PS5 Pro VS PC
I was wondering how the recently announced PlayStation 5 Professional stacks up against an equivalent gaming PC. Particularly the GPU.
I have an Nvidia 3080 Ti and I think the Pro might have it whooped. What do you guys think?

The PS5 Pro specs:

GPU: RDNA 2 60 compute units, 3840SMs.
Upscaling: PSSR (said to be better than FSR, worse than DLSS)
Ray Tracing hardware that Mark Cerny claims hasn’t been released in any of AMD’s current graphics cards.
CPU: AMD 8-core Zen 2 16 threads, 3.5GHz
RAM: 16GB GDDR6 560GB/s memory bandwidth
Storage: 2 TB NVME 5.5GB/s read
Wi-Fi: Wi-Fi 7
Ports: Two USB-C ports on the front, two USB-A ports on the rear, HDMI 2.1 output, and Ethernet
Price: $699
Автор сообщения: Illusion of Progress:
Автор сообщения: Citizen Cook
https://www.pcgamesn.com/sony/ps5-pro-specs-leak

So, the PS5 Pro is sits about midway between a 3060 Ti and a 3070.
Taking their own 45% performance figure instead of looking at TFlops alone, it would match up closer to the RX 6800 (non-XT) or the RX 7700 XT since those are what is around 45% faster in the real world than the RX 6650 XT and RX 6700 (non-XT), which are probably the closest analogy to the PlayStation 5 non-Pro.

Those two Radeons are the better analogies than anything nVidia since they are a closer architecture, and the nVidia GPUs in that performance range mostly have 8 GB VRAM, which might be less to work with than the PlayStation 5/Pro. But if you want the closest nVidia analogy, though it'd be even less accurate, that would be the RTX 3070 Ti (with an asterisk).

If you consider the PlayStation 5 Pro using RDNA4 (or "RDNA 3.5") and possibly being a bit faster in ray tracing, plus consoles generally performing better spec-for-spec than a GPU on a PC would, you might say it's "effectively up to" between a 7700 XT and 7800 XT, but that's playing loose and working with speculation. The closest nVidia analogies in that example would then be the RTX 4070, 3080 (non-Ti, 12 GB only), and 4070 Super. But again, that's speculating on "effective" performance advantage the consoles may get out of them and could be seen as a high estimate as opposed to a 1:1 match in specifications.
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Сообщения 3145 из 239
Автор сообщения: _I_
but consoles do that dynamically
scaling 1080p-1440p to 4k, and anywhere between, even down to 720p or lower

Sure, but FSR isn’t designed for such abuse. It needs 1440p and 60fps to upscale correctly. On PlayStation is seem many developers are simply misusing the unscaler which is why the games look like blurry messes in motion, like someone has smeared vaseline on the screen.
Автор сообщения: Bad 💀 Motha
Yes but with RT that knocks those games back down to 30 FPS on PS5 PRO @ 4K scaling

I don’t see how Sony can market the console as a Pro machine it it doesn’t run every game at 60fps. This should be a base up fundamental requirement with Ray tracing an optional extra. A 60fps should be mandatory, not a developer choice.
Because it can run various games with Ray Tracing now; but the trade off is FPS,
PS5 PRO can run "some" games at 60, but there is no RT present at all and many of the games have to run at 30, even without RT.

PS5 PRO can run "some" games at 60 without RT or 30 with RT. They will most likely however be able to; over some time passed; to update the PS5 PRO and those games to run properly at 60, even with some RT features.

PS5 PRO is definitely a better choice when ran on a 4K TV.

On PS5, many of those games were forced to run @ 30 FPS when bumped up to 4K. But it would also be able to be bumped down to 1080p or 1440p
Отредактировано Bad 💀 Motha; 4 окт. 2024 г. в 2:31
Автор сообщения: SHREDDER
Not again this! We have this discussion EVRY TIME that the next consoles releases. Even when i got my first pc in 1996 when i was just 9 years old i remeber even then console gamers said how much better playstation 1 is than the best pcs....
And each time we pc gamers try to explain to console gamers why pc is better for games and why they must become pc gamers like us.
PC has better graphics better perfomance, you dont pay for online, most games are cheaper, you can use keyboard and mouse or controller, you can upgrade it at any time you want
. Since idid my first ugprade in 2001 i upgrade when it becomes old and cant play the games at max settings or when a component dies. Each time a console releases my pc is either a lot more powerful than it or when i do my next upgrade it becomes much more powerful than it.
Usualy i upgrade each 3 or 2 years.
With the last upgrades in 2021(graphics card) it become much more powerful than ps5. and xbbx series x.
That why a console will never be as good as pc is for games.

