Citizen Cook 2 OCT 2024 a las 14:18
PS5 Pro VS PC
I was wondering how the recently announced PlayStation 5 Professional stacks up against an equivalent gaming PC. Particularly the GPU.
I have an Nvidia 3080 Ti and I think the Pro might have it whooped. What do you guys think?

The PS5 Pro specs:

GPU: RDNA 2 60 compute units, 3840SMs.
Upscaling: PSSR (said to be better than FSR, worse than DLSS)
Ray Tracing hardware that Mark Cerny claims hasn’t been released in any of AMD’s current graphics cards.
CPU: AMD 8-core Zen 2 16 threads, 3.5GHz
RAM: 16GB GDDR6 560GB/s memory bandwidth
Storage: 2 TB NVME 5.5GB/s read
Wi-Fi: Wi-Fi 7
Ports: Two USB-C ports on the front, two USB-A ports on the rear, HDMI 2.1 output, and Ethernet
Price: $699
Publicado originalmente por Illusion of Progress:
Publicado originalmente por Citizen Cook:
https://www.pcgamesn.com/sony/ps5-pro-specs-leak

So, the PS5 Pro is sits about midway between a 3060 Ti and a 3070.
Taking their own 45% performance figure instead of looking at TFlops alone, it would match up closer to the RX 6800 (non-XT) or the RX 7700 XT since those are what is around 45% faster in the real world than the RX 6650 XT and RX 6700 (non-XT), which are probably the closest analogy to the PlayStation 5 non-Pro.

Those two Radeons are the better analogies than anything nVidia since they are a closer architecture, and the nVidia GPUs in that performance range mostly have 8 GB VRAM, which might be less to work with than the PlayStation 5/Pro. But if you want the closest nVidia analogy, though it'd be even less accurate, that would be the RTX 3070 Ti (with an asterisk).

If you consider the PlayStation 5 Pro using RDNA4 (or "RDNA 3.5") and possibly being a bit faster in ray tracing, plus consoles generally performing better spec-for-spec than a GPU on a PC would, you might say it's "effectively up to" between a 7700 XT and 7800 XT, but that's playing loose and working with speculation. The closest nVidia analogies in that example would then be the RTX 4070, 3080 (non-Ti, 12 GB only), and 4070 Super. But again, that's speculating on "effective" performance advantage the consoles may get out of them and could be seen as a high estimate as opposed to a 1:1 match in specifications.
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Mostrando 16-30 de 239 comentarios
_I_ 3 OCT 2024 a las 8:27 
but consoles do that dynamically
scaling 1080p-1440p to 4k, and anywhere between, even down to 720p or lower
Publicado originalmente por Citizen Cook:
The 4070 Super only has 56 compute units. My 3080 Ti has 80 and the PS5 Pro is said to have 60.
You're comparing apples to oranges to pears. Ampere isn't Ada isn't whatever RDNA3.5 of sorts the PlayStation 3 uses.

In raw specifications, the GPU of the PlayStation 5 Pro could be between the performance of a 7700 XT and a 7800 XT (and there's the better ray tracing performance to factor in), but what does it matter? PC games aren't console games, so this isn't 1:1 anyway.

Your RTX 3080 Ti is fine until either next console generation and/or you run into a situation where you want more performance.
Publicado originalmente por C1REX:
I’m surprised that everyone simply tells that PS5’s CPU equals 3700x or so on PC completely ignoring memory.
Ryzen is known to be very sensitive to RAM speeds and we can’t tell for sure that Ryzen 3700x or even 5600 with DDR4 3600CL16 is equal to PS5 APU with GDDR6 that has worse latency but over 20x higher bandwidth. Maybe it is but it’s hard to do a direct comparison when PC can’t have unified GDDR memory and we can’t benchmark such solution.
It's exactly as you said, a 1:1 performance isn't easy.

For gaming, latency usually wins out over bandwidth, but keep in mind the consoles use an APU so there's also a GPU in the equation using that bandwidth for the GPU/VRAM purposes. It's not "just" system RAM.

For example as one difference too, the console CPUs make other cuts, such as to the register size (PlayStation) and even cache (Xbox) and as it turns out, it didn't matter much since what they cut usually didn't matter for games all that much.

