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Rapporter et problem med oversettelse
It is basically fancier version of anti-aliasing, enhanced with generative A.I. that sharpens the image and makes it look truer to life. However, like all forms of anti-aliasing, it's kind of just a fake way of smoothing out the image to hide the edginess of the pixels.
In the simplest possible terms, it is antialiasing, except better applied so it doesn't look quite as much like you just smeared vaseline all over your monitor.
If you set 1440p resolution in game then adding DLSS will lower your input resolution and upscale/reconstruct the image back to 1440p. It usually gives a noticeable boost to performance for hopefully minimal cost to image quality.
At 1440p these are the hidden numbers:
DLSS quality = input resolution is 960p
DLSS balanced = input resolution is 835p
DLSS performance = 720p.
DLSS works best at higher resolutions.
You can’t manually set upscaling input resolutions. So you can’t upscale from 1080p to 1440p. You only have presets vast majority of the time. Very rarely you have percentage sliders for more precise tuning.
You need to have a 20 series or new Nvidia GPU. A game must have added support for DLSS. If both condition are true then you should be able to find DLSS options in the games graphics/video setting of the game.
If one of the conditions is not true then FSR might be an option, if the game has implemented FSR. FSR is kind of like AMD's version of DLSS, but it has wider hardware support because it doesn't depend on specific Nvidia architecture.
Thank you so much, this was the answer I was looking for.
To everyone, thank you for contributing and hugs.
Essentially the game is rendering different things in the games environment at different resolutions and then piecing together these frames, for a higher fps output with more visual fidelity than usual
It's useful in a few games, mostly cyberpunk, maybe red dead (although my older pc I got it to run at 74fps. It looked bad compared to running it now)