PS5 Pro VS PC
I was wondering how the recently announced PlayStation 5 Professional stacks up against an equivalent gaming PC. Particularly the GPU.
I have an Nvidia 3080 Ti and I think the Pro might have it whooped. What do you guys think?

The PS5 Pro specs:

GPU: RDNA 2 60 compute units, 3840SMs.
Upscaling: PSSR (said to be better than FSR, worse than DLSS)
Ray Tracing hardware that Mark Cerny claims hasn’t been released in any of AMD’s current graphics cards.
CPU: AMD 8-core Zen 2 16 threads, 3.5GHz
RAM: 16GB GDDR6 560GB/s memory bandwidth
Storage: 2 TB NVME 5.5GB/s read
Wi-Fi: Wi-Fi 7
Ports: Two USB-C ports on the front, two USB-A ports on the rear, HDMI 2.1 output, and Ethernet
Price: $699
Origineel geplaatst door Illusion of Progress:
Origineel geplaatst door Citizen Cook:
https://www.pcgamesn.com/sony/ps5-pro-specs-leak

So, the PS5 Pro is sits about midway between a 3060 Ti and a 3070.
Taking their own 45% performance figure instead of looking at TFlops alone, it would match up closer to the RX 6800 (non-XT) or the RX 7700 XT since those are what is around 45% faster in the real world than the RX 6650 XT and RX 6700 (non-XT), which are probably the closest analogy to the PlayStation 5 non-Pro.

Those two Radeons are the better analogies than anything nVidia since they are a closer architecture, and the nVidia GPUs in that performance range mostly have 8 GB VRAM, which might be less to work with than the PlayStation 5/Pro. But if you want the closest nVidia analogy, though it'd be even less accurate, that would be the RTX 3070 Ti (with an asterisk).

If you consider the PlayStation 5 Pro using RDNA4 (or "RDNA 3.5") and possibly being a bit faster in ray tracing, plus consoles generally performing better spec-for-spec than a GPU on a PC would, you might say it's "effectively up to" between a 7700 XT and 7800 XT, but that's playing loose and working with speculation. The closest nVidia analogies in that example would then be the RTX 4070, 3080 (non-Ti, 12 GB only), and 4070 Super. But again, that's speculating on "effective" performance advantage the consoles may get out of them and could be seen as a high estimate as opposed to a 1:1 match in specifications.
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196-210 van 239 reacties weergegeven
Origineel geplaatst door Sneakydude555:
From the benchmark readings on digital foundry, i think the PS5 pro is basically a 6600 "XT" due to the CPU bottleneck. My brothers PC can play Elden ring at 60FPS with a GTX 1660. This is not really a good look for Sony. lol And it wouldnt even matter anyway if it was Powerful than most PCs that Steam users have.

Sony is the most anti consumer company out there. Their Golden PS3/PS2 days are done.
PS5 runs Elden Ring at 4K. I doubt GTX 1660 can do 4k60.
Ps5 has weak CPU on paper but it does perform surprisingly well in games like Dragons Dogma and Space Marine 2 that are considered to be very CPU demanding.
Origineel geplaatst door Citizen Cook:
This is interesting: https://www.pcgamesn.com/amd/udna-ps6-next-gen-gpu-leak
Most of what's said there, such as the merging of RDNA and CDNA, and the PlayStation 6 using what comes after RDNA4, are things I've heard before, and that all seem reasonable to expect if Sony does go with AMD. What's surprising to me is the 2026 part, especially early 2026. I was thinking it might be closer to late 2026 or 2027.

But with this current generation being so long and spread thin, I don't mind if the next passes more quickly. If nVidia is also expecting a fast turnaround, it gives even more reason as to why they might try and saddle the RTX 50 series with the same amount of VRAM as they currently have (a Ti/Super refresh once 3 GB chips release could give them more).

If it all does come to pass that way, it would all be a good reminder why "wait for the next big thing" (especially if you're doing it for months and months, or worse over half a year, like some people suggest doing), isn't always the best move. If the next big thing is only a minute uplift and ends up being a short generation, then you were better off not waiting. Always best making a decision with what's available now/today. The future is always unknown.
Origineel geplaatst door C1REX:
Origineel geplaatst door Lupinus Rictus:
Bloodbourne is on ps5 now ?
via backward compatibility only. No ps5 enhanced or any other meaningful upgrade. There is only a bit of extra sharpening applied.
Ah, so it was fake news then. Good to know, thanks
Origineel geplaatst door Illusion of Progress:
Origineel geplaatst door Citizen Cook:
This is interesting: https://www.pcgamesn.com/amd/udna-ps6-next-gen-gpu-leak


But with this current generation being so long and spread thin, I don't mind if the next passes more quickly.

