安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
draws it at a lower res then the game scales it to fit the display
image sharpening options on the display cannot add info its not given
gpu scaling in the gpu control panel canl scale/stretch or center lower output res to fill the display (center/scale displays the image in the center with black bars/box around it)
Disable nvidia image sharpening.
lowering the render scale is the last resort to get better fps
But rez scaling below 900p looks like crap no matter the aa implementation, so using it on a 1080p native doesnt leave much wiggle room on quality :/
For Resident Evil 2 and 3, make sure your texture size is set high enough; the game seems to also use this as a cache size for assets and using a higher size has been observed to reduce stutters. Many people probably set this lower in an effort to conserve VRAM/performance demands which actually ends up potentially hurting performance. Ignore the warnings that your VRAM use is too high. I'd recommend to set this to at or even slightly above what your actual VRAM is.
Set shadows to high (or medium if high is too much) instead of maximum. Max reduces the "shadow line" anomaly caused by the shadow map resolution more than it actually improves shadow quality outright (it does this too, it's just rather minimal and very performance demanding), as well as removes shadows on the character clothing when not on maximum I think.
Make sure shadow cache is set to on.
Put volumetric lighting to medium (or low).
If you use ambient occlusion, try SSAO as opposed to HBAO+ or HDAO. Can't speak personally but it's been said to help performance regardless of GPU brand.
Recommendation only, but set SSR (screen space reflections) off. Not really for performance, but because it has an awful visual implementation in these titles.
Resident Evil 2 is said to work better in DirectX 11 as opposed to DirectX 12; Resident Evil 3 is said to work good in both.
Just presuming here, but the 1050 Ti should be capable for the game at 1080p with a few things turned down since my GTX 1060 plays it at mostly high/max settings absolutely fine.
upscale anything it just sharpens the image
most people hate it
i don't mind it personally
atleast if it's below 14%
anything higher and it ruins the image at 1080p
if you are decreasing the render resolution in game
it makes sense to enable sharpening through the control panel
if the game doesn't natively have sharpening (like rainbow six siege)
go up by 5% each time until you find something you like
honestly i'd rather play at high 1080p/80-90% render resolution with 10-15% sharpening
then low/med native 1080p. resolution is usually the biggest fps hit other then AA
with a low amount of sharpening you can make the game look "nearly" like 1080p
but with the benefits of using 80-90% resolution scale.