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This is a very interesting way to show benchmarks results. I really like low 5% data that everybody should be able to feel (if somebody can't feel regular stutters already).
- Cyberpunk drops to below 60fps on most CPUs on any resolution.
9800x3D is the only CPU that can hold 5% low above 60fps and no CPU can hold 1% lows above 60.
- Dragon's Dogma 2 is brutal for all CPUs and all of them drop below 60fps. I expect the same from incoming Monster Hunter Wild and other future Capcom games.
- Baldurs Gate is also super CPU heavy. I'm talking about 1080p and 4K gaming here.
https://www.eurogamer.net/digitalfoundry-2024-amd-ryzen-7-9800x3d-review?page=2
just listen to yourself, dude. if you're bottlenecked by your cpu, any kind of cpu upgrade will give better result. That's literally the reason why soooo many of these benchmarks were run in 1080p. it's to force a cpu bottleneck.
The reason you got better result with a gpu upgrade is simply because you're bottlenecked by your gpu. cos if you're indeed bottlenecked by your cpu, this is the kind of result you will get
https://cdn.mos.cms.futurecdn.net/5y53xTJgVAU4PiL9LBJWrd-1024-80.png.webp
goodness
Hey ho, ranger Joe.
As a frequent reader on this sub, I can assure you that almost no one takes this guy seriously.
Just do me the solid and take a look into his comment history. I dare you
I got a 7800 XT last year and found that in Minecraft, even with shaders, I could now play at high render distances reasonably well, and that's even when internally rendering at twice my desktop resolution (so just over 4K effectively) to get around lack of good antialiasing options in some shaders.
Well, I started having stability issues that ended up being the new graphics card (infamous 7800 XT black screen issues, which an RMA mostly resolved), but while I was still troubleshooting, I swapped my 5800X3D out for my prior 3700X.
In places I was getting 60 FPS (and still had headroom), I no longer was. This wasn't especially surprising to me since I know Minecraft is CPU heavy at high render distances, but the amount of difference surprised me a little because that's only one CPU generation (or two effectively since the one is X3D) of a change, and even when I dropped the render distance to 24 (from 32), I still wasn't holding 60 FPS. For those not aware, the increase of render distance has not a linear impact on performance, but more of an exponential one. So while I dropped the render distance 25%, it actually made it much more than 25% lighter... and yet I was still below 60 FPS, whereas I was above it before.
So I was looking at a massive spread of real world performance, with a single CPU generation (two effectively). This is obviously an edge case and not typical, but people saying this never exists just because they never encountered it are kidding themselves. I've seen 7800X3D owners on other forums, and even this one, stating that they get xx FPS (some relatively low number) and then being impressed with it. There's a lot of demanding/unoptimized/or otherwise certain-genre-late-game scenarios where a fast CPU really shows itself. You don't play them? Cool. They exist though, and some of us do, and we see the differences. Declaring the lack of difference in something because your own use case doesn't need it/isn't limited by it is pretty silly. Let's complain NVMe SSDs aren't 10x to 20x faster than SATA SSDs at booting Windows or reducing load screens in games while we're at it because that's how this sounds.
More importantly, why are we looking at this compared to currently fast stuff like a 7800X3D, 14900K, or even a 5800X3D or 12900K to begin with? If you're expecting a gen-on-gen CPU upgrade to be majorly worth it outside of "I'm an enthusiast and have money to blow on a hobby I like" (which is fine), then that's an expectation issue. It's old news that you often have a platform, or really two, which is 4 to 6 CPU generations, before you really see increases or before you really need to. This is more for people on those older or slower CPUs, like AM4 (sans X3D CPUs), or older Intel platforms (specifically, pre-12th generation). If you're on anything X3D, or LGA 1200+, why are you even trying to compare to these? Wait another couple/few years. Even Zen 2 and Intel's, what, 9th/10th generation+ is still "fine enough" for most people/games if you're not on very high end GPUs.
Seriously, "you don't need the fastest CPU since the difference is often masked" is a bit of a 'water is wet", yet without fail, people with recent or fast CPUs decry the next newest thing is worthless because of that. It's a tale as old as time.
Because there is a difference between 80 and 120 fps if you have hardware that can display it. A big one.
I was lucky enough to snatch one.
Completely in stock where I live.
I love how you speak for a complete continent. xDD
But great marketing move though. I read somewhere that AMD is holding back most of the manufactured chips for December.
It seems to work. As you can see and read in this thread, most users are falling for it. xDD
But hey, as long as you guys are happy, nothing wrong with it.
oh and btw even with a 7800x3d you still can't get smooth 60fps in dragon's dogma 2. framegen doesn't count.
To reach high refresh gaming at 120-144fps in such games will likely take few generations of CPUs.
We are also getting new GPUs soon.
Chasing frames in single player games gets a bit foolish once you exceed 80~100 frames.