Is it long? The PS5 is only 4 years old and console generations are typically 6-7 years.
Personally, it feels like this generation has barely begun due to the large cross gen period and lack of quality AAA software.
And the Pro has only just released. I don’t think anyone is console land is eager for a new generation to start in 2026.
I wouldn’t have expected a PS6 until 2028 given the era of diminishing returns we now find ourselves in, but Sony seem determined to stick to formula whether that formula still works or not.
Traded in my ps5 for the ps5pro and just did a run with alan wake 2 enhanced while waiting for gt7 enhanced patch and i would say it was a good experience for a console. gt7 patch just dropped so will be testing that out today, basically got it for gt7 and gta6 so hopefully they turn out good lol
Laatst bewerkt door 404; 21 nov 2024 om 0:42
Origineel geplaatst door Citizen Cook:
Is it long? The PS5 is only 4 years old and console generations are typically 6-7 years.
Personally, it feels like this generation has barely begun due to the large cross gen period and lack of quality AAA software.
And the Pro has only just released. I don’t think anyone is console land is eager for a new generation to start in 2026.
I wouldn’t have expected a PS6 until 2028 given the era of diminishing returns we now find ourselves in, but Sony seem determined to stick to formula whether that formula still works or not.
Sorry for any confusion, I wasn't referring to the console generation with that statement, but to this current GPU generation being (potentially) a bit longer, on top of a certain brand not competing as well and a certain other brand sandbagging progress as a result. Sort of like how the consoles are four years old but feel less, the GPU market feels the opposite since price/performance has radically shifted over the last half a decade.

The last time I was involved in consoles, they ran 5 years though. They started getting longer since progress slowed/returns diminished. The 1990s and 2000s were just massive improvements so fast. If the PlayStation 5 and Xbox Series X/S gets replaced in 2026, then yeah, I'd say that feels very short for these days since the generation felt like it started late compared to its launch. I sort of wonder if these "alternating windows" where the time after a new console release will be like this from now on and have a "cross generation" focus where they are still actually limited to the previous generation. Like if the PlayStation 6 releases "next" year (since it's almost 2025), I'm not sure if I see development focusing on it as the baseline for a while either. That's why I expressed surprise at the early-to-me 2026 date.
Laatst bewerkt door Illusion of Progress; 21 nov 2024 om 4:16
There are rumours of the ps6 in late 2026.

Sounds early but ps4 was just 1y older when ps5 came out.

https://metro.co.uk/2024/10/27/playstation-6-going-two-years-crazy-readers-feature-21869822/amp/

It makes sense if ps6 will try to compete with Nintendo Switch 2. Dual use or two version of consoles, perhaps? Who knows?

I wonder if Sony will double the memory again to 32GB and how PC hardware will react. Will 12GB age as badly as 8GB on 3070?
Origineel geplaatst door Iceman985:
Traded in my ps5 for the ps5pro and just did a run with alan wake 2 enhanced while waiting for gt7 enhanced patch and i would say it was a good experience for a console. gt7 patch just dropped so will be testing that out today, basically got it for gt7 and gta6 so hopefully they turn out good lol

DF said AW2 looks better on base PS5
Origineel geplaatst door Illusion of Progress:
Origineel geplaatst door Citizen Cook:
Is it long? The PS5 is only 4 years old and console generations are typically 6-7 years.
Personally, it feels like this generation has barely begun due to the large cross gen period and lack of quality AAA software.
And the Pro has only just released. I don’t think anyone is console land is eager for a new generation to start in 2026.
I wouldn’t have expected a PS6 until 2028 given the era of diminishing returns we now find ourselves in, but Sony seem determined to stick to formula whether that formula still works or not.
Sorry for any confusion, I wasn't referring to the console generation with that statement, but to this current GPU generation being (potentially) a bit longer, on top of a certain brand not competing as well and a certain other brand sandbagging progress as a result. Sort of like how the consoles are four years old but feel less, the GPU market feels the opposite since price/performance has radically shifted over the last half a decade.

