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Cyberpunk is a questionable example, it's not like Cyberpunk wasn't a mess on release across the board. I don't think the issues with Cyberpunk is a PS4 problem per se.
And I think you're overthinking the point: generally the PS4 can run PS4 games fine. Better than a 7 year old low-mid level level PC can run recent PC games. The platforms evolve and age differently which is why barfing out a parts list and pretending like the cost is equivalent and ignoring the asterisks is a mistake.
Your lazy or dishonest omissions to artificially lower the price isn't my fault. Be petulant and dismissive if you want. If you leave ~$140 worth of components and costs out and I mention that, it's not a me problem, it's a you problem.
not anymore, entry level is closer to $1000
Platforms may age differently, well I was amazed how GTA5 ran on PS3 but if you have to do comparisons with the PC version you realize how much it's simplified. The same thing is with PS4.
I don't know where you got those $140 "components" from. If you can list them, I might agree. Still, for me, the computer is cheaper and better option.
https://pcpartpicker.com/list/fjXdwg
Consoles are locked down boxes so they have their pros and cons and obviously compromises. This gen is the first to have legit 120fps modes, so while there are tradeoffs, this is the best it has been since probably the Ps2 days.
Some games do run native 4k 60fps. Hell, there is even an 8k game.
Now, I feel that consoles have been stripped of their old advantages. PCs and videocards nowadays can be extremely stable (using Linux + AMD card, not a single gaming crash ever). Your setup is going to last for many more years, because games don't increase as much their system requirements anymore. On top of that, Steam itself is a great console style launcher, with its own menu driven interface designed for controller input. Not to mention it allows you to play anywhere and with several devices thanks to remote play.
PS5 loads games much faster than a high end PC. PCs have to deal with longer load times, shader compilation stutter, etc. Game crashes can still happen. Robocop UE5 doesn't run that great. And I have a high end PC. No faulty parts, no instability, yet Robocop crashed.
When PCs work, they're great. When PCs have problems, it's annoying.
and definitely better than on consoles.
Even with a high end system
I had problems in 1 game.
One.
A game where numerous people with Intel systems report having issues too.
In every single other game, no issues.
AMD isn't unstable. You're spouting rubbish.