I'm willing to pay, DDR4 ram is stupid cheap though.
Future project, maybe I'll learn more about Linux and what it has to offer with my old stuff.
There is little incentive for steam to do anything about it.
It seems most gamers have slow internet, and so the CPU would not even have an issue.
else it would be limited to 1gigabit
may also be limited by write speed on the client
try a regular file copy, that also takes a single core read/transfer the files
This is such a good, useful, well implemented feature, I just can't believe this was only added to Steam in 2023. I noticed transfer speeds up to 600+ Mbps. Peak was 684.1 Mbps. (entire home has gigabit LAN).
I put my games in the download queue (for each game I needed to switch 'Stream' option to 'This computer' so the button would show 'Play'. Every single game was downloaded over LAN, only the updates required to them were then downloaded over internet (games were downloaded from a 2013 PC that didn't have the up to date games).
I think it's awesome.
I noticed one thing and that is that you need to set the option in Steam Settings to 'Steam Friends' otherwise it won't work. Or it has something to do with touching the option on every device involved in order to make it work. Other than that, it works flawlessly.
Never happens with nitroshare.
run steam on client, install game, it will find existing files and verify them
its probably limited by something other than network
cpu/drive on host or client, since it copying and verifying at the same time
So Valve still using TLS to secure the transfer vs you using Nitroshare without TLS.. and "never happens with Nitroshare" seems better to you? If you enable the "Optional TLS" encryption it will "absolutely happen" with Nitroshare.
Also, afaik Nitroshare has been dead/abandoned and the developer is no longer updating nor maintaining it anymore. IIRC the last beta build that was uploaded was back in 2019.