Mechajunkie May 17, 2024 @ 2:23pm
Hardware-Accelerated GPU Scheduling; Can it fix minor bottlenecking?
I know the general opinion is to leave this inactive, but some sites claim that it CAN fix bottlenecking to some extent.

I'm just for some confirmation about this and an explanation as to why this is/isn't true.
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Showing 1-7 of 7 comments
nullable May 17, 2024 @ 2:59pm 
With questions like this I always wonder why people don't try it out for themselves and see what they think?

You're not going to harm anything by turning the feature on and off. Half the people who express opinions are just going to parrot whatever they've heard. And what they say may not reflect what you'd experience with your specific hardware of games. Your own direct experience would yield a better opinion than secondhand opinions from randos.

If you try it like the results, does it matter if some rando shoots it down?

If you try and don't like the results, does it matter if some rando gushes over it?

If you try it and see little difference one way or the other does the fuss matter at either extreme?

What's stopping you from trying it yourself?
Iron Knights May 17, 2024 @ 3:11pm 
If your CPU is 7nm die & GPU is 32nm die, you have GPU bottlenecking. Other smaller differences are not true bottle-necking. Game design can be such that it uses CPU more than GPU and you see delays, it's called bad optimization or bad design (back end technical).
As to what YOU have or what you THINK you have, is highly debatable.
And as always, no specs. and no description of problem, expecting a resolve or solution.
A&A May 18, 2024 @ 12:39am 
Originally posted by Iron Knights:
If your CPU is 7nm die & GPU is 32nm die, you have GPU bottlenecking.
You mean lithography? It doesn't tell the whole story. Take Celeron G6900 CPU which is with Intel 7 and pair it with GTX 1080Ti with TSMC 16n. The bottleneck is not the GPU.
_I_ May 18, 2024 @ 12:53am 
and those are not even measured in the same method
32nm, is the actual transistor size
7nm, is the tolerance of the transistors, its not an actual dimension for any part of the die
bidulless May 18, 2024 @ 12:58am 
Originally posted by nullable:
With questions like this I always wonder why people don't try it out for themselves and see what they think?

You're not going to harm anything by turning the feature on and off. Half the people who express opinions are just going to parrot whatever they've heard. And what they say may not reflect what you'd experience with your specific hardware of games. Your own direct experience would yield a better opinion than secondhand opinions from randos.

If you try it like the results, does it matter if some rando shoots it down?

If you try and don't like the results, does it matter if some rando gushes over it?

If you try it and see little difference one way or the other does the fuss matter at either extreme?

What's stopping you from trying it yourself?
hello
So true , good and perfect answer @nullable
A&A May 18, 2024 @ 1:23am 
Its written.
Hardware-Accelerated GPU Scheduling

"Hardware-Accelerated" means you'll be using a hardware solution, not a software one (running on your CPU) / offloading tasks from the CPU.

"GPU scheduling" is a process that prioritizes tasks based on their importance and resource requirements. Resulting to better performance.

-With software, the CPU prioritizes the most intensive task and sends it to the GPU first.
-Hardware allows the CPU to send all tasks to the video card without prioritizing. The video card does the scheduling.
Last edited by A&A; May 18, 2024 @ 1:26am
MonkehMaster May 18, 2024 @ 8:31am 
as in everything you hear or read on or off the internet, take it with a grain of salt and do the research yourself.
Last edited by MonkehMaster; May 18, 2024 @ 8:31am
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Date Posted: May 17, 2024 @ 2:23pm
Posts: 7