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There isn't an earth-shaking difference between 60Hz and 144Hz. And a lot depends on you and your monitor. Personally, I think the biggest difference is when you have been playing for a while at anything above 90Hz and then you step down to 60Hz. Then, all of a sudden, 60Hz seems very jittery.
and also its less strain on your eyes if you play multiple hours
Try on desktop. 144hz and draw circles with your mouse for 10/20 seconds then switch to 60hz and repeat to see a differences.
Desktop or in game you may not consciously see a difference but you should feel it's smoother
60 Hz is obsolete and it was often proven human eyes can see more than 60 Hz...
120 Hz should be minium as standard nowadays . . .
144 Hz is also ok
165 Hz is a buffed and scaled one and not really recommended
240 Hz is god-like
or something limiting it to 60hz
if you can tell desktop is at 144hz, you can easily tall that games are too
The Relationship between Monitor VRF & Driver FPS is so that glitches & screen tears do not happen. 50-60hz can be detrimental to your vision if staring at it for hours a day, 75-144hz is recommended to save your vision health wise. Not that you can visibly tell between them.
Try this website. That should help you understand.
https://www.testufo.com/
It shows comparisons and also tests and confirms if you are actually running 144hz.
I can feel the difference between 60 fps at 60hz and 60 fps at 120+hz and in the latter you're seeing 1 frame multiple times and still feels smoother
I still like high refresh for the games that do support and run it stable. But more importantly the overall desktop smoothness for day to day.
You can still have high refresh rate with lower fps they are not exclusive. If you can't get fps to match refresh rate aim for fps half that of the refresh rate. 30fps for 60hz, 60 fps for 120hz 72fps for 144hz and so on. That way you'll 1 frame drawn twice.
frame 1 drawn to 1 and 2 hz
frame 2 drawn to 3 and 4 hz
frame 3 drawn to 5 and 6 hz
Some game actually have the option for setting V-Sync to half refresh rate so does this automatically.
Wasn't specifically saying to cap.
This comment read, to me atleast, as you referring to fps and refresh being the same/linked. Games don't support monitors refresh rate. You could have a monitor of 10000000hz and a game that runs at 30fps, 60 fps, 72fps or whatever will still work fine regardless of the refresh rate. Thus I pointed out that that even having double the refresh rate per 1 fps is fine.
The only time refresh rate can cause issues is when a game has tied things like physics to fps. When you have Vsync on and you have a high refresh rate display the fps gets capped at the refresh rate. Prime example is Skyrim when you go above 60fps physics goers nuts so you had to cap fps, lower monitors refresh rate to 60 or modify some stuff to stop fps above 60.