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翻訳の問題を報告
They said;
If you go to GIGABYTE's site, it says this on their specifications page for the B550 UD AC:
"4 x PCI Express x1 slots, integrated in the Chipset:
- Supporting PCIe 3.0 x1 mode"
I didn't see where they said the link speed exactly but I saw this first.
(BTW OP, yes it's normal for this motherboard, because it has so many slots but the supported lanes do not change because the slot was designed that way and because the CPU and chipset only support so many lanes, regardless of how many slots you have, so more slots = less bandwidth to share between them. So they made them 3.0 x1.)
Either way, it was definitely running in a very reduced capacity and that was causing the issues.
I think I’ve seen about three people discussing this on the FF16 forum. If this game is uniquely demanding for bandwidth, then it might be due to the implementation of DirectStorage.
I share the opinion that motherboards don’t make it clear enough what ports people should use for their GPU and RAM. Especially RAM as using slot 2 and 4 is not intuitive.
Amusingly, you want to know what game I've noticed uses a lot of PCI Express bandwidth compared to most others? Minecraft. I'm not kidding. The game isn't fill rate limited, but it can push a lot of vertex data (especially at high render distances) and might do a lot of draw calls.
It's funny, but when the thread starter mentioned 20 FPS to 30 FPS, one of my thoughts was "that sounds the frame rate range you often get when VRAM is full and it starts having to go over the PCI Express link for shared VRAM". I dropped the thought when they said the 16 GB RTX 4070 Ti Super had the same thing going on because no way was it filling VRAM, but in a way, I was sort of thinking in the right direction. it was still the PCI Express bandwidth holding it up... but only because it was limited to a very low amount, and only in the rare games that need a lot.
At least in the case of RAM, if it works in slot 1 and 3, then you suffer nothing. The problem with using slots 1 and 3 to begin with is the interference from slots 2 and 4 being "open ends" can make it harder to stabilize, but if it stabilizes/passes POST (and if you otherwise have no stability issues), then it's fine. Like, you won't lose a massive amount of performance from it compared to like they did in this scenario. They also do indicate that you should use slots 2 and 4. Is it intuitive, no, but there's at least a physical reason for why it's that way.