DLSS 2 VS FSR3
I’m gaming on a 3080 (12GB) GPU.
Everyone knows that DLSS 2 is superior to FSR2 and that DLSS 3 is superior to FRS3.
But since my GPU can’t do DLSS 3 I was wondering if FSR3 is/will be superior to DLSS 2.

What have you heard, what has been your experience? (granted FSR3 games are light on the ground at the moment but they are out there)
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C1REX 2023年12月18日 4時35分 
FSR3 is just a silly name. It uses the same FSR2 for upscaling plus it comes with optional frame generation.
AMD made it recently open source so there is a good chance for improvement but in the new Avatar game the FSR upscaling and frame generation is about as good as DLSS in my personal opinion.
C1REX の投稿を引用:
FSR3 is just a silly name. It uses the same FSR2 for upscaling plus it comes with optional frame generation.

Just like what's marketed as DLSS3, funny that.
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...
C1REX 2023年12月18日 6時16分 
Wichtelman の投稿を引用:
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...
People use DLSS even if they have 4090 so they can play at 4K and high refresh rate. DLSS looks best at 4K and still great at 1440p. Not so great at 1080p
最近の変更はC1REXが行いました; 2023年12月18日 6時57分
Wichtelman の投稿を引用:
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...

Highend GPU's do not mean infinite performance. So if you want more FPS, or to run a game a game on a 4K screen, or just run a demanding game satisfactorily then DLSS/FSR is a nice feature and a decent trade off to achieve it. It's not just a thing for old/low end cards.
Wichtelman の投稿を引用:
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...

You can only shrink a node and brute force your way to performance so far before you hit a wall, and the days of doing both of those are coming to an end.

Unless there's some huge architectural advancement in how GPU cores are designed and function in the next couple generations that sees a massive uplift in raw compute, expect using upscaling (and likely some sort of frame gen) to pick up the slack.
最近の変更はenvirovoreが行いました; 2023年12月18日 6時38分
A&A 2023年12月18日 6時44分 
Motion interpolation is not a new feature.

Even if you have a GTX750Ti without FSR, let's say you get 15-20 FPS, and with frame generation, you might get 60, but it still feels like a crap. So, it depends on the games you are going to play it may be useful.
最近の変更はA&Aが行いました; 2023年12月18日 6時48分
A&A ✠ の投稿を引用:
Motion interpolation is not a new feature.

Even if you have a GTX750Ti without FSR, let's say you get 15-20 FPS, and with frame generation, you might get 60, but it still feels like a crap. So, it depends on the games you are going to play it may be useful.

i have a highend gpu i was just curious why people care about such features
C1REX 2023年12月18日 7時25分 
Wichtelman の投稿を引用:
A&A ✠ の投稿を引用:
Motion interpolation is not a new feature.

Even if you have a GTX750Ti without FSR, let's say you get 15-20 FPS, and with frame generation, you might get 60, but it still feels like a crap. So, it depends on the games you are going to play it may be useful.

i have a highend gpu i was just curious why people care about such features
To utilise high end monitors.
Wichtelman の投稿を引用:
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...

Because it looks identical and sometimes even better (because dlss is unintentionally the best antialiasing of them all) and uses less power which is particularly important during summer.

To OP: try both, see which one gives more FPS and use that.
最近の変更はAndrius227が行いました; 2023年12月18日 7時49分
Andrius227 の投稿を引用:
Wichtelman の投稿を引用:
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...

Because it looks identical and sometimes even better (because dlss is unintentionally the best antialiasing of them all) and uses less power which is particularly important during summer.

My 3080 still uses 380+W under load with or without DLSS enabled.
CPU uses more power with DLSS enabled as it does shift more load to the CPU by forcing internal rendering at a lower resolution before handing the frame off to the GPU to be both upscaled and drawn.
You know your comment only has weight, or makes sense if you provide before and after values for both CPU and GPU right? You get real vague really quick is all I'm saying.
Wichtelman の投稿を引用:
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...

I play on a TV at 4K resolution. I can only do tgat with Cyberpunk with ray tracing and all settings at ultra with DLSS. And even then i can only hit 35fps
Citizen Cook の投稿を引用:
Wichtelman の投稿を引用:
may i ask why you care about dlss or fsr if you have highend gpus?
people with a gtx 750 ti are happy with fsr...

I play on a TV at 4K resolution. I can only do tgat with Cyberpunk with ray tracing and all settings at ultra with DLSS. And even then i can only hit 35fps

id rather drop to 1440p or high settings or without raytracing to hit +60 fps but to each their own i guess
最近の変更はWichtelmanが行いました; 2023年12月18日 12時36分
Wichtelman の投稿を引用:
Citizen Cook の投稿を引用:

I play on a TV at 4K resolution. I can only do tgat with Cyberpunk with ray tracing and all settings at ultra with DLSS. And even then i can only hit 35fps

id rather drop to 1440p or high settings or without raytracing to hit +60 fps but to each their own i guess

Thats exactly what dlss does. 4k with dlss (quality) performs about the same as 1440p and looks almost as good as real 4k. Although if the framerate is low even with dlss then he may need to use dlss (performance) setting which renders at ~1080p or maybe even less and may look blurry.
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投稿日: 2023年12月18日 4時07分
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