Iggy Wolf 2024 年 2 月 21 日 上午 10:48
Are consoles unintentionally nerfed?
Seems like both the PS5 and Xbox Series X should be easily capable of 1080P at MAX settings at 60 FPS. But the advertising and marketing is so focused on "4K, 120 FPS" that it completely ignores the other aspects of graphics and resolutions so that people are misled into thinking they're getting better graphics/performance than what the consoles are actually capable of. Let's be honest, NEITHER the PS5 nor Xbox Series X is actually capable of native 4K at 120 FPS.

That 4K is at BEST upscaled, and at worst, checkerboarded or doesn't even actually manage 4K. At least, not without the same little tricks that Nvidia does to achieve raytracing at 4K with DLSS. And 120 FPS MIGHT be achievable, but certainly NOT at 4K. In fact, I wonder how most of these publishers/developers and Sony/Microsoft do their "Fidelity/Performance Mode" options. Is performance mode "1080P at 60 FPS with max settings" while Fidelity Mode is "4K, 120 FPS with but lower settings and upscaling"?

In which case, I'd say performance mode is the better option because at least it's native and has the actual graphics maxed out. Honestly, I wanna say that if a person truly cares about graphics (especially at 4K) and framerate that much, that'd be better off with a PC. It's not even bragging. The consoles were always accepted as being less graphically impressive in order to deliver more stable and consistent performance at an acceptable level of fidelity.

Nvidia will never let the console manufacturers use their cards in new consoles, and AMD has yet to catch up with Nvidia in the raytracing department. Meanwhile, the current "software raytracing" on consoles means that the focus will always be more on rasterization. I WANT the consoles to be more comparable to modern day PCs, but I just can't see them shoving enough powerful hardware in there without either increasing the price and size of the consoles, or instead limiting themselves to current rasterization and software raytracing in order to instead deliver acceptable fidelity at a lower price point and better performance. What do you guys think?
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正在显示第 46 - 60 条,共 66 条留言
Tiberius 2024 年 2 月 23 日 下午 11:48 
All i knw is my 5k$ computer still has that shader compilation stutter, while my ps5 has buttery smooth gameplay.
最后由 Tiberius 编辑于; 2024 年 2 月 23 日 下午 11:48
_I_ 2024 年 2 月 25 日 上午 12:31 
they can output 4k
but not draw 4k and hold 60 fps in later games

do you want proof, why do console games have a quality (res) or performance (fps) option in them?
even when at 1080p60
最后由 _I_ 编辑于; 2024 年 2 月 25 日 上午 12:35
Lixire 2024 年 2 月 25 日 上午 6:07 
All of the "4K@120" claims are basically marketing. they can output such image but good luck actually running at such frame rate and resolution.

The limiting factor is the raw power of the hardware itself and both with those consoles. You are looking at about RTX 2070 Super or so like performance which isn't bad at all but its not 4K@120 hardware.

The idea of a console is to provide you with a decent gaming device at very accessible price. if you want more then PC is the way to go. Remember that the PS5 and Series X cost about 500$
spicy little monkey 2024 年 2 月 25 日 下午 3:26 
引用自 ★Sinon★ <3
The limiting factor is the raw power of the hardware itself and both with those consoles. You are looking at about RTX 2070 Super or so like performance
Already been proven numerous times that they're faster than that card.
_I_ 2024 年 2 月 25 日 下午 4:07 
consoles use amd gpu, no native rtx shortcuts
any rt is done on cpu side or on gpu side with more work

and the console does on the fly res scaling, something pc dont do
you cant compare them directly
spicy little monkey 2024 年 2 月 25 日 下午 6:34 
引用自 _I_
consoles use amd gpu, no native rtx shortcuts
any rt is done on cpu side
Well that's not true at all. RDNA 2 GPUs have GPU acceleration for RT workloads.
It's Chase 2024 年 2 月 25 日 下午 6:43 
Their GPUs are only equivalent to an RTX 2070, maybe slightly more powerful. Obviously you aren't going to be running newer titles at 4k on a 2070, but sometimes they can get away with this by using FSR, although at 30fps with other settings lowered.
spicy little monkey 2024 年 2 月 25 日 下午 10:25 
引用自 It's Chase
Their GPUs are only equivalent to an RTX 2070, maybe slightly more powerful. Obviously you aren't going to be running newer titles at 4k on a 2070, but sometimes they can get away with this by using FSR, although at 30fps with other settings lowered.
No.