Erm, i don’t think anyone has said that the PS5 Pro is better than PC. Nor is anyone arguing that the PC is somehow an inferior platform. I’m interested in the Pro’s hardware configuration and how it compares to a similarly specced PC — whatever that is. I’m trying to soak up the information presented by the community here and learn a thing or two.
I can say this, the PS5 PRO is NOT as much of a jump going from a PS4 to PS4 PRO as many of those PS4 PRO you could order them with an SSD instead of a mechanical HDD like PS3 and PS4 came with. I have had all of these consoles; my PS3 and PS4 now retired and gone; but I still have PS4 PRO (2TB SATA SSD) and PS5 (4TB NVME SSD)

In the PS4 PRO, it was the SSD that made a huge difference, and it was able to play with more detail and stable average FPS on a 4K TV compared to regular PS4, which was god-awful slow in comparison; but again much of that was due to the SSD.
Отредактировано Bad 💀 Motha; 4 окт. 2024 г. в 2:35
Автор сообщения: Sneakydude555
My PC is actually comparable to a PS5, funnily enough. Correct me if I'm wrong, but I think the base PS5 has a CPU similar to an R7 3700x and a regular 6700 (non-XT).

https://youtube.com/watch?v=PuLHRbalyGs&si=-ddUhitk9liMLGRm
Even if it's equivalent to 6800 XT; that partly explains why it would still struggle @ 4K when it comes to running everything @ 60 FPS.

6700 seems too low; you're not running no games well @ 4K on that GPU.

Now on 6800 XT or 7800 XT; maybe; with features like FSR2 or FSR3
Отредактировано Bad 💀 Motha; 4 окт. 2024 г. в 2:41
Автор сообщения: Bad 💀 Motha
Even if it's equivalent to 6800 XT; that partly explains why it would still struggle @ 4K when it comes to running everything @ 60 FPS.

6700 seems too low; you're not running no games well @ 4K on that GPU.

Now on 6800 XT or 7800 XT; maybe; with features like FSR2 or FSR3

I don’t buy AMD GPU’s so I have a little trouble remembering what the GPU stack is. I think if you have a Nvidia 3060 12GB you have a PS5 equivalent GPU.
While on paper the PS5 is servicing 4K TV gaming thanks to FSR upscaling the AMD 6700 equivalent is better suited to 1440p TV gaming which goes to price Illusion of Progress’s point that you can’t do a 1:1 comparison.

But you CAN find rough equivalency if you are attempting to build a PC with similar real world performance. For the Base PS5 on the Nvidia side you need a 3060 12GB.

I wonder what GPU you would need to match the PS5 Pro’s real world performance. Would anyone care to guess?
Отредактировано Citizen Cook; 4 окт. 2024 г. в 2:58
No, original PS5 is probably closer to 3060 / 3060 Ti; which is roughly the same as GTX 1080 Ti in many respects. Except that the RTX can handle RT and DLSS

On PC anyways; 6700 / 6700 XT is barely good enough for 1440p (everything on High/Very High in most games)

But it doesn't translate 100% between PC vs Consoles anyways; the games are designed more closely for the console hardware. PCs have a wide range of Config Combos you could use, which is why PC Games have all those settings you can change. On Consoles that is very limited, mostly limited to things like HDR on/off, Refresh Rate can be dictated by using HDMI 2.0 vs 2.1 Display + Cable. And you can change the Screen Render Res on PS5 and PS5 PRO; such as 1080p, 1440p, 2160p (4K)
Отредактировано Bad 💀 Motha; 4 окт. 2024 г. в 3:01
Автор сообщения: Bad 💀 Motha
No, original PS5 is probably closer to 3060 / 3060 Ti; which is roughly the same as GTX 1080 Ti in many respects. Except that the RTX can handle RT and DLSS

