Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Well, it also depends on the FPS and resolution you are playing.
Once you become used to a much higher frame rate rate, the immediate and initial reaction to one that is less than half is of course going to be that it "feels bad".
yes, is normal. i have 165hz gaming monitor at home, in my work i have 60hz monitor, and jesus christ, if is slow on windows i don't even imagin in game
60FPS on 60hz display will always feel worse than 60FPS on a 144hz display.
I'm playing many games on 60 to 80 FPS on a 240hz display and it feels totally fine and natural.
However, I've found that it really doesn't take too long to adapt. There's the initial shock, but after a few minutes you acclimate easily.
this is why we percieve a movie made of pictures.. as a moving thing..
the frequency of this percieved framerate differs person to person.
below 60fps is about the limit where most humans start to notice something is off..
but some humans can spot things well above that rate..
many humans can notice upto 100fps.. and some rare individuals even 120fps..
but thats basicly the upper limit of human visual capability.
but thats not the whole story... for this presumes these rates are served at us at a constant intervall.. when the gap between frames fluctuates than that that is far more observable to humans (maybe not consient.. but we will be more tired watching it.. and percieve it as lower quality)
a game is rendered.. and the time needed per rendered frame varies.. so even 100fps.. will not be rendered with equal intervals..
syncing helps smoothing this out a bit.. but not fully.. after all.. if I take a string of pictures of a moving train with different intervals than play them off at equal intervals.. that still means the percieved speed of the train moving changes between each frame...
this effect cannot be changed.. but it explain why some love 200+ fps in their games.. no human eye can see that much fps.. but it may be due it smoothing out this effect feeling like the train moves at a more even speed.. aka it being smoother percieved...
add to this your monitor...there still always is the issue of the frames rendered by your gpu never aligning properly with your monitor.
if you render more frames than your monitor has.. frames will be dropped aka not shown to you.. and this may not always happen in the smoothest way..
if you render less frames than your monitor has.. your monitor can not make the gaps between each individual frame a little longer.. it has basicly to show some frames for 2 cycles..
the higher the framerate of your monitor.. relative to your rendered frames the easier it is to come to a more evenly spread distribution of frames,, aka the smoother the percieved image is.
This is also why even though film standard is 24, it still looks smooth, because it's been doctored enough that it isn't completely screwed by the high latency that you would see if it was a game being rendered in real time
Always a good laugh when people that aren't qualified to say a damn thing about it go on about how the "standard" of vision is somewhere around 60 FPS, your eyes can't be measured by a completely made up unit
the correct term is ofcourse the human eye percieves the world above 60hz-120hz not fps.
my bad.
your brain "renders" an image.. from the signals send by your eyes.. and while true.. it's not fully doing that (for example.. it may vary the focus on certain things you see.. so it not so much renders the full vieuw.. in one hz.. as individual objects with various degrees of hz.. with a lot of "filler" in between.. where this focus can also shift constantly..
so it IS more complex indeed..
but basicly if you have a movie with all frames shot at exacly 8ms intervals and play it it off as a movie with exact 8ms intervalls on a 125hz monitor.. it will be percieved by humans as smooth as the real world..
ofcourse rendered images aka fps.. even when 125fps.. have all kind of delays in them never make them have as smooth intervalls.. nor will they align as perfectly with the intervall of the monitor displaying them as a movie will..
yanking up both the monitors hz rating and boosting the fps renderd.. will smoothen those intervalls out better but ofcourse it never be as smooth as our hypothetical movie or the real world..