How much FPS needed for steam VR?
During the steam VR's tool to check your pc if it can run the VR. I got around 60-70 fps on the test. The tool says that I wont be able to run the VR. Why? Is 60 fps not good?
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Showing 1-7 of 7 comments
Fluffy Feb 22, 2016 @ 1:11pm 
could be wrong but pretty sure its 90hz refresh rate so you should be at or around 90fps 60fps would be the 60hz vsync
Bad 💀 Motha Feb 22, 2016 @ 1:46pm 
Any system that is dropping below 90 FPS in "Steam VR Test" is NOT even considered "Capable" let alone "Ready"

"Ready" equates to "Optimial" or "Above Recommend Specs to run Smoothly at High Fidelity"

As the results will explain at the end, some games will be tuned to lower visual quality as per system specs can handle; others will not and thus will push their full visual quality by default; and as such you need to never run under 90 FPS during the test; if so then you hardware is not up-to-par for pretty much any "VR"

Most I ran the test on were considered "Ready" or "High End System Specs"
but others barely make the grade; such as:
- FX-8350
- GTX 780 6GB
- 16GB RAM
- SSD
- Win7 Pro x64 / Win10 Pro x64

During the test on this specs, it averaged 110-120 FPS, 0% of going below 90 FPS, but still falls short of being "Ready"

If you intent to run VR @ 1080p; then you want GTX 970 / R9 290/390 minimum
GTX 980 Ti or R9 Fury/FuryX for 1440p
Last edited by Bad 💀 Motha; Feb 22, 2016 @ 1:50pm
7777zahar 👋 Feb 22, 2016 @ 1:55pm 
Dam... VR is quite pricy and heavy with the specs
Originally posted by Vladimir Putin:
Dam... VR is quite pricy and heavy with the specs
well yeah it is basically 1440p worth of pixels so of course it will be demanding
Washell Feb 22, 2016 @ 6:46pm 
Originally posted by Vladimir Putin:
Dam... VR is quite pricy and heavy with the specs

Between the headset and the hardware needed, it's going to be an expensive toy for a while. Which in turn means that developers won't make/optimize games for it. Which means it'll die a quiet death within 2 years as another VR implementation that came too soon.
dougG Feb 23, 2016 @ 7:59am 
I very much doubt this, Washell. VR is not a toy, and gamers are not the only cutomers. The development tools demonstrated at the Vision Summit (2 weeks ago) are going to fundamentally transform my job, and radically change the way developing virtual content is developed. I no longer have to build 3D content through a 2D sceen. Now I can work directly inside the model. This is going to change everything, until real AR is feasible, but that's at least 5 years away.
Tactical Aug 9, 2018 @ 2:06am 
Originally posted by Washell:
Originally posted by Vladimir Putin:
Dam... VR is quite pricy and heavy with the specs

Between the headset and the hardware needed, it's going to be an expensive toy for a while. Which in turn means that developers won't make/optimize games for it. Which means it'll die a quiet death within 2 years as another VR implementation that came too soon.


Well, its has been over 2 years and the oculus is now 400$, you only need a 1060 to run VR and i just bought a system with a 2600X and 1070 Ti so i could run VR games
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Date Posted: Feb 22, 2016 @ 12:53pm
Posts: 7