The last time I was involved in consoles, they ran 5 years though. They started getting longer since progress slowed/returns diminished. The 1990s and 2000s were just massive improvements so fast. If the PlayStation 5 and Xbox Series X/S gets replaced in 2026, then yeah, I'd say that feels very short for these days since the generation felt like it started late compared to its launch. I sort of wonder if these "alternating windows" where the time after a new console release will be like this from now on and have a "cross generation" focus where they are still actually limited to the previous generation. Like if the PlayStation 6 releases "next" year (since it's almost 2025), I'm not sure if I see development focusing on it as the baseline for a while either. That's why I expressed surprise at the early-to-me 2026 date.

I game at 4K on my TV. That means i need a 80 series Nvidia gpu. I just refuse to pay £1200. I have no idea what i’m going to do next time i need to upgrade since AMD have extricated themselves from making high ends cards and Intel are unable to make em.
Origineel geplaatst door C1REX:
There are rumours of the ps6 in late 2026.

Sounds early but ps4 was just 1y older when ps5 came out.

https://metro.co.uk/2024/10/27/playstation-6-going-two-years-crazy-readers-feature-21869822/amp/

It makes sense if ps6 will try to compete with Nintendo Switch 2. Dual use or two version of consoles, perhaps? Who knows?

I wonder if Sony will double the memory again to 32GB and how PC hardware will react. Will 12GB age as badly as 8GB on 3070?

Rumours say that Microsoft will release their new console(s) in 2026 to get a head start on Sony. Perhaps Sony are trying to head them off?
Origineel geplaatst door Citizen Cook:
Origineel geplaatst door C1REX:
There are rumours of the ps6 in late 2026.

Sounds early but ps4 was just 1y older when ps5 came out.

https://metro.co.uk/2024/10/27/playstation-6-going-two-years-crazy-readers-feature-21869822/amp/

It makes sense if ps6 will try to compete with Nintendo Switch 2. Dual use or two version of consoles, perhaps? Who knows?

I wonder if Sony will double the memory again to 32GB and how PC hardware will react. Will 12GB age as badly as 8GB on 3070?

Rumours say that Microsoft will release their new console(s) in 2026 to get a head start on Sony. Perhaps Sony are trying to head them off?
Sega made this exact mistake with the Saturn.
Origineel geplaatst door hypercybermegatron:
Origineel geplaatst door Citizen Cook:

Rumours say that Microsoft will release their new console(s) in 2026 to get a head start on Sony. Perhaps Sony are trying to head them off?
Sega made this exact mistake with the Saturn.
On the other hand, Sony also made that same "mistake" with their very introduction to the console market, and they had the opposite results of the Sega Saturn. Sony overtook the long reigning console leader (Nintendo). The PlayStation was such a massive success that even the oft-claimed best console, the PlayStation 2, was basically riding of the coattails of its predecessor and was basically just "PlayStation, doubled down". It overshadows it in everyone's mind, but it actually owes much of its success to the original. The PlayStation (1) was just that dominant, and it had no issues stemming from releasing early.

The struggles of the Sega Saturn were down to much more than just an early launch.

They tried to surprise Sony and steal some thunder with a slightly sooner release, and they did attain that, but it backfired. Apparently, not all retailers were expecting this sudden release, and Sony's infamous "two-ninety-nine" mic drop response is well known. So they beat them on price.

Sony really won the marketing and hype war by simultaneously targeting a new generation while also targeting a growing, more mature adult generation. Games weren't just for kids anymore, was the drive. Now they were edgy, they were mature, but they were also full of experimental genres but still had the fun and lovable (but also edgy) mascots just like the competitors. Remember Crash Bandicoot hollering and heckling with a megaphone outside Nintendo of America's headquarters? Different times...

Most importantly though, Sony was on the ball when it came to having third party developers ready to go both before launch and continually after launch, and this was the real difference that made the console so successful against Nintendo's and Sega's offering. They had games... a lot of games. A lot of good, cheap games (this hurt Nintendo especially, since cartridges were more expensive, you made less profit per copy sold, and Nintendo had a minimum order count where Sony could spin up new orders on CD production much faster). A lot of experimental, new genre games. A lot of big blockbuster games, with some of the first triple A titles like Final Fantasy VII (where the series infamously left Nintendo). The game difference was real.

