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Vulkan isn't a magic "gimme more fps" fix. The performance you get per API will highly depend on your hardware config.
Microsoft DirectX is proprietary.
Some people prefer or are forced to use free and open source graphics API for various reason.
If you compare it to OpenGL, even in the benchmark you linked Vulkan nukes it.
2. That's a dangerous road to go down on, after all, with 7 billion other people, what's the point of me and you?
When No Man's Sky came out, it was DX-only. It worked wonderfully with great FPS on all the NVidia GPUs. All the AMD users could barely run the game at 20 FPS.
So they switched to Vulkan-only. It made the Nvidia cards run the game 50% worse, and the AMD cards run the game 50% better, and "everyone" was happy, because then it was "fair".
So, since I don't own AMD GPUs, I don't really love Vulkan so much. The AMD folks were psyched! Finally! An API my card can run!
Fair would have been letting NVidia users opt out and continue using DX11/12.
Not saying Vulkan was a band-aid for AMD users, but in the case of No Man's Sky, that's exactly what I'm saying. And they made us all use the band-aid, even if we didn't need one.
its just another api
not that it increases fps
just easier to render then d3d or opengl..... supposedly