Misterious STUTTERS I can't find the source to
Hardware brothers and sisters, help a brother out.

For a couple years now, I've been using a RTX 2060 + RYZEN 5 5600 rig. Pure Joy. That said, a month or two ago, I got a RTX 4070 upgrade to it. BIG bump on performance, sure, but a good deal of stutters to go along with it.

I'm a long Afterburner + RTSS user always keeping my frametime/framerate bar flat as a board and my games as optimized as possible.

Thought it might be drivers so I tried a bunch of them (DDU installs and all).

Guess what?

Nothing.

Same random stutters.

I formatted my PC, updated my BIOS, my MOBO chipset, plugged the 2060 in, disabled Xbox Game Bar, Windows Game Bar, D.O.C.P (XMP), cleared DXCACHE, messed with pagefile, then with all the SYNC options (G-SYNC included) and even bought a RYZEN 7 5700X3D to see if it would make any difference... No difference. It's no thermal throttling either.

Honestly, what else can I test?

Maybe, my MOBO's damaged?

Maybe, my PSU is causing the stutter?

Can my, idk, 4070's LED light cause stutter?


Also, no matter if it's 60 or 120 FPS, the stutter's there.

And thank you for taking the time to read.


FULL RIG:

WINDOWS 10 PRO

RTX 4070 GALAX

RYZEN 7 5700X3D

ASUS B450M PRO S

MSI MAG A650BN 80 PLUS BRONZE

2x16GB 3200hz MEMORY

1TB HD

1TB NVME M.2
最近の変更は(YK)が行いました; 2024年8月26日 0時02分
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61-75 / 81 のコメントを表示
(YK) の投稿を引用:
emoticorpse の投稿を引用:

Have you tried capping the monitor at 144hz? Not sure if this was already mentioned or not.
At 144hz, just like at 165hz, it keeps saying in red that the sync failed.

I meant though like have you just tried gaming with it capped (or uncapped and gsync/freesync off) for that matter.

Still same problems?
(YK) 2024年8月31日 14時22分 
Elucidator の投稿を引用:
I have the feeling it may have to do with Full Screen mode.
Can you test to see if it happens when running a game in Windowed mode?
Also ah less intensive game and maybe test it with full screen videos?

Also how many monitors are connected to your system?
Windowed mode? Same thing. Fullscreen videos, even though they may happen, I don't notice anything. In games I do.

And with every application I could close, closed, I tested Blur Busters again. The test works now; it syncs. Especially with MSI Afterburner disabled. If it's enabled the test doesn't sync at all. That way I opened some games, but no luck it's still there.

I have about... 1 monitor connected = )
(YK) 2024年8月31日 14時36分 
emoticorpse の投稿を引用:
(YK) の投稿を引用:
At 144hz, just like at 165hz, it keeps saying in red that the sync failed.

I meant though like have you just tried gaming with it capped (or uncapped and gsync/freesync off) for that matter.

Still same problems?
Yeah, same. To begin with, by ensuring a smooth frametime, capping was supposed to solve any possible stutters. Was so good before I didn't even think about any of it and simply capped my FPS to play.

I might as well find myself a hardware priest to take a look at my system; exorcise it or something.
Well you could try 144Hz.
Many of those 165Hz screens are pre-OC'ed (from 120 or 144) to achieve that 165Hz anyways. Not all are 100% stable at the 165.

Some you might need to look at the Monitor OSD Menu Settings and see if it had an OC option, if so turn tbat off and it should go back to 120 or 144. Then in OS Settings
(YK) の投稿を引用:
emoticorpse の投稿を引用:

I meant though like have you just tried gaming with it capped (or uncapped and gsync/freesync off) for that matter.

Still same problems?
Yeah, same. To begin with, by ensuring a smooth frametime, capping was supposed to solve any possible stutters. Was so good before I didn't even think about any of it and simply capped my FPS to play.

I might as well find myself a hardware priest to take a look at my system; exorcise it or something.

If you haven't tried a different output port on the gpu, I'd try that just to see. Also, try disabling the igpu.