On the other hand, Sega had few big games on release and even fewer that made it out of Japan. They had a couple of pretty good arcade ports (Virtua Fighter and Daytona USA come to mind) but that wasn't enough alone, and one of them went up against Gran Turismo... the game that ended up being THE best selling game on the PlayStation. There were good unique games for the Sega Saturn, but it wasn't enough.

Being so hard to develop for the Saturn was ultimately a big problem for it (this is what led to the game difference which was arguably THE difference that sealed the fate of that console generation). Sony would even find this very same thing out themselves with the later PlayStation 3. While it won the console generation in end, it was definitely losing it to the Xbox 360 at the start, and was the one notable time Sony was on their back foot since entering the gaming market. Having a strong but complicated console can hurt. And that was what Sega found out.

It's a shame, because both the Saturn and Dreamcast deserved better. In a world where Sony didn't enter the gaming market and dominate right out the gate so thoroughly, I think both of those Sega consoles would have done fine.

All that being said, with how this console generation seems like it just started, I do agree that it could be risky to launch early because maybe the the market isn't ready to tolerate a successor so soon? But I'm no market analyst so I can merely speculate. In theory, if Microsoft has games backing up the next new thing (it's always down to the games), then it should do fine. The big problem there is that most Xbox games are also multi-platform, whereas Sony has more exclusives. But, many of those will be going away in the coming years since many publishers (like Square Enix) are finding out it's not worth limiting your launch market. Final Fantasy XVI on the PC severely under-performed. So Sony may be in the process of losing many of its exclusive early deals in the coming years and less studios do them, but it still has the advantage with first party developers. Maybe this explains Microsoft buying up so many developers/publishers in the last many years?
Laatst bewerkt door Illusion of Progress; 21 nov 2024 om 17:37
Origineel geplaatst door Illusion of Progress:
Origineel geplaatst door hypercybermegatron:
Sega made this exact mistake with the Saturn.
On the other hand, Sony also made that same "mistake" with their very introduction to the console market, and they had the opposite results of the Sega Saturn. Sony overtook the long reigning console leader (Nintendo). The PlayStation was such a massive success that even the oft-claimed best console, the PlayStation 2, was basically riding of the coattails of its predecessor and was basically just "PlayStation, doubled down". It overshadows it in everyone's mind, but it actually owes much of its success to the original. The PlayStation (1) was just that dominant, and it had no issues stemming from releasing early.

The struggles of the Sega Saturn were down to much more than just an early launch.

They tried to surprise Sony and steal some thunder with a slightly sooner release, and they did attain that, but it backfired. Apparently, not all retailers were expecting this sudden release, and Sony's infamous "two-ninety-nine" mic drop response is well known. So they beat them on price.

Sony really won the marketing and hype war by simultaneously targeting a new generation while also targeting a growing, more mature adult generation. Games weren't just for kids anymore, was the drive. Now they were edgy, they were mature, but they were also full of experimental genres but still had the fun and lovable (but also edgy) mascots just like the competitors. Remember Crash Bandicoot hollering and heckling with a megaphone outside Nintendo of America's headquarters? Different times...

Most importantly though, Sony was on the ball when it came to having third party developers ready to go both before launch and continually after launch, and this was the real difference that made the console so successful against Nintendo's and Sega's offering. They had games... a lot of games. A lot of good, cheap games (this hurt Nintendo especially, since cartridges were more expensive, you made less profit per copy sold, and Nintendo had a minimum order count where Sony could spin up new orders on CD production much faster). A lot of experimental, new genre games. A lot of big blockbuster games, with some of the first triple A titles like Final Fantasy VII (where the series infamously left Nintendo). The game difference was real.

On the other hand, Sega had few big games on release and even fewer that made it out of Japan. They had a couple of pretty good arcade ports (Virtua Fighter and Daytona USA come to mind) but that wasn't enough alone, and one of them went up against Gran Turismo... the game that ended up being THE best selling game on the PlayStation. There were good unique games for the Sega Saturn, but it wasn't enough.

Being so hard to develop for the Saturn was ultimately a big problem for it (this is what led to the game difference which was arguably THE difference that sealed the fate of that console generation). Sony would even find this very same thing out themselves with the later PlayStation 3. While it won the console generation in end, it was definitely losing it to the Xbox 360 at the start, and was the one notable time Sony was on their back foot since entering the gaming market. Having a strong but complicated console can hurt. And that was what Sega found out.

