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if windows res dont match, the gpu will not output native res to the displays
the display could be scaling it non natively to its panel
it doesn't do that if the res don't match. YOU must use an outside program
For example if my Laptop is 1920x1080 and my external screen is 3840x2160; then the 4K external screen can do a few different res' properly cloned; such as...
1280 x 720
1366 x 768
1600 x 900
1920 x 1080
2560 x 1440
If it's something else, or that the external display (4K TV) is actually True UHD, which is 4096x2160, then I need to do this a couple ways.
Playing around with the Zoom and/or Fit-to-Screen option on the TV.
Setting my PC GPU Settings to Stretch To Full Screen, Aspect Ratio, or Integer Scaling (GPUs such as RTX 30 and 40 series should offer Integer Scaling on NVIDIA 551.xx and newer drivers)
OMG yes it will, it will just scale the lower res to fit the borders of the external screen. It's always worked that way in WinOS.
Back in the days of WinXP people all over the world were using Laptops with 720/768p screens and would clone the Desktop to a 1080p Projector; what happens? The 720/768p gets output fine, it's just stretched to fit the full screen of the projector
https://i.imgur.com/P1aGGuY.png
Exactly. This is not going to clone as 1:1 on a 16:9 1080p or 2160p (4K) screen.
It can clone, but will look either stretched horizontally to fit; or it will display with black bars in order to retain the aspect ratio of the cloned res (2560x1080 is 21:9)
That's all good and fine; however the output seen on the TV simply won't be correct; not unless it is displayed with Black Bars so that the original aspect ratio is retained.
stretch = 4:3 to 16:9 wit no bars, just filling the display
scale = 4:3 holding 4:3 with letterbox sides (black bars) to hold the aspect, and scale to fill vertical
center = 4:3 image in the center of the 16:9 with letterbox black bars on top, bottom and sides to center the image in the 16:9 display
i was talking the guy spreading misinfo.