Edit: I just realized that cpu doesn't have an igpu
最近の変更はemoticorpseが行いました; 2024年9月1日 4時20分
Been in your shoes. Capped FPS, still stutters beyond explanation with OP hardware (i.e. 4080). The solution I used and will work is to not use the nvidia drivers FPS cap (as it does not fix the stutters) but use Guru3D RTSS Rivatuner Statistics Server instead. Use default settings but just cap fps and use vsync. Your stutter problems will be a thing of the past. Nowadays I switched to linux and am not having any of the issues, and do not require extra sofware (thanks Proton). Cheers!
p.s. Sometimes changing Fullscreen-windowed mode to exclusive Fullscreen (or the other way around) improves things as well. In my experience it differed per game.

Edit: Just switch to linux ;)
最近の変更はDarkSAWが行いました; 2024年8月31日 18時16分
(YK) の投稿を引用:
macatak の投稿を引用:

if you only installed mobo/gpu drivers that would be much the same as a clean boot
Clean boot done, PSU test and a frest window's install done. No dice. But I gave Blur Busters test (https://www.testufo.com/refreshrate) a go and... Well, apparently my monitor at max refreshrate (165hz) for the life of it cannot sync (red bar saying sync failure). And at 60hz it does sync but quickly gives me a performance warning saying a potential browser stutter occured.

Is this a sure fire "My monitor's broken," or is there a chance it's my GPU or something?

165Hz Monitors should also have options for 120 and 144; have you tried this?

Also disable ALL forms of VSync & GSync along with any FPS Max Limits; as this will impact benchmarks and lower power output; which for testing purposes, you don't want to do.

Honestly after all you have done, it sounds like either a terrible PSU, or a faulty GPU.

People who say "Oh yea I switched to Linux and my problems are gone" that's just 100% BS and they know it. They were just too lazy to figure out what was even the problems to begin with.

Linux is just too limiting for some users and it's more of a PITA to get some games working on there as opposed to WinOS.

Doing a Clean WinOS Install however by itself is not enough, cause while that might get rid of any interfering junkware you might have had, now you have to build the OS all back up again by turning off all the MS junk, tweak the OS for max gaming performance and install all your drivers and go configure everything.

What all your BIOS is configured to could also be playing a role in all of this. For example when RTX 40 series first came out, many realized that for these to not have problems, they needed to change the BIOS setting regarding the PCIE Speed from Auto and lock that into either 3.0 or 4.0; leaving it on AUTO caused obvious problems with 4.0 GPUs.
DarkSAW の投稿を引用:
Edit: Just switch to linux ;)

I agree, but you will lose use of many mods if you use them. I love using POP OS!

Now that the power supply and card seem to be ruled out try the suggested Rivatuner but if that fails then start looking at what Windows Event Viewer has listed in it. If it has some critical codes or other program failures (not all crash the system) then as you asked before about the motherboard, you may have other underlying issues. If there are events with codes, mostly the same then issues are to were the codes are related, if you get random codes the the issue could be hardware related.
I worked on one PC years back for a friend for about a month trying the find the issue, Event Viewer showed different errors, the PC crashed to desktop, even restarted on many of those errors. Not one of the errors lead me in the right direction until finally after weeks it started throwing a critical core failure error. I've seen many hardware failures in my days working on PC's since 1999 but that was the first time I had seen a single core go out an a multi core CPU. Most of the time the CPU is just dead, and a lot of those are from not doing maintenance like cleaning and re-paste of the CPU every 2-3 years at least.
Or just stop using RTSS
You can still use MS AB without that.
What is even the point of RTSS in 2024?
Bad 💀 Motha の投稿を引用:
Or just stop using RTSS
You can still use MS AB without that.
What is even the point of RTSS in 2024?

RTSS is required for the overlay.
raystevens73 の投稿を引用:
DarkSAW の投稿を引用:
Edit: Just switch to linux ;)

I agree, but you will lose use of many mods if you use them. I love using POP OS!

You can modify anything in the virtual windows env, including mods, extra ran exe's, trainers and the like :steamthumbsup:
(YK) 2024年9月1日 14時16分 
Bad 💀 Motha の投稿を引用:
(YK) の投稿を引用:
Clean boot done, PSU test and a frest window's install done. No dice. But I gave Blur Busters test (https://www.testufo.com/refreshrate) a go and... Well, apparently my monitor at max refreshrate (165hz) for the life of it cannot sync (red bar saying sync failure). And at 60hz it does sync but quickly gives me a performance warning saying a potential browser stutter occured.

