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1)G502 logitech has that problem sensor bug no fix at the moment.
2)If it's not G502, change the cable of the mouse
3)problem in mouse pad if you use one...need to calibrated if the mouse support calibration
Correct the mouse DPI setting to match that of your screen resolution.
Ensure the mouse pad surface is flat and the mouse cable isn't dragging... or you are just simply angling it while moving.
nope , no problem here...
Load up a FPS game, such as Counter Strike...
One swip/spin the mouse from left to right, if it circles your aim upwards into the sky, rather than staying straight out in front, then you have something known as negative acceleration. Which might be what you are describing here? It can happen to anyone, but can also be fixed. Most won't be affected by it.
For example: If you had 1080p resolution or lower, with an extremely high DPI rating setting on the mouse. The higher DPI greater than the pixels on screen would actually be throwing off your aim, creating a slight updraft.
You want to make the single swip spin 360 degrees and return to around the point it started. Then you can do 180 degree trick shots and flick snipering a lot easier. Lower DPI would have it more snappy back to those points.
Then you get to the reverse point, being too low DPI. Make sure the mouse isn't jumping over pixels, else raise the DPI back up.
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It will depend on your mouse drivers / software to how you set this up.
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Polling rate is the number of times the PC will check for input - you want this as high as possible 1000Hz is default and good. Only lower this if your USB / Motherboard / CPU can't keep up (normally only affects really old systems).
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IMPORTANT (no Windows acceleration)
Under Control Panel > Mouse > Pointer Options (tab)
Ensure pointer speed is at 6 (middle) of 11. Also, turn off 'Enhanced pointer precision' and any 'Acceleration'.
Ingame also turn off any 'Mouse acceleration' and use 'Raw input' only.
Lower DPI to around 400 to 800. Move the mouse cursor far left, then with a flick of the wrist see if you can get it to the far right in one go. Adjust DPI accordingly.
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Now if you have a toggle DPI switch (or macro key setup) on the mouse, you want to set more than just one DPI. Double your DPI - so if you have 600 DPI for Gaming, 1200 DPI might be ideal for Windows/General, plus 1800 DPI could be used for Drawing/Pixel Perfection.
Ingame you could use the 600 DPI for running and gunning, then toggle to 1200 DPI for more accuracy sniping purposes (if not quick scoping), etc.
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The key point is your don't need high DPI, unless you have extremely high resolutions or multiple monitors, etc. If your mouse allows up to 6000 DPI, you might still only need to set it to 1600p for a 1440p resolution monitor.
I know when you keep your mouse straight the cursor will not go up when you are swiping but when the mouse is getting tilted to turn left and right the cursor will go up gradually.
as azza already pointed out super high DPI mouse vs screen can cause some of that issue , i have mine sitting at 1200 , i could bump mine up since i run a dual screen but im happy with teh 1200 and serves me well.
and like most people (me included) when we swipe we swpie from the wrist which causes an arc (whci causes vertical drift at high DPI settings) , the only remedy against that is to move from your shoulder/elbow...which hardly anyone does.
I use only my wrist and I always getting a solid/consistant left-to-right (and vice versa) movement without any bumps, changes in elevation, etc.
Logitech G500 | Polling Rate 1000Hz | 1500 DPI | 2160p Display Resolution
I've tried 100, 400, 800, 1600 dpi and all had the same result, so it isn't the matter of DPI. So it is true that the mouse cursor will drift/move vertically when you swipe from the wrist. Thank you for pointing that out. Yes, the only remedy is to move the mouse from the elbow/shoulder, which is why I have seen CS:Go pros move their whole arm just to turn in-game for crosshair level consistency.
I am not lifting the mouse at all. I can put my cursor at the bottom of my screen and just swipe left and right(using the wrist only as usual) and it will eventually reach the top. All without moving my mouse up my mousepad.
Try this again without looking at your screen and only focus on your hand swiping the mouse left and right and imagine that the cursor is still in the same vicinity you last left it at. Then look back at your screen after 5 seconds. Did your cursor move up?
For me to keep the cursor in a straight line as much as possible while swiping left and right, I have to slowly bring my mouse down since I can see the cursor going up. Are you sure you aren't doing this as well, but just subconciously?
This is a palm grip (not claw), quick moves are done by the wrist, else I use the elbow.
1600p resolution monitors.
However, continuous (slow or fast) movements from the wrist still doesn't create an updraft. My hand is not moving up or down the mousepad, the mouse is never lifted, therefore the cursor doesn't move vertically ever more than a few pixels. If it does move, my hand automatically returns it back on the following movements.
I just bought a new mouse today, and I get this too!
When I put my old mouse in and move left to right it goes almost straight left, and right.
On new mouse, it goes diagonal, and just feels really weird in game.
Any fixes?