Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Basically, a good HDD is nice and all, so is an SSD, but SSD and NVME are usually extremely faster for loading times, as in a fraction of the time easily if the rest of your hardware can keep up with the demands of the SSD/NVME. I would expect with good specs if Conan is like RUST, that 7 minutes can likely be ~30 seconds or less, again,extremely dependent on how the game handles loading and how good the specs are. Perhaps people with that game that know both scenarios might chime in.
Also have you tried to see if one specific mod might be causing the slowdowns during loading? I'd expect that for high asset count/textures etc.
That is my next venture, troubleshooting it. I will likely disable and go down the list.
You mentioned Asset and Textures being a drag, and i was thinking the same thing. Maybe i start with them :D
Even see people complain for texture mods like fallout 4's official optional hd textures of massively increasing loading times, especially compared to more efficient mods. So really depends on a few things, but storage speed and CPU are some of the top slowdowns when it comes to large assets & textures.
Good Luck, let us know how it goes.
Its the drive causing the issue. More and more games are struggling on HDD's specially if they are not backed by an SSD cache.
Either install onto the SSD, or look into a cache partition on your SSD + software like PrimoCache.
An SSD is the correct fix. PrimoCache+Partition is the partial fix.
WinOS like any OS, is NOT TWEAKED for best performance, you need to do that yourself; always have, always will.
Even if you just use the SSD for games and not the OS it'll still make a huge amount of difference, especially when a lot of mods are in play.
head takes a few ms to move to location, platter takes a few more ms to rotate to position that has the data
first it needs to read the index data to see where the file is that needs to be read, the move to where the file data is
more data on fewer platters actually increases its sequential read speed, due to higher data density on the platter
and where the data is also makes a big differences
since head parks off platter, outer rim has lower seek times
and hdd can store more data per rev on outer rim since each track has longer distances on the outer rim, more bits can be written to it
this is why a 2.5in hdd has much lower read/write rates than a 3.5in hdd, even if both are 7200rpm and have similar seek times
2) Make sure you keep at least 25% of the drive EMPTY for best performance, at all times.
So if you're buying new, buy more space than you currently use or plan using shortly.
3) Mods, mods, Mods, MODs, mOds. Cut down on their numbers, I know people who go over 100 per game, that DOES create a loading issue.
Did you just compare a SATA III SSDs speeds to an NVME drive?
lol, links to vid from 4 years ago
In a majority of games having them.load from a. NVME ssd makes no difference really until more games start supporting DirectStorage. Having OS on NVME instead of SATA SSD does help though. Where people go wrong with ssds is buying DRAM less ones which are all terrible. At least go with WD Blue or Samsung 870 EVO at the very least