Is this a sure fire "My monitor's broken," or is there a chance it's my GPU or something?

165Hz Monitors should also have options for 120 and 144; have you tried this?

Also disable ALL forms of VSync & GSync along with any FPS Max Limits; as this will impact benchmarks and lower power output; which for testing purposes, you don't want to do.

Honestly after all you have done, it sounds like either a terrible PSU, or a faulty GPU.

People who say "Oh yea I switched to Linux and my problems are gone" that's just 100% BS and they know it. They were just too lazy to figure out what was even the problems to begin with.

Linux is just too limiting for some users and it's more of a PITA to get some games working on there as opposed to WinOS.

Doing a Clean WinOS Install however by itself is not enough, cause while that might get rid of any interfering junkware you might have had, now you have to build the OS all back up again by turning off all the MS junk, tweak the OS for max gaming performance and install all your drivers and go configure everything.

What all your BIOS is configured to could also be playing a role in all of this. For example when RTX 40 series first came out, many realized that for these to not have problems, they needed to change the BIOS setting regarding the PCIE Speed from Auto and lock that into either 3.0 or 4.0; leaving it on AUTO caused obvious problems with 4.0 GPUs.
My board only shows a couple options both to operate at x16, and to split into x8/x8. It's all I could find. Much like those I've been split on thinking it's hardware and software. At this point, I don't know anymore (not like I did know at some point).

The monitor stuff, unfortunately, led to another dead end. Long story short: deactivated MSI and the test did sync, opened games with MSI disabled but the stutter's still there.
最近の変更は(YK)が行いました; 2024年9月1日 14時19分
Care, there is misinformation regarding the lane sharing of components (PCIe 3.0 and NVMe) in this thread.
On a motherboard with a b450 chipset, the x16 PCIe 3.0 GPU lanes are not shared with a storage component. Leave the NVMe in the upper slot (M2_1), which is directly connected to the CPU. If installed in the lower slot (M2_2), you lose bandwidth and the data is managed by the chipset.
Consult the storage section of the motherboard's manual on how the manufacturer decided to implement the chipset's feature on the motherboard.

If you collect data on the behaviour of your PC and share it, I take the time and look at it.
Firstly, I suggest to use Intel Presentmon 2.1.1. as monitoring tool. Stutters are better quantifiable through the animation error metric.
Then repeat the gameplay section with the stuttery behaviour while collecting data with hwinfo64. To have a look on the behaviour of your hardawre. Set the Polling Period to 500 ms in hwinfo64.
Both applications generate .csv files. Share them.
Can you record and post some videos of the issued?

Some games might have slight stutter when either newly run or have not been ran in a long time as it needs some gameplay time to build up GPU Shader Cache. Some games do this at game launch if no cache is on-disk already in the AppData folder for said game. Games like Death Stranding and Detroit Become Himan for example you will have a long loading period at launch while the CPU creates the GPU Shader Cache. Some games do not do it like that and instead do it on the fly during actual gameplay.
(YK) 2024年9月2日 17時17分 
Julien, cut it out. の投稿を引用:
Care, there is misinformation regarding the lane sharing of components (PCIe 3.0 and NVMe) in this thread.
On a motherboard with a b450 chipset, the x16 PCIe 3.0 GPU lanes are not shared with a storage component. Leave the NVMe in the upper slot (M2_1), which is directly connected to the CPU. If installed in the lower slot (M2_2), you lose bandwidth and the data is managed by the chipset.
Consult the storage section of the motherboard's manual on how the manufacturer decided to implement the chipset's feature on the motherboard.

If you collect data on the behaviour of your PC and share it, I take the time and look at it.
Firstly, I suggest to use Intel Presentmon 2.1.1. as monitoring tool. Stutters are better quantifiable through the animation error metric.
Then repeat the gameplay section with the stuttery behaviour while collecting data with hwinfo64. To have a look on the behaviour of your hardawre. Set the Polling Period to 500 ms in hwinfo64.
Both applications generate .csv files. Share them.
Presentmon and HWINFO64, right? I'll do it.
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投稿日: 2024年8月25日 23時56分
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