Vision541 2020 年 9 月 13 日 上午 4:42
Does Image Sharpening/GPU Scaling work in 1080p games?
So I have bo3 and i want the best fps possible so I set the game resolution to 1080p and render resolution to 90%. Same on Resident Evil 3 Remake. I enabled Image sharpening and gpu scaling globally. Will it upscale the render resolution to 1080p or will it not work at all?
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Vision541 2020 年 9 月 13 日 上午 4:44 
Also, will the image sharpening filter affect all games? I just want it on the few games but currently have it disabled and gpu scaling enabled. Can't set gpu scaling custom for the 2 games only global.
_I_ 2020 年 9 月 13 日 上午 6:23 
render res % settings in game options will make it blurry, unless its an even pixel scaling
draws it at a lower res then the game scales it to fit the display

image sharpening options on the display cannot add info its not given

gpu scaling in the gpu control panel canl scale/stretch or center lower output res to fill the display (center/scale displays the image in the center with black bars/box around it)
Bad 💀 Motha 2020 年 9 月 13 日 上午 6:58 
Just set render to 1.0 or 100%
Disable nvidia image sharpening.
Vision541 2020 年 9 月 13 日 上午 7:01 
I was lowering it to get a better framerate. At 90% I get a smooth 60fps. I have a Gigabte GTX 1050ti
Bad 💀 Motha 2020 年 9 月 13 日 上午 7:18 
For better fps, disable any after effects such as Blur, Depth of Field, Anti-Aliasing, Sharpening. Then try the Rendering Scale at 100%. Lowering Shadow Quality helps alot with FPS as well.
最後修改者:Bad 💀 Motha; 2020 年 9 月 13 日 上午 7:18
_I_ 2020 年 9 月 13 日 上午 7:23 
^ this
lowering the render scale is the last resort to get better fps
xSOSxHawkens 2020 年 9 月 13 日 上午 7:42 
引用自 _I_
^ this
lowering the render scale is the last resort to get better fps
Not necisarily. In general any decent TAA implementation or similar AA combined with ~70 to 80% rez scaling gives results in most titles that when compared side by side are better than DLSS Gen1 results for both 1440p and 4k. Great way to get a similat performance boost (with similarnimage degradation) on any card or game not just nv cards and dlss supported games.

But rez scaling below 900p looks like crap no matter the aa implementation, so using it on a 1080p native doesnt leave much wiggle room on quality :/
Bad 💀 Motha 2020 年 9 月 13 日 上午 7:52 
I would just get used to turning certain graphics visuals down to gain fps as many games don't have any type of scaling options
最後修改者:Bad 💀 Motha; 2020 年 9 月 13 日 上午 7:53
Vision541 2020 年 9 月 13 日 上午 10:14 
引用自 _I_
^ this
lowering the render scale is the last resort to get better fps
True but I try to maintain the post processing to make it look nice. My game still looks better than ps4 even though it's not native 900p. Thanks for the suggestions though. I'm still new to PC gaming. I've been tinkering more than actually playing
Bad 💀 Motha 2020 年 9 月 13 日 下午 9:11 
No you want Post Pocessing down quite a bit when either your cpu and/or gpu is somewhat low spec or low budget area. It doesn't always help the visuals either. Depends on the game.
Illusion of Progress 2020 年 9 月 14 日 上午 9:47 
Lowering internal rendering resolution is not too different than just lowering the resolution (though I guess you keep the added benefit of 2D/UI elements remaining native, I'm not sure). If lowering this to 90% helps then you're not far off from trading off some performance elsewhere to be able to use native resolution.

For Resident Evil 2 and 3, make sure your texture size is set high enough; the game seems to also use this as a cache size for assets and using a higher size has been observed to reduce stutters. Many people probably set this lower in an effort to conserve VRAM/performance demands which actually ends up potentially hurting performance. Ignore the warnings that your VRAM use is too high. I'd recommend to set this to at or even slightly above what your actual VRAM is.

Set shadows to high (or medium if high is too much) instead of maximum. Max reduces the "shadow line" anomaly caused by the shadow map resolution more than it actually improves shadow quality outright (it does this too, it's just rather minimal and very performance demanding), as well as removes shadows on the character clothing when not on maximum I think.

Make sure shadow cache is set to on.

Put volumetric lighting to medium (or low).

If you use ambient occlusion, try SSAO as opposed to HBAO+ or HDAO. Can't speak personally but it's been said to help performance regardless of GPU brand.

Recommendation only, but set SSR (screen space reflections) off. Not really for performance, but because it has an awful visual implementation in these titles.

Resident Evil 2 is said to work better in DirectX 11 as opposed to DirectX 12; Resident Evil 3 is said to work good in both.

Just presuming here, but the 1050 Ti should be capable for the game at 1080p with a few things turned down since my GTX 1060 plays it at mostly high/max settings absolutely fine.
Vision541 2020 年 9 月 14 日 下午 6:31 
Thanks for the help. Right now I have both games set to 1080p, 90% render quality, fxxa + TAA antialiasing, high textures, 16x filtering, medium volumetric lighting, high particle fx, motion blur, bloom. chromatic abberation distortion, high shadows, and SSAO ambient occulsion. Im able to get a smooth 60fps 98% of the time. i get drops in mainly cutscenes but thats not where itt matters for me as it did the same on my ps4 when i had it then
Vision541 2020 年 9 月 14 日 下午 6:32 
引用自 Bad 💀 Motha
No you want Post Pocessing down quite a bit when either your cpu and/or gpu is somewhat low spec or low budget area. It doesn't always help the visuals either. Depends on the game.
I have an AMD Ryzen 5 2600x and Gigabyte GTX 1050ti
Illusion of Progress 2020 年 9 月 15 日 下午 12:15 
That's actually close to the settings I use for my GTX 1060. If you're able to get close to consistent 60 FPS with a GTX 1050 Ti that's not bad. The cutscenes are a strange place for drops though; don't think I've heard of them there. Seems rather harmless though. It's usually the "when I pass this spot in the main hall of the R.P.D. or go through a door there's a brief frame rate drop" but that's also said to occur to an extent on the consoles as well. It's just how the game is, but it's far from (in my experience) detracting.
Bing Chilling 2020 年 9 月 15 日 下午 1:46 
the sharpening global feature doesn't
upscale anything it just sharpens the image
most people hate it
i don't mind it personally
atleast if it's below 14%
anything higher and it ruins the image at 1080p

if you are decreasing the render resolution in game
it makes sense to enable sharpening through the control panel
if the game doesn't natively have sharpening (like rainbow six siege)
go up by 5% each time until you find something you like

引用自 Bad 💀 Motha
For better fps, disable any after effects such as Blur, Depth of Field, Anti-Aliasing, Sharpening. Then try the Rendering Scale at 100%. Lowering Shadow Quality helps alot with FPS as well.
honestly i'd rather play at high 1080p/80-90% render resolution with 10-15% sharpening
then low/med native 1080p. resolution is usually the biggest fps hit other then AA
with a low amount of sharpening you can make the game look "nearly" like 1080p
but with the benefits of using 80-90% resolution scale.
最後修改者:Bing Chilling; 2020 年 9 月 15 日 下午 1:47
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