Radeon RX 6700, for PS5. And the Xbox Series X's GPU is even better.
Tonepoet 2024 年 2 月 25 日 下午 11:22 
The Paystation 5's specifications are not a secret folks. It has a 3.5 gigahertz base clock 8 core Zen 2 processor with a 10.28 teraflop G.P.U. also made by A.M.D. That roughly suggests it is as powerful as a Ryzen 3700x[www.amd.com] paired with an RX 6600 XT[www.amd.com]. It's not quite that powrful. The 3700x has a 3.6 gigahertz base clock, and 6600 xt is a 10.6 teraflop card, but the difference is marginal enough that we can assume those are representative enough of the console's power.

Granted, it doesn't have boost clocks, but my understanding is that boost largely works because some system resources are underutilized, which shouldn't be as much the case on console since one of the points of having a console is that they all meet the same specifications, allowing developers to better optimize the system resources if necessary. We can see that based on the M.S.R.P. of $400 for the Playstation 5 Digital Edition Sony used to charge at launch, that this is a fairly commendable value

Going by M.S.R.P. or the 3700x and 6600xt its a $710 value for just those two parts alone, and we still do not have a fully functional system at this point. Now granted, by the time the system launched in 2020 the RX 3700x had been released the prior year and likely depreciated a little, but I feel that is counterbalanced by the fact that the 6600 xt was not released until the next year. To get something that small with built in wi-fi, you would likely be buying a mini itx motherboard for $120 and stuff everything in a Fractal Node case for another $90, and I'm not sure if that includes the needed sfx P.S.U. or not. You would still need $80 to buy 16 gigabytes of R.A.M. if I recall correctly and I do not recall how much a 1 T.B M.2 P.C.I.E. card cost back in 2020.

Even just recently I can't really get a price figure lower than $600 for the core components to build a comparable system with the advantage of technological advantages and hardware cost depreciation. In terms of hardware, you're getting more than the money you directly put into it (Sony hopes to recoup the cost from licensing deals), so it can hardly be called nerfed in that respect.

However, despite however good of a deal the Playstation 5 posed, the RX 6600 xt isnt known as a 4k powerhouse card. Even A.M.D's. own marketing infographic suggest it is targeted at 1440p performance.[www.techspot.com] The card only seems to be capable of hitting 120 F.P.S. in 1080p at high settings (in some titles). So with respect to what the hardware is capable of doing, so its failure to reach 120 F.P.S. at 4k does not seem like Sony is doing anything holding back any either. The included hardware is not capable of being pushed that far, at least for recent.

Fact of the matter is that 4k 120 F.P.S. is likely a reference to what H.D.M.I. 2.1 bandwidth can carry if an undemanding enough game is made for the Playstation 5, and if people misunderstand and get fooled into thinking that represents the performance capabilities of the hardware, well, that just behooves the interests of Sony's marketing division, does it not?
最后由 Tonepoet 编辑于; 2024 年 2 月 25 日 下午 11:30
Senator Armstrong 2024 年 2 月 25 日 下午 11:27 
引用自 ParabolaWaVe
Consoles were pretty nice to have fifteen years ago, around the time of the PS3 and Xbox 360. PC rigs were unstable, prone to crashes because of video card overheating and plenty of bugs in the Windows code. Consoles got rid of both problems, they ran stable with no Windows, and they had another advantage over PC: they lasted for a very long time before getting obsolete. PCs could run games perfectly for maybe a year or two, but after that, the performance drop from the newest releases was very steep. Consoles gave developers a fixed spec to work with.

Now, I feel that consoles have been stripped of their old advantages. PCs and videocards nowadays can be extremely stable (using Linux + AMD card, not a single gaming crash ever). Your setup is going to last for many more years, because games don't increase as much their system requirements anymore. On top of that, Steam itself is a great console style launcher, with its own menu driven interface designed for controller input. Not to mention it allows you to play anywhere and with several devices thanks to remote play.