Sorry. It was a typo. I meant to write 3060 not 3050.🫣
Автор сообщения: Bad 💀 Motha
I can say this, the PS5 PRO is NOT as much of a jump going from a PS4 to PS4 PRO as many of those PS4 PRO you could order them with an SSD instead of a mechanical HDD like PS3 and PS4 came with. I have had all of these consoles; my PS3 and PS4 now retired and gone; but I still have PS4 PRO (2TB SATA SSD) and PS5 (4TB NVME SSD)

In the PS4 PRO, it was the SSD that made a huge difference, and it was able to play with more detail and stable average FPS on a 4K TV compared to regular PS4, which was god-awful slow in comparison; but again much of that was due to the SSD.

Will you be getting the PS5 Pro?
Автор сообщения: Citizen Cook
Автор сообщения: _I_
but consoles do that dynamically
scaling 1080p-1440p to 4k, and anywhere between, even down to 720p or lower

Sure, but FSR isn’t designed for such abuse. It needs 1440p and 60fps to upscale correctly. On PlayStation is seem many developers are simply misusing the unscaler which is why the games look like blurry messes in motion, like someone has smeared vaseline on the screen.
i guess you dont understand what dynamically means?

on the fly scaling, when fps is low, it will lower res to help boost its performance
and the entire frame is not rendered at the same res, foreground/hud elements can be native 4k, but the scene may be 720p, or some models inbetween, not the entire frame is drawn at 4k, but parts are upscaled and overlayed on each other to make each 4k frame
No; I barely use them much anymore; mostly my Wife plays on them. Like for RDR2/RDO for example; she's the one I allowed to start this female character for RDO, I took it over for myself as she would rather play it on the PS5 when she has the time. Plus that would allow her to play via couch on lay in bed if she wants.

Most people aren't even going to be able to purchase a PS5-PRO until they've been out a while and people reselling them and such. Due to the restrictions SONY with regards to buying directly through PS-Store.

SONY is failing consumers in many ways anyways due to them not having PSN available in so many countries. This requirement for PC games is also ridiculous because then even if you are on PC STEAM you can't play certain newer SONY games on PC if you live in a country where PSN is not available.
Отредактировано Bad 💀 Motha; 4 окт. 2024 г. в 3:06
Автор сообщения: _I_
Автор сообщения: Citizen Cook

Sure, but FSR isn’t designed for such abuse. It needs 1440p and 60fps to upscale correctly. On PlayStation is seem many developers are simply misusing the unscaler which is why the games look like blurry messes in motion, like someone has smeared vaseline on the screen.
i guess you dont understand what dynamically means?

on the fly scaling, when fps is low, it will lower res to help boost its performance
and the entire frame is not rendered at the same res, foreground/hud elements can be native 4k, but the scene may be 720p, or some models inbetween, not the entire frame is drawn at 4k, but parts are upscaled and overlayed on each other to make each 4k frame

I understand dynamic scaling just fine. However console developers have been designing their games to run consistent very low resolutions and relying on FSR to upscale to 4K. Not now and then when the frame rate dips, but for the entire game. That’s upscale abuse. DF have reported on the problem this entire generation.
Автор сообщения: Bad 💀 Motha
No; I barely use them much anymore; mostly my Wife plays on them. Like for RDR2/RDO for example; she's the one I allowed to start this female character for RDO, I took it over for myself as she would rather play it on the PS5 when she has the time. Plus that would allow her to play via couch on lay in bed if she wants.

Most people aren't even going to be able to purchase a PS5-PRO until they've been out a while and people reselling them and such. Due to the restrictions SONY with regards to buying directly through PS-Store.

SONY is failing consumers in many ways anyways due to them not having PSN available in so many countries. This requirement for PC games is also ridiculous because then even if you are on PC STEAM you can't play certain newer SONY games on PC if you live in a country where PSN is not available.

I really don’t understand the obsession publishers have with proprietary launchers on Steam. What do they get out of it other than alienating potential customers that is?
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