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Relatar um problema com a tradução
You answered your own question.
Anti lag helps with input delay if your GPU runs at its limit, irrespective of any sync method.(95-99%)
Not sure what to gather from this when you say GPU at its limit. I would normally go above 60 FPS in that game, but vsync obviously caps at 60 for my monitor. So, I assume my GPU usage isn't that much.
Ill try to go a bit more into detail, although AMD stills keeps silence about the exact approach.
First of all, it is important to understand that the input delay or input lag originates from a whole chain of latency sources.
In many games, one or more frames are precalculated and held back by the CPU in such a graphics-limited scenario in order to ensure that the graphics card always receives new rendering instructions and can be used efficiently. But this leads to a latency of at least two frames.
At 60 fps, for example, this corresponds to an input latency of 33.3 milliseconds caused by the CPU and GPU INDEPENDENT from FreeSync/Vsync.
Normally Vsync would increase input lag, which you might be well aware of, but since AMD's Anti-Lag kicks in right at the beginning of the frame output, you wont notice that much of a input lag like you would notice without Anti-Lag.
According to AMD, the more your game is GPU limited, the more you benefit from Anti-Lag. That being said, youll have much more input lag @60hz than lets say at @144hz.
Thats why Ani-Lag works perfectly fine in your case.