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Many people bought the PS5 expecting a bigger graphical leap. They’ve seen 4 years of cross gen. I think when the PS6 releases a very large number of gamers simply won’t upgrade because they’ll know that cross gen will continue for years to come and the console will probably cost 600-700.
I think the only sensible solution for the state that the gaming industry is in is to scale back productions. They need to reset everyone’s expectations because it really isn’t sustainable. Even when a game does sell it still leads to stagnation because publishers become more and more risk adverse.
For me, AA is the sweet spot. Something like Plague Tale looks incredible but doesn’t break the bank. We can still have great looking games, but they don’t need to be massive sprawling grind-a-thons. Just ask Ubisoft how that’s working out for them.
Or those who could get a PS5 (without BR drive) it made more sense to buy that then to pay nearly the same prices for a new in the box PS4 PRO. It was definitely about timing and if you waited to get a PS4 or needed a new one, the prices were going up, not down. I know some people who opted for PS4 PRO w/ 1TB SSD because for around $300 and t had the BR drive. Where as the PS5 witha BR drive was like $500+ at the time of release
Man, pricing is rough. I literally feel like i’m being priced out of PC gaming by Nvidia.
I game at 4K. I bought the 1080 Ti and then the 3080 Ti.
I was intending to buy the 4080 until i saw the price.
I can’t see the 5080 being priced any more reasonable than the 4080 was thanks to Nvidia’s near total market dominance.
#2 issues is consoles don't offer things beyond the limited game Libary.
#3 Pc's are not only for games, but Photo editing, 3d editing, Music editing, Movie Making, Word Processing, Spreadsheets, VoIP calls, Online Shopping, and Even Forum Posting.
You would have a extremely difficult time trying to leave a comment on the Steam forums with a PS5
you can also use usb k/m in the consoles for browsing and some games
Then don't game at 4K. Game at 1440p 144+Hz it's way better
1440p/144 is a hell of alot less strain on CPU and GPU compared to 4K anything.
Why anyone would run 4K unless you have a 4080 / 4090 is beyond me. In modern games that's what you will need.
1440p/240Hz can run fine on a 12th Gen i5 + 3080 / 3080 Ti
What's that you say... 4K TVs are cheap and that's why you're running 4K. So what, that 4K TV can also do 1080p and 1440p if you need to run a certain game that way for an FPS gain
For the newest games you have DLSS/FSR.
4K + DLSS will still look better than native 1440p. Same as 1440p + DLSS will look better than native 960p it's upscaled from.
I also rather run at 1440p and render up. Like in RDR2 I set at 1440p and render at 2.5X scale. That's much more crisp then 4K
DLSS just lowering the quality and making everything look like muddy dog crap
You do realize you can web browse, watch videos, stream movies, read and write email and personal messaging on modern Consoles Phones and Tablets right? That's the easy part. The hard part is running the games well enough.
Consoles have a set hardware config for the most part so it's much easier to make a game around that in general. With PC games it can differ based on OS support and also they have to generally include settings so the game graphics can be scaled and/or adjusted.
Some games are just too hefty for current consoles still or have to run atb30 fps due to Consoles still being weak.
Pretty sure Kingdom Come 2 and STALKER 2 will end up running at 30 FPS on Consoles because of their limitations. Either that or they'll have to include a setting like Wukong does where you ca pick Graphics Quality vs Graphics Performance.
With the pandemic going on, you had console availability that was low and pricing that was high (sounds familiar from the PC side where it was the same, but worse, for graphics cards since they also head the cryptocurrency market impacting them). I might be totally wrong on this since I haven't looked at sales numbers over the years (I only know the PlayStation 5 has a decent install base now), but I had the impression the generation was treated as though it had a delayed start due to low install base.
This is on top of the fact that hardware leaps are slowing and the previous consoles retained the larger install base for a while, so it was probably easier to make make games that ran on both, slowly on the older consoles and more performant on the newer ones, as opposed to truly better ones that needed the newer consoles.
With development cycles being so long, this probably added to it as well.