The actual CPU of the consoles (called an "AMD 4700S") was released as a "desktop kit" with the CPU soldered to a board. Surprisingly...

https://www.tomshardware.com/reviews/amd-4700s-desktop-kit-review-ps5-cpu

...It actually performs pretty poorly in games on a PC, losing to even the first generation Ryzen 7 1800X, let alone something like the 3700X. You're still dealing with differences on a hardware/software level when operating in a PC ecosystem fashion, as well as games not being 1:1. The higher memory latency and the PCI Express 2.0 x4 limit between the CPU and any connected dedicated GPU seems to hurt it a lot (which you might argue makes this a poor 1:1 despite being the actual CPU the consoles use, and I'd agree). In some synthetics, it sometimes fares a bit better (an example of why not to take synthetics for a replacement of real world average performance).

If you're trying to translate to a "I want to match it as reasonably close without having massively less performance in most cases" and just focusing on the CPU (not the RAM for GPU purposes), I would say the 3700X does seem to be that point (if you focus on common desktop CPUs anyway) so I get why people use that as the point of comparison. But it's all opinion and a degree of speculation since these are never easy to compare 1:1.
Última edición por Illusion of Progress; 3 OCT 2024 a las 8:38
Bad 💀 Motha 3 OCT 2024 a las 8:41 
Yes but with RT that knocks those games back down to 30 FPS on PS5 PRO @ 4K scaling
C1REX 3 OCT 2024 a las 9:26 
Publicado originalmente por Illusion of Progress:
I would say the 3700X does seem to be that point

I agree, but I also think it depends on the game. Others may not know that the PS5 has a dedicated chip for data decompression called Kraken. PCs don’t have such a solution, so the CPU needs to decompress data, or the GPU with Direct Storage.
If a game has data streaming, it can make a big difference. For example, The Last of Us absolutely obliterated my Ryzen 3950x in some places, and in this specific game, it really felt under-spec compared to consoles. It was a painful stutter fest. Some may say it’s bad optimisation, but developers can’t add hardware decompression to PCs.
Última edición por C1REX; 3 OCT 2024 a las 9:26
Publicado originalmente por C1REX:
I agree, but I also think it depends on the game. Others may not know that the PS5 has a dedicated chip for data decompression called Kraken. PCs don’t have such a solution, so the CPU needs to decompress data, or the GPU with Direct Storage.
If a game has data streaming, it can make a big difference. For example, The Last of Us absolutely obliterated my Ryzen 3950x in some places, and in this specific game, it really felt under-spec compared to consoles. It was a painful stutter fest. Some may say it’s bad optimisation, but developers can’t add hardware decompression to PCs.
Yeah, that's why I said a hardware/spec 1:1 is never entirely fail safe due to other differences at play.

The decompression hardware, paired with all consoles being the same (which means shaders can be made precompiled instead of having to be computed before or during runtime like on PCs), is just another example of that. It's why shader compilation/traversal stutter is sometimes less pronounced on consoles. You can throw all the CPU and SSD speed you want at that on the PC side and you'll still often deal with it.

As for the Ryzen 3000 series, it was really a success overall in how it let AMD continue to better compete with Intel, but one of its noteworthy shortcomings was that each CCD (6 or 8 cores each) had a pair of CCXs (3 or 4 cores each), and this added latency when crossing those core counts. Gaming is pretty latency sensitive, so this could hurt it in that use-case. But that's only half of it. Your Ryzen 9 also would have been dealing with the latency incurred when crossing CCDs, not just CCXs.

Typically, the Ryzen 9s aren't much if any better for gaming than Ryzen 7s, and this was especially true with Zen 2.
Última edición por Illusion of Progress; 3 OCT 2024 a las 10:03
SHREDDER 3 OCT 2024 a las 10:15 
Not again this! We have this discussion EVRY TIME that the next consoles releases. Even when i got my first pc in 1996 when i was just 9 years old i remeber even then console gamers said how much better playstation 1 is than the best pcs....
And each time we pc gamers try to explain to console gamers why pc is better for games and why they must become pc gamers like us.
PC has better graphics better perfomance, you dont pay for online, most games are cheaper, you can use keyboard and mouse or controller, you can upgrade it at any time you want
. Since idid my first ugprade in 2001 i upgrade when it becomes old and cant play the games at max settings or when a component dies. Each time a console releases my pc is either a lot more powerful than it or when i do my next upgrade it becomes much more powerful than it.
Usualy i upgrade each 3 or 2 years.
With the last upgrades in 2021(graphics card) it become much more powerful than ps5. and xbbx series x.
That why a console will never be as good as pc is for games.
Publicado originalmente por SHREDDER:
Not again this! We have this discussion EVRY TIME that the next consoles releases. Even when i got my first pc in 1996 when i was just 9 years old i remeber even then console gamers said how much better playstation 1 is than the best pcs....
Those discussions would have been more interesting back then (as in, less unanimous in favor of the PC in my opinion) compared to now because the PC and console ecosystems, as well as the trends of the time, were far different back then. Many of my favorite games were on the PlayStation, as well as the consoles sandwiching it on either side (PlayStation 2 and SNES, namely).

