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Plus you want to actually turn the OC down, not up, so definitely no harm there.
While rare I did have this very same issue with a factory OCed gtx 580 back even on Win7 64bit. Increasing the TDR Delay fixed it for most of that issue, but some games simply were not fully stable unless I actually down-clocked the gpu back down to near the nvidia reference clocks, which then fixed the issue for said game crashing amd event viewer saying it was driver or TDR timeout related. Games like GTA4 for example
In apps like Edge, Chrome, Steam Client... Disable Hardware Acceleration to stop those apps from using gpu. Any i7 is good enough to handle this without the need to have any help from your gpu.
With recent news of some RTX 3080 and/or 3090 being made underspec, I really don't have high faith in nVidia hardware or even drivers like I used to. Drivers after 373.06 were messing with Minecraft and other games for me, Resident Evil 2 was having issues with many drivers on and off (a certain cut scene in particular, but also some people having issues with extreme darkness, FWIW I avoided all of these issues on 373.06), etc. Everyone gives AMD flak for this (and to be fair, rightfully so at times) but I've been watching nVidia also get bad here too for the last half a decade or so. Actually, further back than that; GeForce 8800/9x00 through GTX 2x0 series were known to fail due to cracking solder (remember the "bake it" fixes?).
That was not so easy to resolve. That was caused by, I expect, overclocking the bclk on the motherboard in addition to the card/cpu etc. I was attempting to regain lost glory; after adding some peripherals I had to reduce the bclk speeds to get the system stable, and I was trying to get back to close to that.
In my system at least, the bclk speed is less of a boost for the CPU as it is for the underlying storage system and RAM/memory performance. If I have it set too high, I'll get NVMe storage presentation errors and drives will just disappear from the OS and the system will hang. If the game in question is using shader caches on the same drive that received a PCIe bus reset like that... I get the same error the OP had.
In my situation, the PSU wasn't a contributing factor, or at least not directly. It may be that the PCIe slots are not receiving enough power appropriately due to the amount of stuff connected, but the PSU itself is not struggling--it's more of a demanding too much of the system problem related to aggressing OCing.
(Incidentally, I used an EVGA pcie slot 12v power booster and was able to eliminate the pcie bus reset problem for that half of the motherboard slots -- I am going to add a second one later on and see if I can then increase my bclk back to what it was before -- but heck you get to a point you just want it to work and are done with tweaking!)
Event 4109, "Application X has been blocked from accessing Graphics hardware."
Got one saying discord was blocked (discord's entire screen went blank for a few seconds and came back) and for DOOM Eternal (crashed the game).
Pops up with a windows notification as well saying the same thing
Is it likely my graphics card is just corrupted/faulty?
Disable the Windows UAC feature, or at least turn the setting down so it never triggers the graphical overlay when UAC pops up
But yes look up the nvidia reference clocks for your gpu model and try those clocks in MSI Afterburner. Just for Core and Memory, don't mess with Power Boost or Voltage.
Still constantly getting events 4101 and 4109, even outside of games it'll cause my screen to just go black for a few seconds before coming back. Now I have had a BSOD while playing Street Fighter V. From what I can tell, my computer isn't overheating at all, so I don't know what made this happen, but I figure it is related to this.
I'm not sure what else to do. All I have left to try at this point is a BIOS update, underclock my card (which I'm weary about), or get a replacement GPU/RAM/PSU/whatever is causing it.