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Informar de un error de traducción
720 is 1280x720, 1366x768 can display only 720.
1080 is 1920x1080.
Go to the Nvidia (assuming Nvidia) and use the resolution setting there maybe. With the Nvidia control panel you can also create CUSTOM resolutions thus bypassing Windows.
1360 x 768 is a cheap hack on WXGA (1366 x 768).
--
https://en.wikipedia.org/wiki/Graphics_display_resolution#1360x768
1366x768 (also known as WXGA)
When referring to televisions and other monitors intended for consumer entertainment use, WXGA is generally understood to refer to a resolution of 1366x768,[14] with an aspect ratio of very nearly 16:9. The basis for this otherwise odd seeming resolution is similar to that of other "wide" standards – the line scan (refresh) rate of the well-established "XGA" standard (1024x768 pixels, 4:3 aspect) extended to give square pixels on the increasingly popular 16:9 widescreen display ratio without having to effect major signalling changes other than a faster pixel clock, or manufacturing changes other than extending panel width by one third. As 768 does not divide exactly into 9, the aspect ratio is not quite 16:9 – this would require a horizontal width of 1365.33 pixels. However, at only 0.05%, the resulting error is insignificant.
In 2006, 1366x768 was the most popular resolution for liquid crystal display televisions (versus XGA for Plasma TVs flat panel displays);[15] by 2013, even this was relegated to only being used in smaller or cheaper displays (e.g. "bedroom" LCD TVs, or low-cost, large-format plasmas), cheaper laptop and mobile tablet computers, and midrange home cinema projectors, having otherwise been overtaken by higher "full HD" resolutions such as 1920x1080.
1360x768
A common variant on this resolution is 1360x768, which confers several technical benefits, most significantly a reduction in memory requirements from just over to just under 1 MB per 8-bit channel (1366x768 needs 1024.5 KB per channel; 1360x768 needs 1020 KB; 1 MB is equal to 1024 KB), which simplifies architecture and can significantly reduce the amount – and speed – of VRAM required with only a very minor change in available resolution, as memory chips are usually only available in fixed megabyte capacities. For example, at 32-bit color, a 1360x768 framebuffer would require only 4 MB, whilst a 1366x768 one may need 5, 6 or even 8 MB depending on the exact display circuitry architecture and available chip capacities. The 6-pixel reduction also means each line's width is divisible by 8 pixels, simplifying numerous routines used in both computer and broadcast/theatrical video processing, which operate on 8-pixel blocks. Historically, many video cards also mandated screen widths divisible by 8 for their lower-color, planar modes to accelerate memory accesses and simplify pixel position calculations (e.g. fetching 4-bit pixels from 32-bit memory is much faster when performed 8 pixels at a time, and calculating exactly where a particular pixel is within a memory block is much easier when lines do not end partway through a memory word), and this convention still persisted in low-end hardware even into the early days of widescreen, LCD HDTVs; thus, most 1366-width displays also quietly support display of 1360-width material, with a thin border of unused pixel columns at each side. This narrower mode is of course even further removed from the 16:9 ideal, but the error is still less than 0.5% (technically, the mode is either 15.94:9.00 or 16.00:9.04) and should be imperceptible.
1360x768 is a hack to save money on cheap computers (framebuffer memory). This is probably why it looks odd on Windows 10, maybe it is considered, not mainstream.
Make a CUSTOM resolution in the Nvidia control panel, that should fix it I imagine.
Most likely a bug in Windows or the driver, not sure.
if I try to change it to 720p it say "resolution not supported in current display"
its is the overscan of 720p
use this to help set the res for each game to 1366x768
http://www.wsgf.org/mgl