Back in the mid-1990s, the PC didn't yet have the incredibly vast history and library of games that it does now. The tech was advancing much faster at the time too, so more people were far more concerned with enjoying the latest and greatest back then. 3D was still new, and what we now know as "GPUs" weren't yet a thing on PCs. PCs also still cost a lot at the time, and the types of games between PC and consoles weren't overlapping as much. Overall, consoles had a lot more viability back then compared to today. The PlayStation in particular was a monumental console at the time (surpassed only by its successor, in large part on the back of the success of the original). So those discussions would have actually had more merit back then.

Fast forward to today and the PC has a much longer history of games as you can still play a substantial portion of games from its early years (in addition to emulating so many consoles!), whereas consoles have much more limited backwards compatibility. The advancement in hardware is also slowing, so less of the focus is on needing to have the latest and greatest and more importance is put on older games... which the consoles lack compared to the PC. Also, multi-platform is more of a thing so more console games just end up on PC too now.
My PC is actually comparable to a PS5, funnily enough. Correct me if I'm wrong, but I think the base PS5 has a CPU similar to an R7 3700x and a regular 6700 (non-XT).
Missing Spartan 3 OCT 2024 a las 12:06 
Publicado originalmente por Bad 💀 Motha:
You also can't get one anymore now until 3rd parties sell them. Sony was getting flooded so they now restricted PS5 PRO sales on SONY Playstation Sore to PSN accounts with more then 30 hours gameplay time.

That is for the PS5 pro Anniversary edition in japan, the one thats PS1 colored which is limited to12k. No one is selling out of the regular PS5 pro
A&A 3 OCT 2024 a las 12:25 
Publicado originalmente por C1REX:
Publicado originalmente por Tonepoet:
Granted, the Ryzen 5600 is a 6 core C.P.U., but it's also Zen 3 archtecture and 6 cores is about optimal for P.C. anyway[www.xda-developers.com].

I’m surprised that everyone simply tells that PS5’s CPU equals 3700x or so on PC completely ignoring memory.
Ryzen is known to be very sensitive to RAM speeds and we can’t tell for sure that Ryzen 3700x or even 5600 with DDR4 3600CL16 is equal to PS5 APU with GDDR6 that has worse latency but over 20x higher bandwidth. Maybe it is but it’s hard to do a direct comparison when PC can’t have unified GDDR memory and we can’t benchmark such solution.
It is not even equal to Ryzen 3700X.
It is Zen 2 Renoir, which makes it too close to Ryzen 5 4500 if clock speeds are a concern.
Última edición por A&A; 3 OCT 2024 a las 12:27
󠀡󠀡 3 OCT 2024 a las 12:27 
This Is An OT Thread TBH
C1REX 3 OCT 2024 a las 13:11 
Publicado originalmente por A&A:
Publicado originalmente por C1REX:

I’m surprised that everyone simply tells that PS5’s CPU equals 3700x or so on PC completely ignoring memory.
Ryzen is known to be very sensitive to RAM speeds and we can’t tell for sure that Ryzen 3700x or even 5600 with DDR4 3600CL16 is equal to PS5 APU with GDDR6 that has worse latency but over 20x higher bandwidth. Maybe it is but it’s hard to do a direct comparison when PC can’t have unified GDDR memory and we can’t benchmark such solution.
It is not even equal to Ryzen 3700X.
It is Zen 2 Renoir, which makes it too close to Ryzen 5 4500 if clock speeds are a concern.
Then it proves my point that console hardware can’t be compared 1:1 when Ryzen 3600 and 3700 can occasionally struggle hard with data streaming/decompression in games like The Last of Us. The alternative is Direct Storage but that will use a lot of GPU power as there is no hardware decompression on PC yet.

