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better cpu/gpu may solve the issue
gta5 takes a fairly good cpu/gpu to run good
post a cpuz validation link
http://www.cpuid.com/softwares/cpu-z.html
cpuz -> validate button -> submit button
it will open a browser, copy the url (address) and paste it here
overclocking or overheating can cause throttling too
GTX 970, 980, 980 Ti depending on your budget.
Assuming that important detail wasn't overlooked... what I've gathered is my only option is upgrading my PC so it can maintain a consistent 60fps, because playing a game that dips to 55fps without screen tearing or crazy framerate jumps is unrealistic... do I have that right?
I would say it's referencing the topic.
Since you haven't used the words VSYNC, Triple Buffering, screen tearing or anything in your answers that would make me think you have any idea what I'm talking about... I'm kind of assuming you glanced at the topic, saw the words "framerate drop", looked at my specs, and just started typing. If you're saying "you have no other option but to upgrade the PC so that it can maintain 60fps at all times so that VSYNC doesn't have an opportunity to reduce the framerate to 30fps"... then just say it? Why all the mystery? Why go out of your way to sort of vaguely answer my question, but not actually? Several times?
Short explaination: Vsync limits rendered frames and only displays at your refresh rate, making sure to display a new frame at the exact time that the screen is refreshing (syncs the frames, get it?). It also will render ahead to insure a steady frame rate (this is why it puts more strain on the gpu when enabled).
GTA 5 has a known bug with vsync that causes it to act like the older double buffer technique. A simple turning it off and back on again usually fixes it. Unfortunately, you'll have to do that every time you load the game up.
Dying Light did have an issue with triple buffer not working... but it was fixed long ago. You could try turning it off and back on again.
The real conundrum isn't how to get VSYNC working though, since it seems like either enabled in-game or in the NVIDIA control panel... I can get the screen tearing to go away without too much intervention. It's just that pesky side effect where VSYNC basically says "this game can either run at 60fps or 30fps and nothing inbetween" that causes the jarring framerate drops. Seems no matter what combination of tweaking settings on and off with these games, I can't get it to work.
Do I have any options in regards to keeping stable framerates and getting rid of the screen tearing? Other than just upgrading my PC until it never goes below 60fps in any game ever?
If you're not satisfied with standard Vsync (60-30 drops), adaptive Vsync (less drops, more tearing), and can't get tripled buffered Vsync to work right... then the only choice you really have left is to upgrade to a Gsync or Freesync- capable monitor.
Well, what I was saying is that the vsync in GTA 5 and Dying Light is not supposed to drop frame rates to half of the refresh rate (60 to 30 in your case). GTA 5 can be resolved with merely turning the vsync option off and back on again. It is a common issue. I'd say the same might work for Dying Light.
Vsync dropping to half of your refresh rate is double buffered vsync. This is an old method. Triple buffered vsync will not do that, neither will adaptive vsync.
Your options are to do more troubleshooting to get triple buffer to work, use adaptive vsync, or take the extreme (and lazy... also expensive) route and get a G-Sync monitor.
My advice... stop letting Nvidia Control Panel mess with game settings. Just enable the option that lets the app decide. You'll save yourself the headache in the end. I've helped many, many people with issues like this and others... and simply letting the app decide cures a lot of said issues. The Nvidia Control Panel is nice but can cause conflicts if you do not know what you are doing.
This will do nothing to stop screen tearing and was already addressed in the original post.