It's a shame, because both the Saturn and Dreamcast deserved better. In a world where Sony didn't enter the gaming market and dominate right out the gate so thoroughly, I think both of those Sega consoles would have done fine.

All that being said, with how this console generation seems like it just started, I do agree that it could be risky to launch early because maybe the the market isn't ready to tolerate a successor so soon? But I'm no market analyst so I can merely speculate. In theory, if Microsoft has games backing up the next new thing (it's always down to the games), then it should do fine. The big problem there is that most Xbox games are also multi-platform, whereas Sony has more exclusives. But, many of those will be going away in the coming years since many publishers (like Square Enix) are finding out it's not worth limiting your launch market. Final Fantasy XVI on the PC severely under-performed. So Sony may be in the process of losing many of its exclusive early deals in the coming years and less studios do them, but it still has the advantage with first party developers. Maybe this explains Microsoft buying up so many developers/publishers in the last many years?

Much of the Xbox 360’s success came from launching a year ahead of Sony’s PS3. Perhaps Microsoft is trying to emulate that success? Of course, the 360 was also half the price of the PS3 and third party games tended to run better on the 360….
Origineel geplaatst door Citizen Cook:
Much of the Xbox 360’s success came from launching a year ahead of Sony’s PS3. Perhaps Microsoft is trying to emulate that success? Of course, the 360 was also half the price of the PS3 and third party games tended to run better on the 360….
There were multiple reasons for x360 success.
I personally picked x360 mostly for games. I was a huge fan of ps1 and ps2 mostly because of JRPG and ironically it was the american console that had exclusives like Lost Odyssey and Blue Dragon - that felt like SquareSoft games due to Hironobu Sakaguchi who was the main writer of Final Fantasy and Xenogears games. It was also better for fighting games fans due to Dead or Alive and Virtua Fighter with excellent online (alongside Street Fighter and Tekken on xbox). VF5 on ps3 had no online at launch. Not to mention games like Ninja Gaiden 2 (and 1 due to backwards compatibility) and many smaller games on Xbox Live Arcade.

It was a truly amazing console generation and M$ had to work really hard and be very creative to waste the opportunity with disastrous xbox one.
Origineel geplaatst door Citizen Cook:
Much of the Xbox 360’s success came from launching a year ahead of Sony’s PS3. Perhaps Microsoft is trying to emulate that success? Of course, the 360 was also half the price of the PS3 and third party games tended to run better on the 360….
We were a Nintendo (Nintendo and Super Nintendo) and then Sony (PlayStation and PlayStation 2) household growing up. I moved in with my father between those times and had a Sega Saturn too.

The PlayStations are what really got me into playing games, and the first is my favorite console for that reason. It also has some of my favorite games.

I started getting more into PCs and haven't touched consoles since, but my much younger brother was still into them.

It would be easy to presume he'd move to a PlayStation 3 then, right? For whatever reason(s), he went to the Xbox 360. I never asked why, but if I had to speculate, it came down to a few reasons.

One was cost obviously. The PlayStation 3 was very expensive.

The other was online gaming. While the PlayStation 2 had online gaming, it was Xbox Live on the original Xbox that sort of served as the frontier in most people's minds for online gaming on the console side.

The earlier launch and bigger library of games probably helped.

I'm fairly sure the PlayStation 3 "won" the generation in the end, but even though I wasn't paying attention to consoles anymore by that point, I noticed the Xbox 360 was a pretty big deal at the start of the generation. At least in North America it was.

I think he also moved to an Xbox One after that, and was looking into one of the new consoles a couple of years ago. No idea if he ever got one or which one it would have been. I imagine it'd be another Xbox since it seems like once you are in a certain ecosystem in this digital age, you tend to want to stay there. Steam itself is big for this reason.
Origineel geplaatst door C1REX:
that felt like SquareSoft games due to Hironobu Sakaguchi who was the main writer of Final Fantasy and Xenogears games.
Uh, I'm still depressed over that man leaving. The Final Fantasy series hasn't been the same since he left. To this day, I can't get myself to enjoy anything after X-2 (which itself is really only fun if you treat it as a side "fun" installment rather than a real mainline one).

The indie scene and recent remake scene has been a boon to me, personally. RPGs and survival horror especially are back! I just need that Final Fantasy IX remake to actually materialize as real (and for it to be good) and I'll be set for life.
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