I have to agree with this. Console generations are getting shorter making PC gaming that much more appealing. Your PC hardware will last longer than a console (per generation). That, and the fact MS has bought everything meaning just about every game is available on Steam. The exclusive, aside from Nintendo, isn't what it used to be. Every Xbox title also being on PC has made a Xbox meaningless to buy. PS has lost almost all of its major exclusives. I love consoles, but I'm content using my older PS3, 360, and Xbone.
最后由 Senator Armstrong 编辑于; 2024 年 2 月 25 日 下午 11:31
spicy little monkey 2024 年 2 月 25 日 下午 11:29 
引用自 Tonepoet
The Paystation 5's specifications are not a secret folks. It has a 3.5 gigahertz base clock 8 core Zen 2 processor with a 10.28 teraflop G.P.U. also made by A.M.D. That roughly suggests it is as powerful as a Ryzen 3700x[www.amd.com] paired with an RX 6600 XT[www.amd.com]. It's not quite that powrful.

Already wrong. Look up the Radeon RX 6700. It matches the PS5's GPU almost exactly. 6600XT has nowhere near the same amount of memory bandwidth as PS5.
spicy little monkey 2024 年 2 月 25 日 下午 11:33 
引用自 Senator Armstrong

I have to agree with this. Console generations are getting shorter .
Based on what?

There's no evidence to suggest that it's getting shorter.

PS3: 2006
PS4: 2013
PS5: 2020

PS4 Pro - 2016 (3 years after)
PS5 Pro - 2024 (4 years after)

If anything, it's taking longer than usual. Not shorter.
Tonepoet 2024 年 2 月 25 日 下午 11:51 
引用自 SuKI
引用自 Tonepoet
The Paystation 5's specifications are not a secret folks. It has a 3.5 gigahertz base clock 8 core Zen 2 processor with a 10.28 teraflop G.P.U. also made by A.M.D. That roughly suggests it is as powerful as a Ryzen 3700x[www.amd.com] paired with an RX 6600 XT[www.amd.com]. It's not quite that powrful.

Already wrong. Look up the Radeon RX 6700. It matches the PS5's GPU almost exactly. 6600XT has nowhere near the same amount of memory bandwidth as PS5.

I am basing my assessment on teraflops because that's how many calculations the processor can perform in a given span of time, and the RX 6700 is an 11.29 teraflop card.[www.amd.com]. It is over 1 teraflop more powerful than the Playstation 5, which reads as a significant difference.

Also, memory consumption on a P.C. and memory consumption on a console are two different things. The 16 gigabytes of R.A.M. on the Playstation 5 are shared between the G.P.U. and the processor, aren't they? In a P.C. with an RX 6600 XT, I'd think you'd have at least 16 gigabytes of system ram, plus the 8 gigabytes of V-Ram attached to the card, totaling everything up to 24 gigabytes of R.A.M., rather than just 16.
最后由 Tonepoet 编辑于; 2024 年 2 月 25 日 下午 11:58
spicy little monkey 2024 年 2 月 26 日 上午 12:00 
引用自 Tonepoet

I am basing my assessment on teraflops
Already a big mistake then. The lead architect for the PlayStation hardware, Mark Cerny, even told people directly that it's foolish to judge based on number of FLOPs.

No amount of FLOPs mean anything if the GPU is bandwidth starved. 6600XT has about half the bandwidth of the PS5 system.
Iron Knights 2024 年 2 月 26 日 上午 12:01 
Can you run 4K with GPUs that are not 4000 or 7000 series ? Yes, but not very well, tasking your GPUs to the max. and burning them sooner. Keep that in mind.
Does anyone use or need to use 8K vision ? No and No. This was already tested by Computer Professionals in many sizes and approaches. Nobody can visually tell the difference between 4K & 8K. Because while the PC can ascertain it is 8K, your eye can only perceive 4K.
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发帖日期: 2024 年 2 月 21 日 上午 10:48
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