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번역 관련 문제 보고
Or am I wrong and the 0.8-1.2 sec stutter can be caused even by 50-100 Mb data chunk? How does it work in practice?
Btw, my SATA SSD sequential read speed is like 480-530 Mb/sec, and random read speed is close to 115-125 Mb/sec.
Windows also runs very smooth on my old Core 2 Duo, something much older than slower than that Xeon.
I went from a 2500K (similar to your CPU) to a 3700X and then again to a 5800X3D. In CPU reliant games, there was a pretty substantial uplift overall (and even each time).
OK, yes I see where you had to run an older version. That's my bad actually. I think you ran the multi-core part? OK, well here is some context--the Xeon results in this source for the R15 are 1413. Good!
https://cpu-benchmark.org/cpu/intel-xeon-e5-2690-v2/
Still ongoing to try to figure it out.
Edit: I caught your comment about HDD. How is the condition of your boot drive? The game requirements, is all your hardware above the minimum? Best to be comfortably above, of course.
The main issue for Win7, Win10 etc is the drive speed. For example, if you have a laptop Win7/10 may struggle and be extremely slow when using a laptop HDD compared to an SSD or NVME which is such a huge difference in performance that you'd wear it's an entirely different machine. Laptop HDDs that are older usually have a really low max speed/transfer rate compared to desktop HDDs or SSD/NVME, I once swapped an old dual core laptop from an HDD to an SSD and it was incredible for the performance difference.
The slowest part is often the measurement of the systems performance depending on the task and what it needs.
Go watch *either* of the two linked videos in this thread and *look* at the listed performance numbers for Averages *and* lows.
What do you see?
Exactly.
They are mostly the same. There is literally no major difference between them in 3/4 or more games and in the ones with a difference it is marginal. _I_ has you on a red herring hunt and has had you chasing it for awhile now. Smarten up.
For your GPU, the difference between 3.0 and 4.0 is (at best) none and (at worst) 3-5%. Nothing more. If you are seeing 10, 15, 30% differences its not the PCIe generation that is the issue its something else. Quit chasing down the wrong rabbit hole lol.
Your mention of an HDD was just a reminder. You say you have a "cheap SSD" and although that's not inherently part of the picture, while you're at it, you might as well check it. If Health is below 50%, I would replace it. Click one of the blue tabs, the green ones are the benchmarks.
https://crystalmark.info/en/software/crystaldiskinfo/
You can also test your mem but this would require 3 or more hours of your PC's time
https://memtest.org/
You would need a small capacity USB drive with the test installed on it and then boot from it. Hopefully your BIOS will recognize it immed.
You don't HAVE to do all this, btw. You can also check the games' forums to see if anyone else is experiencing the same things you are.
ya my old laptops with dual/duo core or dual cpu (2007 and 2011) both run win11 quite smoothly, but being what they are, their lack of speed it very noticeable, i have others, some older some newer), but dont feel like digging through my pile to mess with them yet.
my 6950x runs win 11 quite well as well.
https://www.techpowerup.com/review/amd-radeon-rx-6600-xt-pci-express-scaling/28.html
With the 6600xt, he would have to be running at PCIe 1.1 to see even a 17% impact, and running at 3.0 his difference should be about 2%.
@OP, you still havent mentioned which 2 games you are seeing these issues with, or any specific or repeatable areas in the games where it occurs. Its entirely possible the dips are from other things related to the system. You have mentioned a number of other games you dont have issue with. What are the games with issue, and where are the issues happening?
unless ofc said games were fine, then something on the pc was changed recently?
dont think all the specs were listed, like are you using ssd's (assuming only sata because old board? or could it support a add-in card for m.2?) and how much ram? are you running low on ram and using the paging file?
tbf, i only skimmed the thread, not reading in detail, so i may have missed hardware being mentioned, or other things.
OS and games running on same drive?
verified the game files?
have you tried turning on or off shader cache in steam and/or in your gpu? to see if that is an issue?
im assuming seeing as i seen mention of OP doing tests in other ways and ill assume that also watched hardware performance during playing said games to see if anything might point to something?
just tossin stuff out there, that may or may not have been asked/mentioned.
Though it seems to me that it *can* be related to bade games optimization (where a game needs a pack of new textures in high resolution *right now*, but the system cannot deliver it fast enough - so, really, 2-3% is the FPS difference when the GPU *has* all the data loaded, as someone wrote yesterday here.
One of such games is DEVOUR (but I feel like the problem was 100% fixed after I overclocked both GPU cores and memory in the CCC panel for this game's profile).
The second one is Someday You'll Return, but it's a bad example, since I've seen a lot of videos on YouTube where streamers had these lags too (though in their case they had additional compute load on their PC because of the recording). Their freezes on preloads were shorter than mine, but, again, their were not using sprint when they happened, if that matters at all.
What I see here in common is that both games are using UE4. Also the graphics settings were set to high in both cases since I did not want to sacrifice image quality.