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Сообщить о проблеме с переводом
Sure, but FSR isn’t designed for such abuse. It needs 1440p and 60fps to upscale correctly. On PlayStation is seem many developers are simply misusing the unscaler which is why the games look like blurry messes in motion, like someone has smeared vaseline on the screen.
I don’t see how Sony can market the console as a Pro machine it it doesn’t run every game at 60fps. This should be a base up fundamental requirement with Ray tracing an optional extra. A 60fps should be mandatory, not a developer choice.
PS5 PRO can run "some" games at 60, but there is no RT present at all and many of the games have to run at 30, even without RT.
PS5 PRO can run "some" games at 60 without RT or 30 with RT. They will most likely however be able to; over some time passed; to update the PS5 PRO and those games to run properly at 60, even with some RT features.
PS5 PRO is definitely a better choice when ran on a 4K TV.
On PS5, many of those games were forced to run @ 30 FPS when bumped up to 4K. But it would also be able to be bumped down to 1080p or 1440p
Erm, i don’t think anyone has said that the PS5 Pro is better than PC. Nor is anyone arguing that the PC is somehow an inferior platform. I’m interested in the Pro’s hardware configuration and how it compares to a similarly specced PC — whatever that is. I’m trying to soak up the information presented by the community here and learn a thing or two.
In the PS4 PRO, it was the SSD that made a huge difference, and it was able to play with more detail and stable average FPS on a 4K TV compared to regular PS4, which was god-awful slow in comparison; but again much of that was due to the SSD.
https://youtube.com/watch?v=PuLHRbalyGs&si=-ddUhitk9liMLGRm
6700 seems too low; you're not running no games well @ 4K on that GPU.
Now on 6800 XT or 7800 XT; maybe; with features like FSR2 or FSR3
I don’t buy AMD GPU’s so I have a little trouble remembering what the GPU stack is. I think if you have a Nvidia 3060 12GB you have a PS5 equivalent GPU.
While on paper the PS5 is servicing 4K TV gaming thanks to FSR upscaling the AMD 6700 equivalent is better suited to 1440p TV gaming which goes to price Illusion of Progress’s point that you can’t do a 1:1 comparison.
But you CAN find rough equivalency if you are attempting to build a PC with similar real world performance. For the Base PS5 on the Nvidia side you need a 3060 12GB.
I wonder what GPU you would need to match the PS5 Pro’s real world performance. Would anyone care to guess?
On PC anyways; 6700 / 6700 XT is barely good enough for 1440p (everything on High/Very High in most games)
But it doesn't translate 100% between PC vs Consoles anyways; the games are designed more closely for the console hardware. PCs have a wide range of Config Combos you could use, which is why PC Games have all those settings you can change. On Consoles that is very limited, mostly limited to things like HDR on/off, Refresh Rate can be dictated by using HDMI 2.0 vs 2.1 Display + Cable. And you can change the Screen Render Res on PS5 and PS5 PRO; such as 1080p, 1440p, 2160p (4K)
Sorry. It was a typo. I meant to write 3060 not 3050.🫣
Will you be getting the PS5 Pro?
on the fly scaling, when fps is low, it will lower res to help boost its performance
and the entire frame is not rendered at the same res, foreground/hud elements can be native 4k, but the scene may be 720p, or some models inbetween, not the entire frame is drawn at 4k, but parts are upscaled and overlayed on each other to make each 4k frame
Most people aren't even going to be able to purchase a PS5-PRO until they've been out a while and people reselling them and such. Due to the restrictions SONY with regards to buying directly through PS-Store.
SONY is failing consumers in many ways anyways due to them not having PSN available in so many countries. This requirement for PC games is also ridiculous because then even if you are on PC STEAM you can't play certain newer SONY games on PC if you live in a country where PSN is not available.
I understand dynamic scaling just fine. However console developers have been designing their games to run consistent very low resolutions and relying on FSR to upscale to 4K. Not now and then when the frame rate dips, but for the entire game. That’s upscale abuse. DF have reported on the problem this entire generation.
I really don’t understand the obsession publishers have with proprietary launchers on Steam. What do they get out of it other than alienating potential customers that is?