We also can’t benchmark Ryzen CPUs with GDDR6 unified memory on PC.
SHREDDER 3 OCT 2024 a las 13:19 
Publicado originalmente por Illusion of Progress:
Publicado originalmente por SHREDDER:
Not again this! We have this discussion EVRY TIME that the next consoles releases. Even when i got my first pc in 1996 when i was just 9 years old i remeber even then console gamers said how much better playstation 1 is than the best pcs....
Those discussions would have been more interesting back then (as in, less unanimous in favor of the PC in my opinion) compared to now because the PC and console ecosystems, as well as the trends of the time, were far different back then. Many of my favorite games were on the PlayStation, as well as the consoles sandwiching it on either side (PlayStation 2 and SNES, namely).

Back in the mid-1990s, the PC didn't yet have the incredibly vast history and library of games that it does now. The tech was advancing much faster at the time too, so more people were far more concerned with enjoying the latest and greatest back then. 3D was still new, and what we now know as "GPUs" weren't yet a thing on PCs. PCs also still cost a lot at the time, and the types of games between PC and consoles weren't overlapping as much. Overall, consoles had a lot more viability back then compared to today. The PlayStation in particular was a monumental console at the time (surpassed only by its successor, in large part on the back of the success of the original). So those discussions would have actually had more merit back then.

Fast forward to today and the PC has a much longer history of games as you can still play a substantial portion of games from its early years (in addition to emulating so many consoles!), whereas consoles have much more limited backwards compatibility. The advancement in hardware is also slowing, so less of the focus is on needing to have the latest and greatest and more importance is put on older games... which the consoles lack compared to the PC. Also, multi-platform is more of a thing so more console games just end up on PC too now.

You mean because most Japan companied iddnt release their games on pc then? except capcom. Which is why consoel gamers said that consoles were bettter. European and Amercian companies like EA Ubisoft Activision THQ e.t.c were already on pc. Yes not all comapneis released their games on pc then. It wanst like now where now according to pc gamer https://www.pcgamer.com/gaming-industry/pc-gamer-at-tokyo-game-show-2024-day-4-report-capcom-konami-and-snks-booths-in-focus/ now even on jAPAN pc gaming has become more popular
A&A 3 OCT 2024 a las 13:49 
Publicado originalmente por C1REX:
Then it proves my point that console hardware can’t be compared 1:1 when Ryzen 3600 and 3700 can occasionally struggle hard with data streaming/decompression in games like The Last of Us. The alternative is Direct Storage but that will use a lot of GPU power as there is no hardware decompression on PC yet.

We also can’t benchmark Ryzen CPUs with GDDR6 unified memory on PC.
You can't compare them 1:1 in real world benchmarks, but you can in theory. As you said, PS5 games already use the hardware decompression chip, the alternative to that is Direct Storage and it doesn't cost a GPU because it must have its own chip.
PS5 uses precompiled shaders so there is less GPU/CPU load.
The single memory controller simply allows the CPU to declare memory addresses to the GPU without having to access the GPU's VRAM and transfer all the data there.
Publicado originalmente por SHREDDER:
You mean because most Japan companied iddnt release their games on pc then? except capcom. Which is why consoel gamers said that consoles were bettter. European and Amercian companies like EA Ubisoft Activision THQ e.t.c were already on pc. Yes not all comapneis released their games on pc then. It wanst like now where now according to pc gamer https://www.pcgamer.com/gaming-industry/pc-gamer-at-tokyo-game-show-2024-day-4-report-capcom-konami-and-snks-booths-in-focus/ now even on jAPAN pc gaming has become more popular
It wasn't strictly a single region thing, although yes, Japan didn't give the PC platform much consideration until, well... recently. They have a pretty different history with PC because they sort of had their own PC timeline at the start, and then the early IBM clone ones were rife with piracy, and then there's cultural differences where Japanese are on the go more, and don't have as much space in their homes for a full PC. So for those reasons, the PC just never got much consideration until they finally realized "we're missing out on some real sales by not releasing on it" and because it wasn't until the more recent console generations where the consoles are so close to PCs so that porting is simpler.

PCs and consoles were still fundamentally different back then though, so the games the two platforms had were also pretty different. The PC did get some ports of some notable Japanese publisher games from the time, like Resident 2/3 Evil, Silent Hill 2/3/4, and Final Fantasy VII/VIII (no IX), but most of those ports were pretty poor off.
Última edición por Illusion of Progress; 3 OCT 2024 a las 16:46
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