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Not me.
I want all games I may wish to play available to play and updated at ALL TIMES. I am not Not compromising on that.
My multiple games copies, lancache & storing on the NAS allows me to do this.
With deduplication and a low spec windows VM to do the work, then yay.
Maybe for some.
Typically games are updated slowly overnight on the server using a windows virtual machine.
The lancache is populated with recent updates.
Om the gaming machine, well download for steam speeds can be very fast.
Writes due to game updates are over the lan, which is rarely sometimes be a bottleneck.
Due to the nature of deduplication, there are almost no writes to the disk (on the NAS) - as the exact same data is there already.
It seems that steam is the problem to me. Maybe the beta can improve it. I will see with some huge updates.
windows file transfers do not compare or try to compress anything for lan or drive transfers
It is obvious your understanding of how a NAS operates is not great. I do not care who likes what I am doing.
The transfers use ISCSI, not the awful windows shares.
Now leaving the conversation, as I am not wasting more time on it.
its not just sending the 100mb of changes but the 10g of data for the game
Temporary storage, actual copies of the game files and later sending them patched files back to their original location.
For a 50 GB game, that requires twice the game size minimum.
Good is, small data transfer over the internet, with slow HDDs, it's a nightmare.
It's not.always double the space. It depends how much the original game files on the server side were able to be compressed. Some larger games like GTAV and RDR2 for example the game files are large but are already compressed as-is for those bigger game files that such games include.
For game updates this can be totally different because let's say the pending update is maybe 500MB however it might need multiple GB of free space to apply said update because it may need to copy multiple game files tbat take up a couple GB each so the new updated files can be injected into those game files and repacked and copied back to the actual game folder.
That this is not the case for every game is pretty much logical and not what i stated.
If a patch is that large, just go to the game folder, delete all the game files, then jump back to Steam, go to Properties for said game and click verify. Now it will redownload a fresh copy of the game already patched.
So when I want to do this "just download the whole game already latest patch" on Steam here's what I do. I load up Steam via Run As Admin (as normal) and I see this game update, I click Update and then see once it does the full hand-shake process to preparing downloading, I then see the download is going to be very large (let's say for example, some where quite close to the actual game size if we were to clean install); I pause the update. Then go to here: \Steam\Steamapps > and delete the Downloading and Temp contents (yes while Steam is running, however all downloads are paused); then go to the game folder within Steamapps\Common. Within the game folder for said game, delete all the contents. Don't worry about the actual root game name folder, that would get re-created anyways.
Then in Steam Client > Library, go to that Game Name and go to Properties > Local Files > Verify. Now it will see no game files are present any longer and redownload entire game fresh.
You can pretty much do the same exact method for Games from the EA Games client or Ubisoft Connect game client as well. Verify and Repair do the same thing.
Also, get better with regards to micro-managing Disk Space. As some games for whatever reason, when you click Uninstall from the Game Client, what it does for some games is just delete the app manifest that tells the client the game location and installed or not. And may leave the game files on your drive.