Hoppled 21/dez./2021 às 2:20
Does radeon anti-lag work along with vsync?
I cannot find an answer on the internet for this.

I use a 60 hz monitor and I have been experiencing bad screen tearing in Hunt: Showdown, so I enabled vsync.

Vsync as you know causes input delay. I really just thought anti-lag was a meme setting, similar to "gamer modes" in other software. I randomly enabled it (with in-game vsync) and immediately noticed better response time.

Is this just placebo? I tested it again several times and it honestly feels better with anti-lag. I thought this wouldn't work or be compatible with vsync.

Thoughts?
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How is it a "placebo" if you,
Escrito originalmente por Hopland:
randomly enabled it (with in-game vsync) and immediately noticed better response time.
I tested it again several times and it honestly feels better with anti-lag. I thought this wouldn't work or be compatible with vsync.

You answered your own question.
Anti lag helps with input delay if your GPU runs at its limit, irrespective of any sync method.(95-99%)
Última edição por Schrute_Farms_B&B; 21/dez./2021 às 2:26
Hoppled 21/dez./2021 às 2:26 
Escrito originalmente por Schrute_Farms_B&B:
How is it a "placebo" if you,
Escrito originalmente por Hopland:
randomly enabled it (with in-game vsync) and immediately noticed better response time.
I tested it again several times and it honestly feels better with anti-lag. I thought this wouldn't work or be compatible with vsync.

You answered your own question.
Anti lag helps with input delay if your GPU runs at its limit. (95-99%)

Not sure what to gather from this when you say GPU at its limit. I would normally go above 60 FPS in that game, but vsync obviously caps at 60 for my monitor. So, I assume my GPU usage isn't that much.
Well, assuming somethings stands on on one side, and knowing something on the other side. :)
Ill try to go a bit more into detail, although AMD stills keeps silence about the exact approach.

First of all, it is important to understand that the input delay or input lag originates from a whole chain of latency sources.
In many games, one or more frames are precalculated and held back by the CPU in such a graphics-limited scenario in order to ensure that the graphics card always receives new rendering instructions and can be used efficiently. But this leads to a latency of at least two frames.

At 60 fps, for example, this corresponds to an input latency of 33.3 milliseconds caused by the CPU and GPU INDEPENDENT from FreeSync/Vsync.
Normally Vsync would increase input lag, which you might be well aware of, but since AMD's Anti-Lag kicks in right at the beginning of the frame output, you wont notice that much of a input lag like you would notice without Anti-Lag.

According to AMD, the more your game is GPU limited, the more you benefit from Anti-Lag. That being said, youll have much more input lag @60hz than lets say at @144hz.
Thats why Ani-Lag works perfectly fine in your case.
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Publicado em: 21/dez./2021 às 2:20
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